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NPC Generator

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Advanced [show]


Pûg Peyton, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny opal earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Mercenary business at a young age. Cursed with lycanthropy at a very young age, Pûg has worked very hard to control his curse. He inherited the family business which he has now maintained for 7 years.

Motivation: He is unsatisfied with his job; and he is greedy

Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Rich, Job. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Pûg Peyton, Male Half-Orc Druid 1
Medium (5'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)11 (+0) 16 (+3)11 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 4000 cp. Eye agate (14 gp).


Social Check DCs


Roger Watson, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He wears a deerstalker hat to hide his balding. He has green eyes and a brown hat with a black feather.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He comes from a rich northern family. He moved from fad to fad and when he turned 15 he discovered writing. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Opinionated, Artistic. Flaws: Fearful. Bonds: Rich, Attractive, Criminal record. Occupation: Priest

Voice: Sleepy voice

Attributes [hide]

Roger Watson, Male Human Adept 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)13 (+1) 16 (+3)10 (+0)
Skills Nature +4, Performance +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 700 gp.


Social Check DCs


Sybil Nash, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her clothes are grease stained in places. Her white hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of herself, she believes she is the best Performer born in the past three hundred years. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When she was but 5 years old her parents immigrated from the south. A gifted student she started as a Adventurer, but she got bored and became a Performer. She has been saving her money to try and buy her brother's freedom.

Motivation: Balancing her hectic life and new Performer responsibilities is difficult; and sabotage a competitor

Flaws: Insane, Fearful. Bonds: Poor, Immigrant, Job, Family. Occupation: Performer

Voice: Mousy voice

Attributes [hide]

Sybil Nash, Female Human Bard 11
Medium (5'9") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 36 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)8 (-1) 11 (+0)12 (+1)
Skills Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 9000 sp. Malachite (8 gp). Black star sapphire (1100 gp). Moonstone (40 gp). 1 Minor magic item.


Social Check DCs


Symma Leffery, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is wearing the road beaten gear of a warrior. Her golden hair is smooth and relatively long. She has hazel eyes.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She comes from a rich northern family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She inherited the family business which she has now maintained for 6 years.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she wants nothing more than to rejoin the army

Ideals: Fighting. Bonds: Attractive, Military, Rich, Job, Criminal record. Occupation: Laborer

Voice: Mumbles to self between sentences

Attributes [hide]

Symma Leffery, Female Gnome Commoner 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)13 (+1) 10 (+0)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Oppah Pingun, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'2" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear blue pants and tee shirts. Her hair is short and black. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She receives visions of the future at random moments

History: The child of a Bellfounder, who enjoyed hunting, Oppah was taken on many hunting expeditions. While studying, she fell in love. They married and had a son. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Gnomish compassion; and a strong sense of loyalty to gnomish people

Ideals: Gifted. Flaws: Shy, Racist. Bonds: Nature, In love. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Oppah Pingun, Female Gnome Fighter 14
Small (3'2") Gnome, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 126 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)16 (+3) 12 (+1)15 (+2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Gnome, Orc, Celestial, Ignan
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 6000 gp. Aquamarine (200 gp). Lapis lazuli (9 gp). Rich purple corundum (1000 gp). Blue sapphire (1000 gp). Blue star sapphire (1000 gp). Pink pearl (100 gp). Malachite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chem Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. He wears a Stetson hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, Chem embodies much of what other species detest in the Tieflings. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Chem managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Criminal record, Family. Occupation: Banker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Chem Cryptic, Male Tiefling Paladin 6
Medium (5'1") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 29 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)18 (+4) 11 (+0)14 (+2)
Skills Athletics +3, Survival +3
Senses Passive Perception 10
Languages Common, Auran, Terran, Celestial, Ignan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 400 gp. Moss agate (10 gp). Amethyst (70 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a large tan jacket. He has styled his chestnut hair well, parting it to the left. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He plays an instrument quite well.

History: When he was but 5 years old his parents immigrated from the south. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He has drifted from career to career and currently works as a Adventurer.

Motivation: He loathes his own lifestyle.

Ideals: Artistic. Flaws: Depressed. Bonds: Immigrant, Job. Occupation: Adventurer

Voice: Switch between two voices

Attributes [hide]

Erky Raulnor, Male Gnome Wizard 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 2 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 6 (-2)10 (+0) 10 (+0)12 (+1)
Skills Athletics +1, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 28000 sp. 1 Minor magic item.


Social Check DCs


Anne Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her golden hair is heavily combed to the right. She wears an eyepatch.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born into a rich family. She was taken as a slave by a traveling circus and forced to perform She is searching for what she claims is her rightful reward.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Flaws: Ugly. Bonds: Rich, Adventurer, Job, Slave. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Anne Thorngage, Female Halfling Paladin 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 10
Hit Points 53 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +4, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. He wears his silver hair up in a very large beehive style do. His eyes, though not visible through his cowl, are amber.

Personality: His tongue was cut out and he uses sign language. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a poor family in the city he treasured whatever gifts he got. Naill was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naill decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Find a way to reverse the transformation of his brother; and he feels that his past leaves him morally obligated to help

Flaws: Disease. Bonds: Attractive, Poor, Criminal record, Family. Occupation: Slave Trader

Voice: growls and snarls, animalistic

Attributes [hide]

Naill Qualanthri, Male Elf Expert 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 90 pp.


Social Check DCs

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