Nim Andreantti, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light violet in addition to tight pants. His hair is short and auburn. His eyes are hazel.
Personality: A skeptical and narcissistic man, Nim's first love is himself. His second love is also himself. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Nim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by orcs. Nim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Someone believes him a fraud; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Impeccable, Gifted. Bonds: Nature, Enemies, Debt. Occupation: Cartwright
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 8)
Armor Class 10
Hit Points 47 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 110000 cp. 1 Minor magic item.
Don Spalding, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a large grey jacket. He has done his best to style his golden hair to look like a famous performer. His green eyes are passionate and lively.
Personality: He will rave to anyone who will listen. A true patriot, Don would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a pair of adventurers, Don grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Military, Adventurer, Job, Enemies. Occupation: Painter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 40 gp. Banded agate (9 gp).
Dazzazn Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in a clean green cloak covering his clean studded leather. His crest is black and very short. This gold eyed northerner is not easily forgotten.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.
History: Dazzazn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He became a Crown-heir soon after.
Motivation: Marry his sister to traveling adventurers; and wants to raise his children well
Ideals: Persistence. Bonds: Family, Poor, Job. Occupation: Crown-heir
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 13)
Armor Class 12
Hit Points 62 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 2000 gp. Violet garnet (900 gp). 1 Medium magic item.
Trym Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She tends to wear a large white jacket. She wears her silver hair down. Her eyes are likewise green.
Personality: She has a massive crush on the younger sibling of the Banker who has hired her part-time. As long as the job gets done she does not care how it got done.
History: Born in the west to a Banker, Trym learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Banker. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break; and many giants want her driven away
Ideals: Athletic, Professionalism. Bonds: Has a crush, Job, Adventurer, Enemies. Occupation: Banker
Voice: Pirate accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp.
Maiathah Aloro, Female Elf [Permalink]
Personal [hide]
Description: She wears baggy tan pantaloons and a black scarf. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her golden hair is unkempt and raggedy. Her blue eyes are slightly larger than normal.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Barbarian school at a young age so that she could practice her divine talents. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Slave. Occupation: Sage
Voice: Irish accent
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Small steel mirror.
Duergath Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: 4'2" and lanky with angular features, he is an attractive figure. He wears professional attire. He sports a flattop hair cut. His eyes are a pleasant green.
Personality: His tongue was cut out and he uses sign language. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born in the east, but his parents moved at a very young age to the west. He helped his mother out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and sabotage a competitor
Flaws: Disease. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Barrister
Voice: Mousy voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Sweet Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who wears a pastel top hat and pastel clothes, she is not a threatening figure. She keeps her yellow fur in a flapper bob. Her eyes are yellow and beady.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. She ran away from her former home and has been making her living as a Knight for the past few years.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Artistic, Logical, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Knight
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 73 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2000 gp. Violet garnet (500 gp). Eye agate (7 gp). Golden yellow topaz (500 gp). Blue sapphire (1600 gp). Banded agate (7 gp).
Greeba Brent, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears rags and sports a simple walking cane. Her moppish brown hair is in a traditional bowl cut. She wears an eyepatch.
Personality: Stoic and calm, she prefers to meditate than take action. She never wears the same outfit twice, unless she absolutely has to.
History: The child of a Mason, who enjoyed hunting, Greeba was taken on many hunting expeditions. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She now travels the world, in search of power and loot.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Bather
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 6)
Armor Class 10
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 7 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 sp.
Emerald Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a slight overbite and is overall scrawny. Her beige fur is smooth and relatively long. She has gleaming, smiling green eyes.
Personality: Abrasive and pushy, she has a hard time making friends. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Emerald lived on a farm with her mother, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Emerald took refuge in the large cave and found the beat up greatsword and armor she uses now. She has since lost track of the people in her past.
Motivation: To unite with her sister; and wants to raise her children well
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family, Nature. Occupation: Animal Trainer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 65 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 13000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). A roughly beaten golden orb (140 gp). Large well-done wool tapestry (400 gp). Finely wrought small gold bracelet (30 gp). Jeweled anklet (1000 gp). Silver comb with moonstones (900 gp).
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