Mardred Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her brown hair is thinning but still full. She has a tattooed face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Mardred was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and wants to raise her children well
Ideals: Logical, Athletic. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Fortune-teller
Voice: Smoker's lung
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 115 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 20 (+5) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 340 pp.
Oblar Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is short and auburn. He has blue eyes and a red hat with a yellow feather.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Oblar grew up listening to his father's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor
Flaws: Shy. Bonds: Has a crush, Adventurer, Family, Job. Occupation: Banker
Voice: Irish accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: Just what you see.
Varis Goltorah, Male Elf [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. He is muscular with a powerful set of arms. His brown hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stylist arts, while his mother instructed him in etiquette, music and courtly manner. In his 15th year, his parents were killed by a brigands raid, leaving Varis alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Varis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He would like to get married and retire; and to prove his worth to the world
Ideals: Disciplined. Flaws: Impulsive. Bonds: Rich, Enemies, Has a crush. Occupation: Stylist
Voice: Boston accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 43 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Orc, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1000 gp. Deep blue spinel (300 gp). Bloodstone (70 gp). Iolite (70 gp). Blue quartz (7 gp). 1 Medium magic item.
Dabbledob Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his auburn hair up in a very large beehive style do. His brown eyes are slightly larger than normal.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with finding treasure.
History: Dabbledob was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His divine abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He wants to meet his childhood hero.
Ideals: Entrepeneur, Gifted. Flaws: Cynical. Bonds: Adventurer, Poor. Occupation: Map Maker
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Celestial, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Kali Glee, Female Tiefling [Permalink]
Personal [hide]
Description: She usually wears her black robe and has her monstrous two handed axe always slung over her shoulder. She carries a battered crossbow and tarnished monstrous two handed axe as well. Her brown hair is heavily combed to the right. Her otherwise smooth face is marked with small tiny scars.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an apprentice working in her father's forge. She became a Courier soon after.
Motivation: Further expansion of business.
Ideals: Fighting, Philantrophist, Gifted. Flaws: Shy. Bonds: Job. Occupation: Courier
Voice: Booming voice
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 8)
Armor Class 7
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 5 (-3) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +0 / 2d10-3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 9000 sp. Chrysoprase (70 gp). 1 Minor magic item.
Elysande Ilphelkiir, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She carries with her a set of clubs, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She has black hair. Her eyes are green.
Personality: She is irascible and easily irritated. She is frequently practicing swordplay.
History: She was born to a criminal king-pin and mafia family Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elysande fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, Criminal record. Occupation: Body Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 14)
Armor Class 13
Hit Points 44 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Aquan
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 |
Possessions: 800 pp. An abacus with copper, silver and gold markers (50 gp). Jeweled gold crown (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Golden circlet with four aquamarines (2000 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). A necklace of small pink pearls (2000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item.
Heward Fidget, Male Half-Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Jeweler. His hair, while still mostly chestnut, has prominent grey streaks. His hazel eyes lackadaisically let the world flow into them.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Heward was raised in a hard working conservative environment. His psionic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Philantrophist, Gifted, Justice. Flaws: Antagonistic. Bonds: Job. Occupation: Jeweler
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 38000 sp. 1 Antitoxin. 1 Thunderstones. 1 Tanglefoot bags.
Loopmottin Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She very much looks the part of a Painter. She has done her best to style her auburn hair to look like a famous performer. Her ears are large.
Personality: She is business-like. She takes instructions and follows them to the letter. She is able to make almost anything out of random pieces of junk.
History: She got into the Painter business at a young age. A gifted student she started as a Armorer, but she got bored and became a Painter. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Painter
Voice: Pronounces O like U
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 66 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +5
Possessions: 130 pp.
Mara Amastacia, Female Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a blue costume with the symbols of the four houses of cards on her torso. Her long brown hair reaches down to her waist. She tend to wears goggles to shield her eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is lazy, self-centered, vain, and jealous.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Mason mother left her crippled. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and to clean up the streets
Flaws: Selfish, Disease, Insomniac. Bonds: Guardian. Occupation: Laborer
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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