Shivering Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her pastel boots flare out at the collars. She has a moderate pudge and is not very fit. She has yellow fur. Her amber unseeing eyes seem to look past you.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born on a small isolated farm. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Being a Dyer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has comitted a past crime that haunts her to this day; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Fighting. Flaws: Disease. Bonds: Criminal record, Nature. Occupation: Dyer
Voice: Slurs words
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 6)
Armor Class 9
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: Solid gold idol (900 gp). Large well-done wool tapestry (500 gp). Gold music box (2000 gp). 1 Minor magic item.
Vorka Dalton, Female Half-Orc [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, she is an attractive figure. She wears just a white suit. She wears a colorful flower in her blonde hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She invites people to come help in her community garden.
History: She was born the only child of a wealthy merchant. A few years later when the north was not economically sound they moved to her current location. She used her abilities to travel the world and help people.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Immigrant, Adventurer. Occupation: Apothecary
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 11)
Armor Class 13
Hit Points 48 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 3000 sp. Red garnet (70 gp).
Geoffrey Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He wears a broad hat to hide his balding. His amber eyes are slightly larger than normal.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born in the east, but his parents moved at a very young age to the south. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day.
Bonds: Attractive, Enemies, Immigrant, Criminal record. Occupation: Brewer
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 9)
Armor Class 10
Hit Points 45 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Druidic
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 1900 gp. White opal (1300 gp). Carnelian (80 gp). Violet garnet (1200 gp). Moss agate (9 gp). Jade (40 gp). Chalcedony (80 gp). Bloodstone (80 gp).
Caeldrim Perceval Burke, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a violet shirt with thin black vertical stripes and pastel pants. His silver hair is smooth and relatively long. His thin eyebrows rest above his beady brown eyes.
Personality: He is extraordinarily eccentric. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he is content
Flaws: Ugly, Insane, Mundane. Bonds: Poor, Slave. Occupation: Soapmaker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 50 pp. Red spinel (100 gp). Golden pearl (100 gp).
Kite Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of hammers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His fur is greying and his face has many wrinkles. This amber eyed northerner is not easily forgotten.
Personality: Eccentric and domineering, Kite will drive conversation. Animals are drawn to him, and he is able to talk to them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.
Motivation: To find somewhere to settle down; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Fighting, Extrovert, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Fletcher
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 14)
Armor Class 9
Hit Points 89 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +0
Possessions: 2000 gp. Deep green spinel (150 gp). Aquamarine (1000 gp). Tiger eye turquoise (5 gp). Chrysoprase (50 gp). Red spinel (150 gp). Peridot (50 gp). Aquamarine (1000 gp). Deep blue spinel (1000 gp). Citrine (50 gp). Chrysoprase (50 gp). Amethyst (150 gp). Star rose quartz (50 gp). Rhodochrosite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Three Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is portly but not overly obese. He wears his orange fur up. His blue eyes are passionate and lively.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.
History: He got into the Miner business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He tends to his Miner job now, and dutifully fulfills any obligations he has.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and many drow want him driven away
Ideals: Gifted. Bonds: Job, Adventurer, Enemies. Occupation: Miner
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Pirithin Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears tattered old clothes. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is still thick. His fierce brown eyes like to dwell on things.
Personality: Pirithin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He can't help but pocket interesting objects he comes across
History: He was raised in a island tribe. He was taken from his home at a very young age. Being a Banker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Artistic. Flaws: Ugly. Bonds: Slave, Criminal record, Nature. Occupation: Banker
Voice: Spits words with contempt
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 36 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trail In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears dark leathers with embroidery. His fur, while still mostly brown, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a Guard, his mother struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He left for the east, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Fearful. Bonds: Poor, Immigrant. Occupation: Tailor
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 35000 sp. 1 Minor magic item.
Five Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has done his best to style his white fur to look like a famous performer. He has blue eyes and a pastel hat with a white feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Five was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Joker, Persistence. Bonds: Adventurer, Poor, Job. Occupation: Knight
Voice: Strong lisp
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 8)
Armor Class 14
Hit Points 32 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. A pair of silk slippers encrusted with tiny pearls. (130 gp). A delicate silver chain set with a tourmaline (80 gp). Gold dragon comb with red garnet eye (1800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
