Gillyd Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She wears professional attire. She carries with her a set of spears, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her moppish white hair is in a traditional bowl cut. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Gillyd was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gillyd fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Poor, Religious. Occupation: Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 66 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 70 pp. Red garnet (140 gp). Black pearl (1600 gp). Rhodochrosite (14 gp). Citrine (50 gp). Deep green spinel (140 gp).
Gilbert Milton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a worn and beaten armor. He has a hunchback. He sports a flattop hair cut. His ears are large.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Human conditions. He has dedicated himself to building a better village for his children.
Motivation: To protect his home; and he desires power and/or immortality
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Guardian, Adventurer. Occupation: Weaver
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 20 gp.
Zephan Beauty, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He tends to wear a green poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is an amazing painter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and a rival would like him out of the picture
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Rich, Religious. Occupation: Bellfounder
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 49 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +7
Possessions: Just what you see.
Elizabeth Alby, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is well dressed, constantly wearing a brown suit, blue shirt, and white tie. She wears a top hat to cover her moderate length white hair. She is very pretty but has cold, dead eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born to a Body Guard, her father struggled to pay the bills. She has had some formal music training, and achieved minor success. Recently she has begun working with bootleggers and crooks.
Motivation: Someone believes her a fraud; and she has a rivalry with the church that dominates her actions
Ideals: Passionate, Artistic. Bonds: Attractive, Religious, Poor. Occupation: Marshal
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2100 sp.
Chem Comedy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to loving parents in a slum to the north. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He was granted divine powers by his dying sister.
Motivation: A strong sense of loyalty to Dragonborn people.
Ideals: Gifted. Flaws: Selfish, Racist. Bonds: Attractive, Poor. Occupation: Architect
Voice: High pitched, excited
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Draconic, Ignan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 900 gp. Black pearl (200 gp). Freshwater pearl (7 gp). Tourmaline (40 gp).
Igden Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear flannel. He is tall, broad shouldered and powerfully built. He wears a feathered hat to hide his balding. His eyes are violet and catlike.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Igden is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born on a small isolated farm. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and wants to raise his children well
Ideals: Philantrophist. Bonds: Family, Nature. Occupation: Priest
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 59 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 |
Possessions: 6000 gp. Black opal (1000 gp). Deep blue spinel (900 gp). Moss agate (9 gp). Fiery yellow corundum (1000 gp). Chrysoprase (70 gp). Tiger eye turquoise (9 gp). Azurite (9 gp). Obsidian (9 gp). Freshwater pearl (9 gp). Moonstone (70 gp). Rich purple corundum (1000 gp). Blue quartz (9 gp). 1 Minor magic item. 1 Minor magic item.
Gynnie Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a crossbow, but if one is not available she will default to her kukri. She has styled her black hair well, parting it to the right. She wears a mask on her face.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Further she is a bit of a stoner and is frequently out of it.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She's since become an addict/alcoholic.
Motivation: She desires power and/or immortality.
Ideals: Gifted. Flaws: Ugly, Cynical, Addict. Occupation: Body Guard
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp).
Great Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'6". She wears a brown armored body suit, with a simple white line shooting up and back down, and her gloved hand is found clutching a nunchaku. Her long brown fur is drawn into a two foot long braid. She has green eyes and a brown hat with a white feather.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: She is greedy; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Hedonist. Bonds: Rich. Occupation: Scribe
Voice: Squeaky
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 46 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Terran, Undercommon, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: Jasper (20 gp). Jet (90 gp).
Korfel Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He sports a long black beard, and similarly colored long hair. His face is scarred and worn.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family Korfel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Bookbinder
Voice: Whispers
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 87 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Gnome
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!