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NPC Generator

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Advanced [show]


Left-Handed Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her kukri. She has a penchant for wearing a ring with an oversized sapphire on her left hand. She wears a colorful flower in her black fur. She has blue eyes and a pastel hat with a brown feather.

Personality: Her tongue was cut out and she uses sign language. She uses divination through singing.

History: Gifted from a young age, Left-Handed studied abroad. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was granted druidic powers by her dying sister.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Slave Trader

Voice: Excited and jittery

Attributes [hide]

Left-Handed Of Storm, Female Tabaxi Monk 6
Medium (5'10") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)7 (-2) 14 (+2)13 (+1)
Skills History +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ekk Rayden, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a simple black robe with pastel stripes complete with hood. She is muscular with a powerful set of arms. Her blonde hair is cut jaggedly and amateurishly. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is overprotective of those who hire her services. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: The child of western immigrants she idolized her father. She worked as a nervous Dyer and found it very stressful. She's also a talented Barber, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg; and to clean up the streets

Flaws: Antagonistic. Bonds: Guardian, Immigrant, Job. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Ekk Rayden, Female Half-Orc Adept 5
Medium (4'10") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)8 (-1) 13 (+1)5 (-3)
Skills Acrobatics +5, Persuasion +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 700 gp. Red spinel (160 gp). 1 Minor magic item.


Social Check DCs


Shamil Pingun, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and wears bulky blue painted plate armor. Her brown hair is unkempt and raggedy. She has brown eyes.

Personality: Shamil speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born in the east her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and nothing but the best is good enough for her

Ideals: Athletic, Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Armorer

Voice: Deep voice with rolling R's

Attributes [hide]

Shamil Pingun, Female Gnome Adept 8
Small (3'6") Gnome, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 63 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)11 (+0) 18 (+4)11 (+0)
Skills Animal Handling +7, Deception +3
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 9000 sp. Chrysoprase (40 gp). Star rose quartz (40 gp).


Social Check DCs


Antinua Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She carries a battered flail and tarnished longsword as well. She has golden hair. Her eyes are a pleasant hazel.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She receives visions of the future at random moments

History: Antinua was raised in a hard working conservative environment. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She has drifted from career to career and currently works as a Shepherd.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Job. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Antinua Meliamne, Female Elf Barbarian 4
Medium (4'8") Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)16 (+3) 15 (+2)6 (-2)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Sannl Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses in grey turtlenecks beneath a black coat with red slacks. She has slicked back chestnut hair. Her blue eyes peer out from beneath her wide-brimmed grey hat.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Sannl hails from a village terrorized by giants. A few years later when the east was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: Someone believes her a fraud.

Ideals: Fighting. Bonds: Attractive, Immigrant, Enemies. Occupation: Assassin

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sannl Goblinbane, Female Dwarf Druid 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 11 (+0)8 (-1)
Skills Nature +2, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 280 gp. 1 Half-Plate.


Social Check DCs


Quelenna Mystralath, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her long silver hair is drawn into a two foot long braid. This brown eyed northerner is not easily forgotten.

Personality: Quelenna is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Quelenna enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Gifted from a young age, Quelenna studied abroad. After coming to the age of reason, Quelenna took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To be a Weaver again; and sabotage a competitor

Ideals: Extrovert, Gifted. Flaws: Hedonist. Bonds: Adventurer, Job. Occupation: Herbalist

Voice: Thin and wheezing

Attributes [hide]

Quelenna Mystralath, Female Elf Fighter 3
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)7 (-2) 12 (+1)18 (+4)
Skills Arcana +0, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Darkwood Buckler. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Marigold Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman likes to wear red tank tops with brown skirt. Her blonde hair is cut jaggedly and amateurishly. Her violet unseeing eyes seem to look past you.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. A freak accident while working with her Scribe father left her crippled. Recently she has begun working with bootleggers and crooks.

Motivation: She is a bit of a kleptomaniac.

Ideals: Artistic. Flaws: Disease, Ugly. Bonds: Poor, Criminal record. Occupation: Blacksmith

Voice: Boston accent

Attributes [hide]

Marigold Appleblossom, Female Halfling Fighter 3
Small (2'8") Halfling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 6 (-2)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 8
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 60 pp. Iolite (50 gp).


Social Check DCs


Mordai Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He is wearing a long, green cloak. He has a hunchback. His hair is red and curly. He wears an eyepatch.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy, self-centered, vain, and jealous.

History: Born to a Locksmith, his mother struggled to pay the bills. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Persistence. Flaws: Ugly, Selfish. Bonds: Poor, Enemies. Occupation: Sellsword

Voice: Mousy voice

Attributes [hide]

Mordai Ecstasy, Male Tiefling Warrior 4
Medium (5'2") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 49 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Pushkrimp Blakeley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He carries a battered axe and tarnished dagger as well. He keeps his long black hair kept up in a rat tail. His gray eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Brewer born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his father was called into army service. He found a children's book about a Half-Orc Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Military. Occupation: Brewer

Voice: Switch between two voices

Attributes [hide]

Pushkrimp Blakeley, Male Half-Orc Ranger 3
Medium (5'4") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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