Ghaliver Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. His brown hair is still thick. His eyes are blue and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the west, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He left for the west, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Barkeep
Voice: Scratchy, weak
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1700 sp. 1 Chain shirt.
Barakas Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears black painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His dark red hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Flaws: Antagonistic, Insane. Bonds: Rich, Criminal record. Occupation: Tanner
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 19 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Gnome, Draconic, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 100 pp. 1 Masterwork Common Ranged Weapon.
Dabbledob Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan tunic with white highlights, and long yellow pants that bunch up around his shoes. He is portly but not overly obese. His silver hair is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: Prone to second guessing himself, he comes off as nervous. He has all his life been fascinated with singing.
History: Sold as a small child to a brothel owner, Dabbledob was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.
Motivation: Doesn't want to be a Weaver and was forced into it by his family; and an old rival family wants him found
Ideals: Artistic, Philantrophist. Flaws: Shy. Bonds: Mentor, Family. Occupation: Weaver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 4000 sp.
John Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of sickles, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his father was called into army service. His parents enrolled him in a Ranger school at a young age so that he could practice his arcane talents. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Entrepeneur, Fighting, Gifted, Logical. Bonds: Military. Occupation: Dyer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 7 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 240 gp. 1 Banded mail.
Naamah Madness, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 5'3". She wears a black armored body suit, with a simple brown line shooting up and back down. Her hair is cut close to her head. She wears crescent spectacles with a black brim.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Flattery will make her almost putty in your hands.
History: She was born into a rich family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naamah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting. Flaws: Selfish. Bonds: Rich. Occupation: Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Sylvan, Terran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 150 pp. Silver comb with moonstones (100 gp).
Waywocket Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She carries with her a set of crossbows, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She keeps her long brown hair kept up in a rat tail. Her skin is flawless and her amber eyes scan people very quickly.
Personality: Cocky and sure of herself, she believes she is the best Tanner born in the past three hundred years. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: From birth she was tutored by a cruel and relentless mentor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Tanner. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Job, Mentor. Occupation: Tanner
Voice: Smooth and feminine
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 5000 sp.
Symma Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a tan top hat and tan clothes. Her blonde hair is well kept. She has gray eyes and a tan hat with a green feather.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 11th year, her parents were killed by a illithids raid, leaving Symma alone in the world. After a stint in an orphanage, she was adopted. She hasn't been sleeping well lately.
Motivation: To clean up the streets; and many illithids want her driven away
Flaws: Insomniac, Impulsive, Disease. Bonds: Attractive, Enemies, Guardian. Occupation: Bellfounder
Voice: Slurs words
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 18 (+4) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Vanchu Stanton, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who wears a shirt that is too small, which lets her gut show, with a ratty white coat over it, she is not a threatening figure. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her ears are large.
Personality: Vanchu hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born in the west. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Carpenter
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 80 gp. Carnelian (70 gp).
Baggi Roscoe, Female Half-Orc [Permalink]
Personal [hide]
Description: 5'5" and muscular, this eastern woman wears a white feathered hat and white clothes. Her head has been shaved. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She then took over the family business and is one of the better Shoemaker for hire.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Job, Immigrant, Military. Occupation: Shoemaker
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 9)
Armor Class 13
Hit Points 89 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 2000 gp. Hematite (5 gp). Banded agate (5 gp). Freshwater pearl (5 gp). Violet garnet (600 gp). Rhodochrosite (5 gp). Red garnet (150 gp). Tiger eye turquoise (5 gp). Smoky quartz (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!