Fragrant On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he prefers to wear pastel pants and tee shirts. He wears his lavender fur down. He is baby faced.
Personality: Fragrant is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a font of random trivia from the lore and stories he has discovered
History: Fragrant lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Ideals: Extrovert, Logical. Bonds: Family, Job. Occupation: Apothecary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Art Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a robe, a symbol of strength around her neck, and a crossbow on her belt. She has done her best to style her black fur to look like a famous performer. Her face is scarred and worn.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in a small plains village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and she has passion for adventuring and risk
Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Beggar
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 9)
Armor Class 11
Hit Points 21 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Halfling, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shamash Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a black tunic with tan highlights, and long black pants that bunch up around his shoes. He wears a Stetson hat to hide his balding. He is baby faced.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Shamash was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform By chance he met his brother recently and the two have been together since.
Motivation: Expand his business; and find a way to reverse the transformation of his brother
Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Family, Slave, Job. Occupation: Mason
Voice: Spits words with contempt
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 8)
Armor Class 9
Hit Points 35 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. Onyx (30 gp). Black opal (600 gp).
Emerald Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman dresses in brown turtlenecks beneath a black coat with blue slacks. She has a penchant for wearing a ring with an oversized topaz on her right hand. Her yellow fur is long and unkept. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Prone to second guessing herself, she comes off as nervous. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born a particularly ugly child, much to the horror of her parents. She has chosen to use the inheritance that was left to her frivolously. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and she is greedy
Flaws: Ugly, Addict, Shy. Bonds: Rich, Military. Occupation: Junk Dealer
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 2700 sp.
Zepar Rumor, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a green shirt with thin blue vertical stripes and yellow pants. He sports a flattop hair cut. His eyes are silver and catlike.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Nature, Religious. Occupation: Miner
Voice: Booming voice
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 45 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 3000 sp. Coral (40 gp). Tiger eye turquoise (5 gp). Hematite (5 gp). Rhodochrosite (5 gp). Rock crystal (40 gp). Tiger eye turquoise (5 gp). Bloodstone (40 gp).
Dagger Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears rags and sports a simple walking cane. He keeps his yellow fur in a pixie cut. He has a tattooed face.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He now travels the world, in search of power and loot.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to reunite with his old friends
Ideals: Athletic, Gifted. Bonds: Poor, Enemies, Adventurer. Occupation: Fletcher
Voice: Squeaky
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 7)
Armor Class 12
Hit Points 37 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Tourmaline (150 gp). Sard (80 gp). Aquamarine (600 gp).
Aura Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his gray fur to look like a famous performer. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Sold as a small child to a brothel owner, Aura was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Addict, Depressed. Bonds: Attractive, Slave, Mentor. Occupation: Fortune-teller
Voice: Boston accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 45 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.
Wrenn Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He dresses in blue turtlenecks beneath a grey coat with black slacks. His brown hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the north. When Wrenn reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Wrenn and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military. Occupation: Servant
Voice: Middle-eastern accent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 18 (+4) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: Just what you see.
Sumnes Othronus, Female Elf [Permalink]
Personal [hide]
Description: This woman wears skinny pants and wears a tan and grey robe with the hood down, and sports empty pouches on her belt. Her moppish silver hair is in a traditional bowl cut. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: Eccentric and domineering, Sumnes will drive conversation. A true patriot, Sumnes would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Sumnes was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A few years later when the north was not economically sound they moved to her current location. She left for the south, certain she would find work there.
Motivation: She has passion for adventuring and risk.
Ideals: Extrovert. Bonds: Attractive, Military, Poor, Immigrant. Occupation: Courier
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Thunderstones.
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