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NPC Generator

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Advanced [show]


Five Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a pastel cloak and cross-gartered black stockings, he is not a threatening figure. His beige fur is singed and shortened. His eyes, though not visible through his cowl, are blue.

Personality: A skeptical and narcissistic man, Five's first love is himself. His second love is also himself. He takes great joy in being the best Marshal in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Marshal soon after.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Ugly, Mundane, Fearful. Bonds: Job. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Five Moon, Male Tabaxi Paladin 3
Medium (6'4") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 4 (-3)15 (+2)
Skills Sleight of Hand +5
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Trym Kent, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job, Adventurer. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Trym Kent, Male Human Warrior 11
Medium (5'9") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 81 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Animal Handling +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 1000 gp. Sapphire pendant on gold chain (1600 gp). Old masterpiece painting (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear grey pants and tee shirts. His blonde hair is braided into rings. His eyes are a pleasant green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Dalgal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and his religion dominates his actions

Ideals: Optimist. Flaws: Racist. Bonds: Poor, Religious, Nature. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Dalgal Burrowfound, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)9 (-1) 11 (+0)14 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4

Possessions: 210 gp.


Social Check DCs


Emmeline Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries with her a set of quarterstaffs on her belt, each one with a aquamarine on the hilt. Her red hair is braided into rings. She wears round tiny glasses practically rammed into her face.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Animals are drawn to her, and she is able to talk to them.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Emmeline has worked very hard to control her curse. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emmeline fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Passionate, Gifted. Flaws: Disease, Insomniac. Occupation: Tailor

Voice: Voice breaks

Attributes [hide]

Emmeline Iranapha, Female Half-Elf Wizard 8
Medium (4'10") Half-Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 4 (-3)16 (+3)
Skills Athletics +4, Intimidation +6
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1200 gp. Malachite (10 gp). Fire opal (800 gp).


Social Check DCs


Emmeline Oakley, Female Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, she is an attractive figure. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her quarterstaff. She wears a small hat to cover her moderate length white hair. Her face is covered beneath a completely black helmet.

Personality: She is very quiet and rarely speaks above a whisper. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. From her teen years she was always beautiful and desirable, so people have always doted on her. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Sellsword

Voice: Rolls R's

Attributes [hide]

Emmeline Oakley, Female Human Barbarian 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 7 (-2)15 (+2)
Skills Acrobatics +4, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Bimpnottin Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman wears many layers of old clothing at all times and is in decent physical shape. Her hair is greying and her face has many wrinkles. Her ears are large.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was taken as a slave by a traveling circus and forced to perform She's also a talented Laborer, but doesn't like to broadcast it.

Motivation: Wants to work out more often; and she has a rivalry with the church that dominates her actions

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Religious, Slave, Job. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

Bimpnottin Musgraben, Female Gnome Druid 14
Small (3'5") Gnome, Chaotic Good (CR 14)
Armor Class 14
Hit Points 109 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +8, Animal Handling +6
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146554

Possessions: 400 pp. Obsidian (6 gp). Sardonyx (50 gp). Sardonyx (50 gp). Emerald (1300 gp). Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carlin Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many violet ritualistic tattoos. She wears a blue vest and prefers violet and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her blonde hair is long and unkept. Her blue eyes are slightly larger than normal.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a great chef.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Animal Trainer. She's also a talented Assassin, but doesn't like to broadcast it.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Religious, Job. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

Carlin Gimlen, Female Gnome Ranger 3
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)12 (+1) 10 (+0)16 (+3)
Skills Nature +3, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp.


Social Check DCs


Tordrid Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her brown hair is thinning but still full. She has a tattooed face.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Tordrid was born in the east. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Persistence. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Mason

Voice: Sounds elderly

Attributes [hide]

Tordrid Strakeln, Female Dwarf Paladin 12
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 101 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Celestial
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 2000 gp. Iolite (30 gp). Deep blue spinel (1600 gp). Alexandrite (1600 gp). Alexandrite (1600 gp). Deep blue spinel (1600 gp). Deep blue spinel (1600 gp). Freshwater pearl (5 gp). Blue star sapphire (1500 gp).


Social Check DCs


Ownka Tatum, Female Half-Orc [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is physically well-built. She has black hair. Her gray eyes are passionate and lively.

Personality: Always inclined to offer people food she seems plenty friendly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She is the product a well kept family trust fund and as such has never really known need. She made a point of taking high paying jobs and getting most of it up front. She inherited the family business which she has now maintained for 8 years.

Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero

Ideals: Philantrophist. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Performer

Voice: Middle-eastern accent

Attributes [hide]

Ownka Tatum, Female Half-Orc Bard 7
Medium (5'2") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)10 (+0) 9 (-1)16 (+3)
Skills Acrobatics +4, Athletics +6
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 9000 sp. Gold and topaz bottle stopper cork (1700 gp). Carved bone or ivory statuette (20 gp).


Social Check DCs

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