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NPC Generator

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Advanced [show]


Ortegar Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and is renowned for his bright red suits and hats. He keeps his long red hair kept up in a rat tail. His eyes are a pleasant amber.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He now spends his time doing works of charity.

Motivation: To reunite with his absent father; and doesn't want to be a assassin and was forced into it by his family

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Rich, Family. Occupation: Assassin

Voice: Speaks like tongue is numb

Attributes [hide]

Ortegar Hogcollar, Male Halfling Rogue 2
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)11 (+0) 10 (+0)17 (+3)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 40 gp. Freshwater pearl (16 gp). Amber (70 gp). Rock crystal (80 gp).


Social Check DCs


Dagger On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears suspenders and pastel workpants. His shirt is tan, and he wears a heavy pastel leather apron most of the time and is in decent physical shape. His fur, while still mostly orange, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the south, but his parents moved at a very young age to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the south, certain he would find work there.

Motivation: Retire the richest man in the south.

Ideals: Optimist, Entrepeneur. Flaws: Insane, Shy. Bonds: Immigrant. Occupation: Performer

Voice: Cold and demanding tone

Attributes [hide]

Dagger On the Mountaintop, Male Tabaxi Druid 1
Medium (6'10") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 12 (+1)16 (+3)
Skills Performance +5, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 sp.


Social Check DCs


Krimmon Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: This man wears professional attire, and sports empty pouches on his belt. His moppish auburn hair is in a traditional bowl cut. His green eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.

History: The child of a Navigator, who enjoyed hunting, Krimmon was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Marshal for hire.

Motivation: Further expansion of business.

Ideals: Professionalism. Flaws: Selfish. Bonds: Attractive, Nature, Job. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Krimmon Littlefoot, Male Halfling Ranger 13
Small (3'4") Halfling, Neutral Good (CR 13)
Armor Class 13
Hit Points 55 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 3000 gp. Black pearl (800 gp). Rhodochrosite (7 gp). Coral (40 gp). Sardonyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beiro Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a ceremonial dagger on his belt. He is bristling with hidden weapons, mostly ceremonial daggers and axes. His long auburn hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he's repulsed by the pc

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Criminal record, Attractive. Occupation: Carter

Voice: German accent

Attributes [hide]

Beiro Mellerelel, Male Half-Elf Bard 5
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 700 gp. Golden yellow topaz (700 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bilbron Offund, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky tan painted plate armor. His long red hair reaches down to his waist. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Rich. Occupation: Farmer

Voice: Australian accent

Attributes [hide]

Bilbron Offund, Male Gnome Barbarian 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 sp. Alexandrite (400 gp). Deep green spinel (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Galinndan Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears rags and sports a simple walking cane. His golden hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He has always had a great fascination with Elven culture. Galinndan enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his mother. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A strong sense of loyalty to Elven people.

Ideals: Fighting, Persistence. Flaws: Ugly, Racist, Hedonist. Bonds: Poor. Occupation: Shepherd

Voice: Slow speaker

Attributes [hide]

Galinndan Quinten, Male Half-Elf Druid 6
Medium (5'5") Half-Elf, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)4 (-3) 13 (+1)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 900 gp.


Social Check DCs


Qualen Ningel, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a tan poncho over his likewise colored trousers and shirt. His brown hair is still thick. This hazel eyed southerner is not easily forgotten.

Personality: Qualen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his mother. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Impeccable, Extrovert, Fighting. Flaws: Ugly. Bonds: Slave. Occupation: Detective

Voice: Soothing and warm

Attributes [hide]

Qualen Ningel, Male Gnome Sorcerer 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 11 (+0)10 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Rolf Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Unemployed uniform. His chestnut hair is cut short with large spiked bangs in the front. His half smiles and amber eyes are beguiling and draw you in.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the north to a Unemployed, Rolf learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 4 years.

Motivation: He wants revenge against gnolls; and balancing his hectic life and new unemployed responsibilities is difficult

Flaws: Antagonistic. Bonds: Job, Attractive, Enemies, Mentor. Occupation: Unemployed

Voice: Cold and demanding tone

Attributes [hide]

Rolf Denholm, Male Human Cleric 9
Medium (6'1") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 70 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)10 (+0) 14 (+2)11 (+0)
Skills Athletics +6, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 140 pp.


Social Check DCs


Guy Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a slight overbite and is overall scrawny. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. This blue eyed southerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He never wears the same outfit twice, unless he absolutely has to.

History: Guy was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: He's repulsed by the PC; and doesn't want to be a animal trainer and was forced into it by his family

Ideals: Artistic, Persistence. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Animal Trainer

Voice: Mousy voice

Attributes [hide]

Guy Clapham, Male Human Sorcerer 2
Medium (6'5") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)15 (+2) 16 (+3)12 (+1)
Skills Acrobatics +2, Animal Handling +5
Senses Passive Perception 13
Languages Common, Infernal, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 80 pp.


Social Check DCs

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