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NPC Generator

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Advanced [show]


Tricking Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear brown pants and tee shirts. She has styled her brown fur well, parting it to the right. Her eyes, though not visible through her cowl, are amber.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: A powerful slaver made her what she is. She found a children's book about a Tabaxi Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She left for the east, certain she would find work there.

Motivation: She desires power and/or immortality.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Adventurer. Occupation: Layabout

Voice: Speaks with a cold

Attributes [hide]

Tricking Blossom, Female Tabaxi Monk 3
Medium (5'1") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 14 (+2)16 (+3)
Skills Intimidation +5
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Alberich Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a flattop hair cut. His eyes are likewise blue.

Personality: He can speak with the recently deceased. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Alberich was born the youngest of three triplets. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to raise his children well

Ideals: Gifted. Flaws: Secretive. Bonds: In love, Family, Debt. Occupation: Laborer

Voice: Excited and jittery

Attributes [hide]

Alberich Gorunn, Male Dwarf Monk 6
Medium (4'5") Dwarf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5

Possessions: 800 gp. Jasper (30 gp). Jasper (30 gp). Blue star sapphire (900 gp). 1 Minor magic item.


Social Check DCs


Damien Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is drawn into a tight pony tail with a rose scrunchie. His fierce green eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to fit into much smaller and tighter spaces than normal.

History: Damien lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has since lost track of the people in his past.

Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Cynical. Bonds: Family, Religious, Job. Occupation: Crown-heir

Voice: Indian accent

Attributes [hide]

Damien Fatrabbit, Male Halfling Warlock 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)12 (+1) 16 (+3)7 (-2)
Skills Intimidation +1, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 100 gp. Tiger eye turquoise (4 gp). Red garnet (80 gp). 1 Minor magic item.


Social Check DCs


Fargrim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'2" western man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Knight for hire.

Motivation: To reunite with his old friends; and to clean up the streets

Ideals: Gifted, Entrepeneur. Bonds: Guardian, Job, Adventurer. Occupation: Knight

Voice: Spits words with contempt

Attributes [hide]

Fargrim Strakeln, Male Dwarf Druid 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 13 (+1)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 70 gp.


Social Check DCs


Quelenna Raethran, Female Elf [Permalink]

Personal [hide]

Description: She dresses like a well dressed Stableman does. Her attire stands in sharp contrast to her scythe, which is beautifully polished and possesses an ornate carving of a skull on it. Her auburn hair is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She has a minor phobia of water and hates getting wet.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She went to a religious school and was inspired by the priests there in charitable deeds. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job; and she is compelled to act according to her religious beliefs

Ideals: Fighting. Flaws: Fearful, Antagonistic. Bonds: Job, Religious. Occupation: Stableman

Voice: German accent

Attributes [hide]

Quelenna Raethran, Female Elf Rogue 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)5 (-3) 11 (+0)9 (-1)
Skills Nature -1, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Hematite (14 gp).


Social Check DCs


Geva Norton, Female Human [Permalink]

Personal [hide]

Description: This woman sports brown clothing, slightly heavier than average wear. She is muscular with a powerful set of arms. Her silver hair is cut jaggedly and amateurishly. Her amber eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Geva embodies much of what other species detest in the Humans. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.

Motivation: Revenge; and she has passion for adventuring and risk

Flaws: Antagonistic, Forgetful, Disease. Bonds: Adventurer, Enemies. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Geva Norton, Female Human Barbarian 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 53 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)10 (+0) 12 (+1)7 (-2)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bethrynna Lathalas, Female Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears tan trousers with green and brown striped suspenders. She wears various colorful collared shirts. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her eyes are likewise hazel.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Bethrynna was raised in a hard working conservative environment. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Bethrynna was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: She feels kind of lost in life; and wants to open a new tavern

Ideals: Fighting. Flaws: Mundane, Depressed. Bonds: Job, Enemies. Occupation: Butcher

Voice: Speaks like tongue is numb

Attributes [hide]

Bethrynna Lathalas, Female Elf Fighter 3
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 15 (+2)11 (+0)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 10 pp.


Social Check DCs


Adelaide Bradly, Female Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her golden hair is smooth and relatively long. Her gray eyes are slightly larger than normal.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: The child of a Animal Trainer, who enjoyed hunting, Adelaide was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is greedy; and money/treasure

Flaws: Sensitive, Antagonistic. Bonds: Rich, Nature, Religious. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Adelaide Bradly, Female Human Aristocrat 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)17 (+3) 9 (-1)11 (+0)
Skills Nature +5, Stealth +5
Senses Passive Perception 9
Languages Common, Ignan, Celestial, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Alice Gentry, Female Human [Permalink]

Personal [hide]

Description: She sports grey clothing, slightly heavier than average wear. Her blonde hair is greasy and uncared for. Her eyes are a pleasant amber.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born several months after her mother was called into army service. A gypsy cursed her at a young age, leading to her ugly appearance. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She is wracked by social anxiety; and she feels threatened by others

Flaws: Ugly, Secretive, Fearful. Bonds: Military. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Alice Gentry, Female Human Paladin 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1000 cp.


Social Check DCs

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