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NPC Generator

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Advanced [show]


Jelenneth Sylvaranth, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman typically wears a sleeveless long coat of deep violet leather and dull tan iron scale mail. She has a penchant for wearing a ring with an oversized topaz on her right hand. Her silver hair is styled in orderly dreadlocks. Her blue eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Jelenneth will drive conversation. She is able to make almost anything out of random pieces of junk.

History: She was born blind and as such lacked many opportunities for work. A gypsy cursed her at a young age, leading to her ugly appearance. She was granted arcane powers by her dying sister.

Motivation: She is greedy.

Ideals: Extrovert, Gifted. Flaws: Disease, Ugly. Bonds: Rich. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Jelenneth Sylvaranth, Female Half-Elf Druid 15
Medium (4'8") Half-Elf, Lawful Evil (CR 15)
Armor Class 12
Hit Points 94 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)9 (-1) 9 (-1)11 (+0)
Skills Nature +4, Performance +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naeris Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Sage. He carries with him a set of longswords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His long golden hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Philantrophist. Flaws: Fearful. Bonds: Criminal record, Rich. Occupation: Sage

Voice: Scandinavian accent

Attributes [hide]

Naeris Ilphelkiir, Male Half-Elf Commoner 5
Medium (5'0") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)15 (+2) 8 (-1)8 (-1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 9
Languages Common, Elven, Terran, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Jasper (60 gp). Black pearl (1400 gp). Alexandrite (1400 gp).


Social Check DCs


Flame In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her red fur is still thick. Her yellow eyes dart from person to person to random spaces in the air.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Gifted from a young age, Flame studied abroad. Her parents enrolled her in a Commoner school at a young age so that she could practice her arcane talents. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: She has a crush on the local Beggar; and she's attracted to the pc

Ideals: Fighting, Gifted. Bonds: Guardian, Slave, Has a crush. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Flame In the Morning, Female Tabaxi Commoner 1
Medium (5'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 10 (+0)17 (+3)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5

Possessions: 40 gp.


Social Check DCs


Chenna TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a shirt that is too small, which lets her gut show, with a ratty red coat over it. Her moppish red hair is in a traditional bowl cut. Her green eyes are slightly larger than normal.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is able to fit into much smaller and tighter spaces than normal.

History: She was raised in a mountains tribe. She moved from fad to fad and when she turned 15 she discovered writing. She was granted druidic powers by her dying sister.

Motivation: She is content; and she seems to be bored by most things

Ideals: Gifted, Artistic. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Chenna TellPenny, Female Halfling Monk 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)10 (+0) 11 (+0)18 (+4)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 500 sp. Obsidian (10 gp).


Social Check DCs


Anselm Ashley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears baggy brown pantaloons and a red scarf. His golden hair is still thick. His skin is flawless and his gray eyes scan people very quickly.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Justice. Bonds: Attractive, Adventurer, Military. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Anselm Ashley, Male Human Bard 11
Medium (6'0") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 73 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)16 (+3) 7 (-2)15 (+2)
Skills Performance +6, Stealth +5
Senses Passive Perception 8
Languages Common, Auran, Infernal, Giant
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333100

Possessions: 800 gp. Golden circlet with four aquamarines (1000 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Silver chalice with lapis lazuli gems (60 gp). Cloth of gold vestments (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wella Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black hair is heavily combed to the left. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Retire the richest woman in the south; and wants to work out more often

Ideals: Entrepeneur, Athletic, Passionate. Bonds: Attractive, Criminal record. Occupation: Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Wella Smoothhands, Female Halfling Warrior 11
Small (2'10") Halfling, Lawful Evil (CR 11)
Armor Class 11
Hit Points 61 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)14 (+2) 13 (+1)12 (+1)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Gnome
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0

Possessions: 18000 sp. Iolite (30 gp). Deep blue spinel (200 gp). Freshwater pearl (7 gp). Iolite (30 gp). Jasper (30 gp). Zircon (30 gp). Obsidian (7 gp).


Social Check DCs


Elysande Hallewell, Female Human [Permalink]

Personal [hide]

Description: This woman dresses in brown turtlenecks beneath a black coat with white slacks. She is muscular with a powerful set of arms. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her blue eyes are slightly larger than normal.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She believes the world needs to unite to get rid of dire rats once and for all.

History: The child of western immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants to meet her childhood hero.

Bonds: Job, Enemies, Immigrant, Adventurer. Occupation: Animal Trainer

Voice: Slurs words

Attributes [hide]

Elysande Hallewell, Female Human Monk 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 14 (+2)7 (-2)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Trey Allerton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of halberds, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His silver hair is knotted and matted. His fierce green eyes like to dwell on things.

Personality: Prone to second guessing himself, he comes off as nervous. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. He has drifted from career to career and currently works as a Courier.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Fighting, Logical. Flaws: Shy, Impulsive. Bonds: Attractive, Job. Occupation: Courier

Voice: Deep voice with rolling R's

Attributes [hide]

Trey Allerton, Male Human Ranger 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 18 (+4)9 (-1)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 14
Languages Common, Ignan, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 60 gp.


Social Check DCs


Moon Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is typically in her Glassblower uniform. Her lavender fur is heavily combed to the right. Her eyes are likewise yellow. Her teeth are white and perfect.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: A powerful brothel owner made her what she is. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Glassblower work with an outfit from a few towns over. Glassblower work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Glassblower.

Motivation: Expand her business; and balancing her hectic life and new glassblower responsibilities is difficult

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Attractive, Mentor. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Moon Of Storm, Female Tabaxi Adept 5
Medium (5'6") Tabaxi, Lawful Good (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)16 (+3) 10 (+0)14 (+2)
Skills Investigation +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp.


Social Check DCs

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