Shava Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is golden and curly. Her gray eyes lackadaisically let the world flow into them.
Personality: Shava is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Athletic, Extrovert. Bonds: Rich, Attractive, Religious. Occupation: Hunter
Voice: Creaky witch voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Ignan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 gp.
Raam Sanctuary, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are likewise silver. His teeth are white and perfect.
Personality: He is extraordinarily eccentric. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Raam hails from a village terrorized by drow. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against drow
Ideals: Philantrophist. Flaws: Insane, PTSD. Bonds: Attractive, Enemies. Occupation: Mason
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 8
Hit Points 60 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 12 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 1400 gp. Iolite (80 gp). Sardonyx (80 gp). Azurite (4 gp). Jade (80 gp). Golden yellow topaz (800 gp). Pink pearl (80 gp). 1 Minor magic item.
Rimmon Guile, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. He wears a small hat to hide his balding. His eyes are black and catlike.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bricklayer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved; and retire the richest man in the west
Ideals: Fighting, Optimist, Entrepeneur. Flaws: Disease, Insomniac. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 17)
Armor Class 14
Hit Points 114 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Gnoll, Dwarven
Attacks Melee +4 / 5d4-2, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 3 | 2 | 1 |
Possessions: 6000 gp. Black pearl (1000 gp). Eye agate (9 gp). Carnelian (40 gp). Amber (160 gp). Violet garnet (1000 gp). Jasper (40 gp). Malachite (9 gp). Violet garnet (1000 gp). Golden yellow topaz (1000 gp). Amber (160 gp). Pink pearl (160 gp). 1 Medium magic item.
Ahinar Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman tends to wear a large tan jacket and is in decent physical shape. She has dyed her greying silver hair a little too much giving a sharp silver color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in the east to a Stableman, Ahinar learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Stableman work with an outfit from a few towns over. Stableman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has taken up work as a Stableman and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To reunite with her absent mother; and she feels kind of lost in life
Flaws: Depressed, PTSD. Bonds: Military, Job, Family. Occupation: Stableman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 4 (-3) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Kiirith Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. His crest is brass and very short. His eyes are likewise red.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Passionate, Philantrophist. Flaws: Disease. Bonds: Rich. Occupation: Blacksmith
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 18)
Armor Class 14
Hit Points 91 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +8 / 5d6+2, Ranged +10 / 5d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 |
Possessions: 500 pp. Black pearl (800 gp). Black pearl (800 gp). Banded agate (12 gp). Tiger eye turquoise (12 gp). Sardonyx (70 gp). Moss agate (12 gp). Freshwater pearl (12 gp). Hematite (12 gp). Eye agate (12 gp). 1 Major magic item.
Heskan Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he typically wears green cloth garments or leather armor. His crest is brass and curly. His eyes, though not visible through his cowl, are gold.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: A powerful wizard made him what he is. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heskan took refuge in the ruined castle and found the beat up club and armor he uses now. He now owns his own business.
Motivation: Further expansion of business.
Bonds: Attractive, Job, Enemies, Mentor, Nature. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 11)
Armor Class 9
Hit Points 38 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 8 (-1) | 13 (+1) | 7 (-2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +9 / 3d8+5, Ranged +3 / 3d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Old masterpiece painting (2400 gp). Jeweled anklet (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Jeweled anklet (1000 gp).
Kite Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he is well dressed, constantly wearing a brown suit, white shirt, and black tie. He keeps his red fur in a pixie cut. His blue eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Kite was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Kite's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He seems to be bored by most things; and he's repulsed by the pc
Ideals: Philantrophist, Justice, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Sculptor
Voice: Indian accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 300 gp.
Dagnal Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears tattered old clothes. Her hair, while still mostly brown, has prominent grey streaks. She wears crescent spectacles with a black brim.
Personality: Dagnal is depressed about a lot of things. She tends to be a nihilist. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom.
Ideals: Gifted, Fighting. Flaws: Ugly, Depressed, Mundane. Occupation: Butcher
Voice: Indian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2 Antitoxin.
Meena Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is typically in her Guard uniform. Her red hair is greasy and uncared for. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born several months after her father was called into army service. Through the years after Meena was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Meena's father didn't care for her much, and the feeling was mutual. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Guard responsibilities is difficult; and she is unsatisfied with her job
Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Guard
Voice: German accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 36 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
