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NPC Generator

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Advanced [show]


Brottor Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his morningstar. His auburn hair is cut jaggedly and amateurishly. His eyes are violet and beady.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has all his life been fascinated with painting.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has had some formal painting training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Artistic. Flaws: Ugly, Antagonistic. Occupation: Assassin

Voice: Creaky witch voice

Attributes [hide]

Brottor Bloodkith, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 11 (+0)16 (+3) 16 (+3)11 (+0)
Skills Stealth +1
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Terran, Elven
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1

Possessions: 50 pp.


Social Check DCs


Hecat Loyalty, Female Tiefling [Permalink]

Personal [hide]

Description: She wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is portly but not overly obese. Her purple hair is braided into rings. Her black eyes dart from person to person to random spaces in the air.

Personality: Hecat is depressed about a lot of things. She tends to be a nihilist. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hecat took refuge in the old dungeon and found the beat up crossbow and armor she uses now. She ran away from her former home and has been making her living as a Blacksmith for the past few years.

Motivation: Further expansion of business; and to be a actor again

Flaws: Depressed. Bonds: Rich, Attractive, Nature, Job. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Hecat Loyalty, Female Tiefling Barbarian 6
Medium (6'2") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 23 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)14 (+2) 9 (-1)15 (+2)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Aquan, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. Moonstone (70 gp). Iolite (70 gp). 1 Minor magic item.


Social Check DCs


Sweet Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His lavender fur, when down, is lengthy. His copper eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. Sweet is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved out north to avoid the crime he committed. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Disease, Insomniac. Bonds: Rich, Family, Criminal record. Occupation: Apothecary

Voice: Dutch accent

Attributes [hide]

Sweet Of Wine, Male Tabaxi Rogue 4
Medium (6'0") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Jade (80 gp). 1 Minor magic item.


Social Check DCs


Ethereal Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown coat over a white low-cut shirt, and a broad hat upon his head. His yellow fur has been sun bleached extensively. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with his god.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Ethereal was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Athletic, Artistic, Philantrophist. Bonds: Criminal record, Religious. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Ethereal Of Ivory, Male Tabaxi Warlock 10
Medium (6'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 45 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 3d6-3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13422

Possessions: 1200 gp. Coral (120 gp). Deep green spinel (120 gp). Star rose quartz (60 gp). Aquamarine (700 gp). Iolite (60 gp). Blue star sapphire (1500 gp). Red spinel (120 gp).


Social Check DCs


Hugh Jethro, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His hair, while still mostly auburn, has prominent grey streaks. His thin eyebrows rest above his beady brown eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He never wears the same outfit twice, unless he absolutely has to.

History: The child of southern immigrants he idolized his father. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Disciplined, Artistic, Athletic. Flaws: Ugly. Bonds: Immigrant. Occupation: Crown-heir

Voice: French accent

Attributes [hide]

Hugh Jethro, Male Half-Elf Wizard 10
Medium (5'6") Half-Elf, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 44 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Animal Handling +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Gnoll, Terran
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154443320

Possessions: 2100 gp. Iolite (70 gp). Alexandrite (600 gp). Moonstone (70 gp). Lapis lazuli (11 gp). Golden pearl (80 gp). Red-brown spinel (80 gp). Deep blue spinel (600 gp). Alexandrite (600 gp).


Social Check DCs


Susannah Blyth, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is typically in her Tanner uniform. She has wavy white hair. She wears round tiny glasses practically rammed into her face.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Born in the north to a Tanner, Susannah learned a great deal about her father's area of expertise. Susannah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is unsatisfied with her job; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Persistence. Bonds: Job, Attractive, Criminal record, Nature. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Susannah Blyth, Female Human Rogue 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)8 (-1) 17 (+3)13 (+1)
Skills Insight +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp. 2 Smokesticks.


Social Check DCs


Pikar Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with broad hat. He sports a flattop hair cut. His face is scarred and worn.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He receives visions of the future at random moments

History: His father raised him in a mountain cabin. A freak accident while working with his Mortician mother left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Pikar Stoutman, Male Halfling Ranger 3
Small (2'10") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)5 (-3) 13 (+1)12 (+1)
Skills Insight +3, Investigation -1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. Chrysoberyl (120 gp). Malachite (16 gp). Iolite (50 gp).


Social Check DCs


Oloric Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His hair is greying and his face has many wrinkles. His brown eyes are passionate and lively.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invites people to come help in his community garden.

History: Oloric was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Bonds: Attractive, Adventurer. Occupation: Tanner

Voice: Breathy voice

Attributes [hide]

Oloric Eversharp, Male Dwarf Monk 6
Medium (4'0") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 18 (+4)11 (+0)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common, Dwarven, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Wymar Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a brown suit, black shirt, and green tie. He keeps his long auburn hair kept up in a rat tail. His eyes are likewise blue.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Around other people he will do his best to conceal his emotions and appear jolly.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Optimist. Flaws: Shy, Fearful. Bonds: Immigrant, Military. Occupation: Ruler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Skelton, Male Human Aristocrat 10
Medium (5'4") Human, Chaotic Good (CR 10)
Armor Class 9
Hit Points 77 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)7 (-2) 10 (+0)17 (+3)
Skills Persuasion +7, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 17000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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