Bathin Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: This man dresses in black turtlenecks beneath a pastel coat with white slacks. He has a penchant for wearing a ring with an oversized opal on his right hand. His blue hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in a small mountains village. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was granted necromantic powers by his dying brother.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Ideals: Passionate, Gifted. Bonds: Rich, Nature, Family. Occupation: Body Guard
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 7)
Armor Class 10
Hit Points 39 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 300 gp.
Sannl Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many blue ritualistic tattoos. She wears skinny pants and wears a brown and blue robe with the hood down. Her hair, while still mostly chestnut, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a small toy that she constantly fidgets with.
History: Her father raised her in a mountain cabin. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her sister's freedom.
Motivation: An old rival family wants her found.
Ideals: Joker. Flaws: Insomniac, Addict. Bonds: Nature, Family. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 3000 cp. A roughly beaten golden orb (130 gp).
Edge Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She keeps her long brown fur kept up in a rat tail. Her eyes are amber and she is always smoking a pipe.
Personality: Cocky and sure of herself, she believes she is the best Sellsword born in the past three hundred years. She receives visions of the future at random moments
History: Her father raised her in a mountain cabin. She made a point of taking high paying jobs and getting most of it up front. She was granted martial powers by her dying sister.
Motivation: She's looking for her big break.
Ideals: Gifted. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Sellsword
Voice: Indian accent
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 53 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
Possessions: 16000 sp. Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Jeweled anklet (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
Ruloth Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'2", this woman wears a green broad hat and green clothes. Her silver crest is drawn into a tight pony tail with a cross scrunchie. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She is the product a well kept family trust fund and as such has never really known need. She helped her father out around the business and became quite the natural. She's also a talented Hunter, but doesn't like to broadcast it.
Motivation: Retire the richest woman in the west; and a rival would like her out of the picture
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Mentor, Rich, Job. Occupation: Shipwright
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 6 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. Amethyst (60 gp). 1 Darkwood Buckler.
Einkil Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear flannel. His black hair is styled in orderly dreadlocks. He has gleaming, smiling gray eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Einkil hails from a village terrorized by gnolls. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Einkil and his spouse have recently divorced.
Motivation: He wants revenge against gnolls.
Flaws: Antagonistic. Bonds: Attractive, Poor, Religious, Enemies. Occupation: Spice Merchant
Voice: Scottish accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +2
Possessions: 1300 sp. Sardonyx (30 gp). Star rose quartz (30 gp). Brown-green garnet (100 gp). 1 Masterwork Common Melee.
Daar Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her silver crest is drawn into a tight pony tail with a dagger scrunchie. Her otherwise smooth face is marked with small tiny scars.
Personality: She is very quiet and rarely speaks above a whisper. She is a ruthless business woman, a trait she acquired from her father.
History: Daar was raised in a hard working conservative environment. She has chosen to use the inheritance that was left to her frivolously. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She has money and likes to spend it; and to be a locksmith again
Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Job. Occupation: Seamstress
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp.
Marigold Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is generally shirtless and showing off her tattooed chest. Her blonde hair is cut short with large spiked bangs in the front. Her green eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Marigold isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Marigold was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. She has been saving her money to try and buy her brother's freedom.
Motivation: Doesn't want to be a Mercenary and was forced into it by her family; and she has comitted a past crime that haunts her to this day
Ideals: Impeccable. Bonds: Attractive, Family, Religious, Criminal record. Occupation: Mercenary
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reddlepop Leffery, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her auburn hair down. This amber eyed northerner is not easily forgotten.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She doesn't get along with people that don't share her tastes; and she has money and likes to spend it
Ideals: Joker, Impeccable. Flaws: Racist. Bonds: Rich, Adventurer. Occupation: Engraver
Voice: Low range voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Hugolina Clare, Female Human [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Barber. She has a moderate pudge and is not very fit. With bright blonde hair. Her violet eyes are slightly larger than normal.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: From birth she was tutored by a cruel and relentless mentor. Her childhood dream was to be a Seamstress, but she was a colossal failure. She inherited the family business which she has now maintained for 7 years.
Motivation: To reunite with her absent mother; and her spouse's relatives view her with great suspicion
Flaws: Shy. Bonds: Attractive, Mentor, Job, Family. Occupation: Barber
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 10)
Armor Class 13
Hit Points 29 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Auran
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A roughly beaten golden orb (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
