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NPC Generator

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Advanced [show]


Quick Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She typically wears brown cloth garments or leather armor. Her cinnamon fur is knotted and matted. Her thin eyebrows rest above her beady amber eyes.

Personality: Calm and collected, she is a well trained Ruler. She cannot resist a sob story and will often dote over anyone who has one.

History: Her parents moved while she was still in utero so she is the first generation to be born here. There was a wharf not far from home where she often wandered off to fish. She ran away from her former home and has been making her living as a Ruler for the past few years.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant, Nature. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

Quick Mist, Female Tabaxi Wizard 7
Medium (5'3") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 9 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)12 (+1) 16 (+3)15 (+2)
Skills History +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1000 gp.


Social Check DCs


Fallthra Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears a well pressed and immaculate suit (or dress). Her hair is brown and very short. Her fierce gray eyes like to dwell on things.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is afraid of women and trembles around them

History: She is the product a well kept family trust fund and as such has never really known need. When Fallthra reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and sabotage a competitor

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Military, Job. Occupation: Sculptor

Voice: Sounds elderly

Attributes [hide]

Fallthra Trueblood, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)12 (+1) 17 (+3)13 (+1)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 9000 cp.


Social Check DCs


Erevan Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers pastel and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. He has moderate length silver hair. His green eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Erevan lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Butcher

Voice: Speaks with a cold

Attributes [hide]

Erevan Yaeldrin, Male Elf Fighter 3
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills Insight +3, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Orryn Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a logical person and will generally grow upset if things defy logic and science.

History: Orryn was born in the west. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Retire the richest man in the west.

Ideals: Passionate, Logical, Persistence, Entrepeneur. Bonds: Attractive. Occupation: Merchant

Voice: Aggressive tone

Attributes [hide]

Orryn Silverthread, Male Gnome Ranger 14
Small (3'6") Gnome, Neutral Evil (CR 14)
Armor Class 11
Hit Points 119 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)11 (+0) 13 (+1)15 (+2)
Skills Athletics +6, Religion +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 1100 pp. Gold dragon comb with red garnet eye (400 gp). Jeweled gold crown (3000 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Donaar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. His black crest has been sun bleached extensively. His red eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is frequently practicing swordplay.

History: Donaar hails from a village terrorized by dire rats. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and a deep hatred of dire rats

Flaws: Cynical. Bonds: Attractive, Military, Enemies, In love. Occupation: Scribe

Voice: Sore throat, cough

Attributes [hide]

Donaar Bhenkumbyrznaax, Male Dragonborn Ranger 16
Medium (6'2") Dragonborn, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 111 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)16 (+3) 15 (+2)17 (+3)
Skills Animal Handling +7, Medicine +7
Senses Passive Perception 12
Languages Common, Terran, Sylvan, Infernal
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502211

Possessions: 400 pp. Star rose quartz (80 gp). Amethyst (60 gp). Rock crystal (80 gp). Zircon (80 gp). Blue sapphire (600 gp). Banded agate (5 gp). Star ruby (600 gp). Red spinel (60 gp). Black pearl (900 gp). Sard (80 gp). Amber (60 gp). Golden pearl (60 gp). Hematite (5 gp). Banded agate (5 gp). Moss agate (5 gp). Golden yellow topaz (900 gp). Alexandrite (900 gp). Amber (60 gp). Carnelian (80 gp). Alexandrite (900 gp). Deep blue spinel (900 gp). Azurite (5 gp). Golden yellow topaz (900 gp). Black pearl (900 gp).


Social Check DCs


Nurkara Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: 4'2" and muscular, this northern woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She wears round tiny glasses practically rammed into her face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was raised in a plains tribe. Her mother took her hunting and taught her how to get in the mind of other creatures. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Emotional, Fearful. Bonds: Nature, Adventurer, Rich. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Nurkara Battlehammer, Female Dwarf Cleric 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 9 (-1)8 (-1)
Skills Insight +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Simple lock.


Social Check DCs


Vondal Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is long and blonde with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Vondal hails from a village terrorized by illithids. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in sai use. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is wracked by social anxiety; and many illithids want him driven away

Ideals: Joker, Fighting. Flaws: Fearful. Bonds: Adventurer, Enemies. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Vondal Rakankrak, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 10 (+0)8 (-1)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1000 cp. Moonstone (70 gp). Zircon (70 gp). 1 Half-Plate.


Social Check DCs


Azaki Cithreth, Male Elf [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He has a penchant for wearing a ring with an oversized topaz on his left hand. His blonde hair is cut jaggedly and amateurishly. His fierce gray eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Azaki hails from a village terrorized by gnolls. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he is greedy

Flaws: Antagonistic. Bonds: Attractive, Rich, Enemies, Mentor. Occupation: Ruler

Voice: Nasally tone

Attributes [hide]

Azaki Cithreth, Male Elf Adept 2
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)11 (+0) 11 (+0)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1200 sp.


Social Check DCs


Antinua Raethran, Female Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her small hat is riddled with cuts and holes. Her ears are large.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Animals are drawn to her, and she is able to talk to them.

History: The child of a Glassblower, who enjoyed hunting, Antinua was taken on many hunting expeditions. Her parents enrolled her in a Fighter school at a young age so that she could practice her necromantic talents. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she wants to meet her childhood hero

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Hunter

Voice: Loud with bravado

Attributes [hide]

Antinua Raethran, Female Elf Fighter 1
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)13 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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