Kabbarg Beitz, Female Half-Orc [Permalink]
Personal [hide]
Description: A 5'9" northern woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. She wears a deerstalker hat to cover her moderate length silver hair. She wears a mask on her face.
Personality: A skeptical and narcissistic woman, Kabbarg's first love is herself. Her second love is also herself. She is frequently practicing swordplay.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Like her father and her brother before her, after school she went straight into learning to become a Butcher. She struck the Butcher job and began her own company from there.
Motivation: To be a Blacksmith again; and a deep hatred of gnolls
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Military, Job, Enemies. Occupation: Butcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 8)
Armor Class 11
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jarsali Othronus, Female Elf [Permalink]
Personal [hide]
Description: This woman wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on her belt. Her black hair is slicked back into a classic pompadour. Her eyes are a pleasant blue.
Personality: Abrasive and pushy, she has a hard time making friends. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She is a Maurezhi in disguise. Her parents enrolled her in a Monk school at a young age so that she could practice her martial talents. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jarsali fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Ideals: Fighting, Logical, Gifted. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Interpreter
Voice: Jamaican accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Donaar Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears tattered old clothes. He keeps his bronze crest in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: When he was but 7 years old his parents immigrated from the west. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Fisher
Voice: Hissing voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 11)
Armor Class 12
Hit Points 56 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Halfling, Celestial
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 27000 sp. White pearl (70 gp). White pearl (70 gp). Aquamarine (200 gp). Golden yellow topaz (200 gp). Onyx (50 gp). Black pearl (200 gp). Violet garnet (200 gp). Smoky quartz (50 gp).
Galinndan Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet armored body suit, with a simple brown line shooting up and back down. He is bristling with hidden weapons, mostly daggers and quarterstaffs. His silver hair is cut short with large spiked bangs in the front. His brown eyes have a joyful gleam in them most of the time.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Impeccable. Flaws: Disease. Bonds: Criminal record, Rich. Occupation: Butcher
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Ignan, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Flame In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep pastel leather and dull white iron scale mail. He wears a small hat to cover his moderate length cinnamon fur. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined, Optimist. Flaws: Ugly, Disease. Bonds: Slave. Occupation: Painter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1500 sp.
Norman Fidget, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a grey poncho over his likewise colored trousers and shirt. His blonde hair is still thick. His eyes are green.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and revenge
Flaws: Antagonistic. Bonds: Slave, Immigrant, Family, Enemies. Occupation: Painter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
Possessions: White pearl (50 gp).
Adelard Stanton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Adelard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the west to a Mortician, Adelard learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Mortician job and began his own company from there.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Extrovert, Philantrophist. Flaws: Insomniac. Bonds: Job. Occupation: Mortician
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 800 sp. 1 Banded mail.
Krimmon Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His hair is cut close to his head. He wears crescent spectacles with a black brim.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 16th year, his parents were killed by a goblins raid, leaving Krimmon alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Criminal record, Rich, Enemies. Occupation: Herbalist
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 16)
Armor Class 12
Hit Points 89 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Goblin, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 9000 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Finely wrought small gold bracelet (40 gp). A necklace of small pink pearls (2000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Nalral Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. His eyes are likewise gray.
Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Disease, PTSD. Bonds: Rich, Religious, Criminal record. Occupation: Butcher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 260 gp. 3 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!