Fallthra Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears just a grey suit. Her whole body is exceptionally muscular. Her long white hair is drawn into a two foot long braid. Her green eyes are slightly larger than normal.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Fallthra was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the east, certain she would find work there.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Flaws: Cynical, Fearful. Bonds: Immigrant, Poor, Mentor. Occupation: Barber
Voice: Uses sign language
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Sylvan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 130 gp. 4 Acid flasks.
Gesrethe Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'3" and wears a black cloak and cross-gartered violet stockings. Her left hand appears badly burned and disfigured. Her black crest is greasy and uncared for. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She believes the world needs to unite to get rid of giants once and for all.
History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Mason hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Revenge.
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Mason
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 15 (+2) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 1d4+5, Ranged +4 / 1d4+2, Grapple +5
Possessions: 40 gp.
Kava Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing a tight green one piece outfit complete with pants, hood, and a cape. She keeps her scarlet crest in a flapper bob. Her eyes are red and catlike.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: A powerful slaver made her what she is. When money was particularly tight she was walking through alleys when she overheard a Spice Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her religion dominates her actions; and she doesn't get along with people that don't share her tastes
Ideals: Athletic, Impeccable. Bonds: Religious, Mentor, Poor. Occupation: Spice Merchant
Voice: Low range voice
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 300 gp. Hematite (7 gp). Freshwater pearl (7 gp). Golden pearl (140 gp). Smoky quartz (30 gp).
Tordek Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears a grey armored body suit, with a simple white line shooting up and back down. He keeps his golden hair in a flapper bob. He has a tattooed face.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. As long as the job gets done he does not care how it got done.
History: He was always a brilliant, if unscrupulous mind. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Professionalism, Logical. Flaws: Insane. Bonds: Enemies. Occupation: Soapmaker
Voice: Pronounces O like U
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 160 gp.
Susannah Vance, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears suspenders and brown workpants. Her shirt is tan, and she wears a heavy brown leather apron most of the time. She has no hair. She has a dull look in her violet eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. As long as the job gets done she does not care how it got done.
History: A powerful wizard made her what she is. When money was particularly tight she was walking through alleys when she overheard a Shoemaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Susannah and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and wants her loneliness to end
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Shoemaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1500 sp. 1 Banded mail.
Neega Anderton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a faded coat and loose pants complete with small hat. Her long chestnut hair reaches down to her waist. She has a dull look in her amber eyes.
Personality: She speaks before she thinks and is too direct. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: When she was but 5 years old her parents immigrated from the north. Neega was born on a far northern plains where she grew up under the tutelage of her father, an expert Painter. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She's repulsed by the PC; and to prove her worth to the world
Ideals: Persistence. Flaws: Impulsive, Antagonistic. Bonds: Immigrant. Occupation: Painter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 7 (-2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
Possessions: 50 gp.
Cumpen Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a very tight haircut. This amber eyed southerner is not easily forgotten.
Personality: She is witty, but her monotone delivery comes off as unnerving She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Cumpen was born in the south. At a young age she loved to build and create. She helped her mother out around the business and became quite the natural. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's looking for her big break; and wants to open a new tavern
Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Mortician
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Modean Knack, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears professional attire. He keeps his blue hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Modean took refuge in the old dungeon and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Greedy, Fearful. Bonds: Attractive, Military, Nature. Occupation: Roofer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 20 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 8000 sp.
Ishgha Barton, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male is renowned for his bright white suits and hats. He is tall, broad shouldered and powerfully built. With bright chestnut hair and a scraggly beard. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Ideals: Joker, Gifted. Bonds: Rich, Adventurer. Occupation: Sculptor
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 5)
Armor Class 9
Hit Points 39 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 18 (+4) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Chrysoberyl (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
