Skirt Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears long strands of sapphire and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is muscular with a powerful set of arms. Her fur is gray, silky, and of moderate length. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was raised in a mountains tribe. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Money/treasure.
Ideals: Entrepeneur. Bonds: Rich, Attractive, Nature, Immigrant. Occupation: Courier
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
Naill Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: This western man wears a blue coat over a violet low-cut shirt, and a top hat upon his head. His clothes are grease stained in places. He wears a top hat to cover his moderate length white hair. His green eyes peer out from beneath his top blue hat.
Personality: He speaks before he thinks and is too direct. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: The child of western immigrants he idolized his father. Naill was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naill decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To prove his worth to the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Impulsive, Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Doctor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 24 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Aquan
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 3000 sp.
Emen Heiser, Female Half-Orc [Permalink]
Personal [hide]
Description: A 6'2" western woman, she wears a robe, a symbol of luck around her neck, and a halberd on her belt. Her hair is always cut to a buzz. Her otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was raised in a island tribe. There was a wharf not far from home where she often wandered off to fish. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Joker. Bonds: Nature, Enemies. Occupation: Baker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 900 sp. 1 Buckler.
Nybarg Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a white coat. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are likewise gray. His teeth are white and perfect.
Personality: A deeply religious man he believes everything happens for a reason. Nybarg enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Nybarg was born in the west. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: His religion dominates his actions.
Ideals: Persistence. Flaws: Hedonist, PTSD. Bonds: Attractive, Religious. Occupation: Courier
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 67 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Numba Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tight fitting blue shirt and pants. Her blonde hair has been sun bleached extensively. She has brown eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has a minor phobia of water and hates getting wet.
History: Born in the south to a Dilettante, Numba learned a great deal about her mother's area of expertise. A gifted student she started as a Layabout, but she got bored and became a Dilettante. Recently she has begun working with bootleggers and crooks.
Motivation: She wants to get laid; and she feels that her past leaves her morally obligated to help
Ideals: Optimist. Flaws: Fearful. Bonds: Job, Criminal record, Has a crush. Occupation: Dilettante
Voice: Strong lisp
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 13)
Armor Class 12
Hit Points 91 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Gnoll, Druidic, Halfling
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (900 gp). Gold and topaz bottle stopper cork (500 gp).
Elysande Drover, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears suspenders and yellow workpants. Her shirt is blue, and she wears a heavy yellow leather apron most of the time. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Elysande was raised in a hard working conservative environment. A gifted student she started as a Painter, but she got bored and became a Dilettante. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: A need for knowledge about a nearby landmark; and to be a painter again
Flaws: Antagonistic, Impulsive, Secretive. Bonds: Job, Adventurer. Occupation: Dilettante
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 320 gp. 1 Masterwork Common Melee.
Abalaba Sympony, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she prefers to wear flannel. Her hair is long and auburn with streaks of blonde, and is pulled back with small tan clips. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Flattery will make her almost putty in your hands.
History: Abalaba was born in the south. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Abalaba took refuge in the old dungeon and found the beat up axe and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Persistence. Flaws: Ugly, Antagonistic, Selfish. Bonds: Nature. Occupation: Carter
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 43 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 43000 sp. Golden pearl (140 gp). 1 Minor magic item.
Sapply Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Bounty Hunter. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in the east to a Bounty Hunter, Sapply learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: To be a Barkeep again; and he is greedy
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Rich, Job. Occupation: Bounty Hunter
Voice: Farmer accent
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
Possessions: 90 gp. 1 Average lock.
Creega Lancaster, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black vest and prefers white and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries with her a set of longbows, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She wears a Stetson hat to cover her moderate length blonde hair. She wears crescent spectacles with a black brim.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Fighting. Flaws: Ugly, Greedy, Hedonist. Bonds: Religious. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 300 gp. Black opal (600 gp). Golden yellow topaz (500 gp). Golden pearl (50 gp).
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