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NPC Generator

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Advanced [show]


Greeba Badger, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears black leather gloves, a black jacket, and tight pants. She is physically well-built. Her hair is greying and her face has many wrinkles. This violet eyed easterner is not easily forgotten.

Personality: She is fixated on the number 13. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a great chef.

History: From birth she was tutored by a cruel and relentless mentor. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She has since lost track of the people in her past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her relatives are trying to arrange a marriage

Ideals: Gifted, Fighting. Flaws: Insane. Bonds: Mentor, Family. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Greeba Badger, Female Half-Orc Paladin 7
Medium (5'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)9 (-1) 10 (+0)11 (+0)
Skills Insight +3, Investigation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp.


Social Check DCs


Ida Casilltenirra, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she prefers to wear violet pants and tee shirts. Her red hair has been sun bleached extensively. Her eyes, though not visible through her cowl, are gray.

Personality: She is happy with her job as a Knight. She turns her eye from what people do, preferring to live and let live. She has a small toy that she constantly fidgets with.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now owns her own business.

Motivation: She's attracted to the PC; and wants to open a new tavern

Ideals: Gifted. Flaws: Addict, Fearful. Bonds: Job, Has a crush. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Ida Casilltenirra, Female Half-Elf Wizard 3
Medium (5'3") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Draconic, Goblin, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1700 sp.


Social Check DCs


Lone In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She typically wears brown cloth garments or leather armor. She wears a top hat to hide her balding. She has gleaming, smiling amber eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Lone was born the youngest of three triplets. Lone liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Due to her spouse's obsession with being a Carter they were divorced and she won custody of their daughter. She worked as a Healer, and she later adopted a second daughter.

Motivation: Wants to raise her children well; and an old rival family wants her found

Ideals: Athletic, Joker. Bonds: In love, Family, Nature. Occupation: Healer

Voice: Jittery and nervous

Attributes [hide]

Lone In the Morning, Female Tabaxi Rogue 3
Medium (6'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp. Chrysoprase (60 gp). Chrysoberyl (50 gp). Chrysoprase (60 gp). 1 Half-Plate. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Ekemon Loathe, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with a lost civilization.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Slave. Occupation: Servant

Voice: Smoker's lung

Attributes [hide]

Ekemon Loathe, Male Tiefling Commoner 8
Medium (6'7") Tiefling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 47 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Athletics +3, Deception +4
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1400 gp. Blue quartz (12 gp). Aquamarine (1100 gp). Azurite (12 gp). Rose (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Myathethil Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, she is an attractive figure. She wears a fine chain shirt which she covers with tan colored cloaks and clothing. She wears her blonde hair up in a very large beehive style do. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She has a massive crush on the younger sibling of the Adventurer who has hired her part-time. A friendly and beautiful Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Sold as a small child to a slaver, Myathethil was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She struck it rich when she found rare goods in large quantities. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Wants to work out more often; and she is greedy

Ideals: Athletic. Bonds: Attractive, Has a crush, Mentor, Rich. Occupation: Adventurer

Voice: Farmer accent

Attributes [hide]

Myathethil Tiltathana, Female Elf Bard 3
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)20 (+5) 9 (-1)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 gp. Deep blue spinel (400 gp).


Social Check DCs


Quarion Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly red, has prominent grey streaks. His fierce gray eyes like to dwell on things.

Personality: Prone to second guessing himself, he comes off as nervous. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Quarion took refuge in the ruined castle and found the beat up hammer and armor he uses now. He left for the west, certain he would find work there.

Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army

Flaws: Shy, Fearful. Bonds: Immigrant, Military, Nature. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Quarion Ofandrus, Male Elf Monk 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Religion +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Golden pearl (60 gp). Obsidian (4 gp).


Social Check DCs


Raam Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears rags and sports a simple walking cane. He has moderate length blue hair. His gold eyes peer out from beneath his deerstalker black hat.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a great chef.

History: Raam was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He became a Navigator soon after.

Motivation: To be a Fisher again; and doesn't want to be a navigator and was forced into it by his family

Ideals: Gifted. Flaws: Sensitive. Bonds: Poor, Adventurer, Job, Family. Occupation: Navigator

Voice: American accent

Attributes [hide]

Raam Chaos, Male Tiefling Commoner 8
Medium (6'2") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)8 (-1) 10 (+0)17 (+3)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Makaria Sympathy, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. She has styled her brown hair well, parting it to the left. Her eyes are likewise gold.

Personality: This woman loves music and to teach people music more than just about anything. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Gifted from a young age, Makaria studied abroad. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Makaria grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Makaria. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and marry her brother to traveling adventurers

Ideals: Artistic, Gifted. Bonds: Criminal record, Family. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Makaria Sympathy, Female Tiefling Bard 4
Medium (5'2") Tiefling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 10 (+0)17 (+3)
Skills Athletics +4, Investigation +4
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Srorthen Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. He carries a battered hand crossbow and tarnished whip as well. His top hat is riddled with cuts and holes. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Further he is a bit of a stoner and is frequently out of it.

History: Born in a small village he learned the ways of the warrior from his father. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to gnomish people

Ideals: Fighting. Flaws: Ugly, Disease, Addict, Racist. Occupation: Tailor

Voice: Cold and demanding tone

Attributes [hide]

Srorthen Raghthroknaar, Male Dragonborn Adept 4
Medium (6'4") Dragonborn, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)8 (-1) 13 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1 Spyglass. 1 Masterwork Artisan’s tools.


Social Check DCs

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