Georgina Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a simple burlap shirt and baggy pants. She conceals her scimitar with her veritable burlap sack of a shirt. Her hair is blonde and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Georgina wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Georgina lived on a farm with her mother, near the main road leading to a nearby town. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: An old rival family wants her found; and she is wracked by social anxiety
Ideals: Disciplined. Flaws: Fearful. Bonds: Adventurer, Family, Rich. Occupation: Architect
Voice: Scottish accent
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 150 gp. Violet garnet (600 gp). Blue star sapphire (600 gp). White opal (600 gp). 3 Thunderstones.
Finellen Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a simple burlap shirt and baggy pants. She conceals her mace with her veritable burlap sack of a shirt. She keeps her blonde hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. After months of barely getting by, Finellen managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: A deep hatred of illithids; and someone believes her a fraud
Ideals: Impeccable. Bonds: Religious, Rich, Criminal record, Enemies. Occupation: Armorer
Voice: Indian accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 170 gp.
Nim Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his blue robe and has his hand crossbow always slung over his shoulder. His silver hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady brown eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Nim was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He struck the Dyer job and began his own company from there.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Dyer
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 8)
Armor Class 13
Hit Points 70 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Halfling, Druidic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1200 gp. Malachite (8 gp). Malachite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Borgu Remington, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length red hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is an amazing painter.
History: He was born at the edge of vast desert. His mother took him hunting and taught him how to get in the mind of other creatures. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Terse. Bonds: Rich, Nature, In love, Criminal record. Occupation: Shipwright
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. Alexandrite (1100 gp). Chrysoberyl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahlyssa Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears violet painted combat armor at almost all times, and is pretty ugly. She wears her chestnut hair up in a very large beehive style do. She wears round tiny glasses practically rammed into her face.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She works hard and plays hard.
History: She was born the only child of a wealthy merchant. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the south; and seeks redemption
Ideals: Opinionated, Entrepeneur. Flaws: Ugly, Hedonist. Occupation: Seamstress
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 32 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1600 gp. 1 Minor magic item.
Raymond Hybrid, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Miller. His skin is fair and his fingers are delicate and long. His silver hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Impeccable. Flaws: Cynical, Antagonistic. Bonds: Rich. Occupation: Miller
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Aquan, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
Possessions: 300 sp. Amethyst (150 gp).
Taklinn Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a grey shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His feathered hat is riddled with cuts and holes. He has a tattooed face.
Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.
History: He was raised in a white middle class family as the only child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He left for the north, certain he would find work there.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Addict, Mundane. Bonds: Immigrant, Criminal record. Occupation: Jeweler
Voice: Scottish accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 13 (+1) | 9 (-1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 120 gp.
Irann Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She keeps her brown hair in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: The child of a Priest, who enjoyed hunting, Irann was taken on many hunting expeditions. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Meet up once more with her childhood friend; and she loathes her own lifestyle
Ideals: Opinionated. Flaws: Depressed. Bonds: Attractive, Religious, Nature, Adventurer. Occupation: Masseuse
Voice: Scottish accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 114 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 3000 gp. Freshwater pearl (12 gp). Coral (60 gp). Blue star sapphire (700 gp). Silver pearl (60 gp). Moss agate (12 gp). Red spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harvest Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Herbalist. She carries a battered flail and tarnished kukri as well. Her gray fur is knotted and matted. Her yellow eyes dart from person to person to random spaces in the air.
Personality: She will rave to anyone who will listen. She is a ruthless business woman, a trait she acquired from her father.
History: She was born the only child of a wealthy merchant. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now mingles about in high society.
Motivation: Find a way to reverse the transformation of her brother; and to reunite with her absent father
Ideals: Fighting, Entrepeneur. Flaws: Insane. Bonds: Religious, Rich, Family. Occupation: Herbalist
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 19)
Armor Class 15
Hit Points 165 (19d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 20 (+5) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 5d8-1, Ranged +11 / 5d8+5, Grapple +7
Possessions: 20000 gp. Jade (70 gp). Black pearl (800 gp). Golden yellow topaz (800 gp). Violet garnet (800 gp). Golden yellow topaz (800 gp). Golden yellow topaz (800 gp). Alexandrite (800 gp). Violet garnet (800 gp). Chalcedony (30 gp). Carnelian (30 gp). Aquamarine (800 gp). Aquamarine (800 gp). Brown-green garnet (70 gp). Zircon (30 gp). Deep green spinel (70 gp). Deep blue spinel (800 gp). Black opal (700 gp). Smoky quartz (30 gp). Blue quartz (7 gp). Lapis lazuli (7 gp). Smoky quartz (30 gp). Golden yellow topaz (800 gp). Malachite (7 gp). Carnelian (30 gp). Carnelian (30 gp). Tiger eye turquoise (7 gp). Amber (70 gp). 1 Medium magic item. 1 Medium magic item.
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