Alvyn Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'7". He wears a blue top hat and blue clothes. With a patchy auburn beard and wild auburn hair. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He speaks before he thinks and is too direct. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alvyn took refuge in the large cave and found the beat up sai and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He seems to be bored by most things; and to prove his worth to the world
Flaws: Ugly, Impulsive, Mundane. Bonds: Military, Nature, Guardian. Occupation: Butcher
Voice: Raspy
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 87 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 600 pp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Old masterpiece painting (1200 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Jeweled electrum ring (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). 1 Medium magic item.
Oolah Addington, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses like a well dressed Carter does. Her silver hair is cut short. She tend to wears goggles to shield her eyes.
Personality: Confrontational and typically high on some drug or another. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born in the south. She was an apprentice working in her mother's forge. She's since become an addict/alcoholic.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Addict. Bonds: Job, Immigrant, Family. Occupation: Carter
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Half-Orc, True Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1100 sp. 1 Masterwork Common Melee.
Ovina Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'3". She wears a brown vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her brown boots flare out at the collars, and her gloved hand is found clutching a ceremonial dagger. Her red hair has been sun bleached extensively. She wears crescent spectacles with a black brim.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with a spirit at a very young age, Ovina has worked very hard to control her curse. She now spends her time doing works of charity.
Motivation: Retire the richest woman in the west; and she is content
Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Disease, Mundane. Occupation: Ruler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 4000 cp.
Seven Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: This man usually wears his brown robe and has his sai always slung over his shoulder. He is muscular with a powerful set of arms. His white fur is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: He can speak with the recently deceased. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He is a Hag in disguise. He dropped out of school before completing his studies. He is searching for what he claims is his rightful reward.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Ideals: Gifted, Entrepeneur, Logical. Bonds: Adventurer, Criminal record. Occupation: Doctor
Voice: Indian accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: Sard (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Chem Righteous, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a black shirt with thin grey vertical stripes and tan pants. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are red and catlike.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A powerful necromancer made him what he is. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Revenge; and he is wracked by social anxiety
Flaws: Fearful. Bonds: Attractive, Mentor, Adventurer, Enemies. Occupation: Animal Trainer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Druidic, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 400 gp. 1 Breastplate.
Gardain Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears professional attire. His golden hair is cut jaggedly and amateurishly. He has gray eyes and a brown hat with a yellow feather.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a font of random trivia from the lore and stories he has discovered
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and he wants to meet his childhood hero
Ideals: Optimist, Logical, Artistic. Bonds: Attractive, Immigrant. Occupation: Shepherd
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 600 gp. Aquamarine (400 gp). Iolite (60 gp). Citrine (60 gp). Black pearl (400 gp). 1 Minor magic item.
Olivia Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears professional attire. She wears her hair in dreadlocks. Her violet eyes lackadaisically let the world flow into them.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village she learned the ways of the warrior from her mother. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Olivia took refuge in the ruined castle and found the beat up dagger and armor she uses now. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Athletic, Impeccable, Fighting. Bonds: Attractive, Nature. Occupation: Slave Trader
Voice: Nasally tone
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Everard Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'1" and muscular, this northern man dresses like a well dressed Spice Merchant does. His hair is greying and his face has many wrinkles. He has gleaming, smiling amber eyes.
Personality: He is irascible and easily irritated. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: From birth he was tutored by a cruel and relentless mentor. Like his mother and his brother before him, after school he went straight into learning to become a Spice Merchant. He inherited the family business which he has now maintained for 7 years.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Spice Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Druidic, Ignan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Chalcedony (40 gp). Pink pearl (120 gp). Brown-green garnet (120 gp).
Right-Handed On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel armored body suit, with a simple brown line shooting up and back down. His orange fur is lengthy and is close to two feet long. His thin eyebrows rest above his beady blue eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Right-Handed was born the youngest of three triplets. His first spouse was a Butcher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Dyer and was forced into it by his family; and marry his sister to traveling adventurers
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Family. Occupation: Dyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 210 gp. Red-brown spinel (60 gp). Coral (60 gp). Amber (60 gp).
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