Keyleth Hanali, Female Elf [Permalink]
Personal [hide]
Description: Standing 5'3", this woman wears a blue vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her silver hair is cut short with large spiked bangs in the front. She has several tiny opal earrings on each ear.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She invites people to come help in her community garden.
History: Keyleth hails from a village terrorized by brigands. Over the years she perfected her riding and shooting skills. She has built up a small fortune and can afford her own way.
Motivation: She wants revenge against brigands.
Ideals: Impeccable, Philantrophist. Bonds: Rich, Enemies, Nature. Occupation: Miner
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 43 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Aquan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 9000 sp. Chrysoberyl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harvest Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his pickaxe. He has a penchant for wearing a ring with an oversized topaz on his right hand. His yellow fur is smooth and relatively long. He has a tattooed face.
Personality: A skeptical and narcissistic man, Harvest's first love is himself. His second love is also himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Wishes to resurrect an old love; and he is greedy
Ideals: Impeccable. Flaws: Disease. Bonds: Rich, In love. Occupation: Sage
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 49 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Moonstone (60 gp). Iolite (60 gp). Deep blue spinel (1400 gp). Rose (60 gp). Eye agate (4 gp). Rock crystal (60 gp).
Immeral Berevan, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a fancy blue suit. His red hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise gray.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Immeral was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Immeral took refuge in the large cave and found the beat up bow and armor he uses now. He then took over the family business and is one of the better Barrister for hire.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Nature, Job, Family. Occupation: Barrister
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 15 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp.
Kugáluga Skelton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears skinny pants and wears a black and red robe with the hood down. His silver hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are hazel.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is harsh and unforgiving.
History: Gifted from a young age, Kugáluga studied abroad. His arcane abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Weaver
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Evil (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Lorilla Leffery, Female Gnome [Permalink]
Personal [hide]
Description: 3'3" and muscular, this northern woman is dressed in earthy colors with a tan and white handkerchief worn on her left side. Her deerstalker hat is riddled with cuts and holes. Her gray eyes dart from person to person.
Personality: She has always had a great fascination with Elven culture. She pushes her goals aggressively. She is also a coward if confronted.
History: From birth she was tutored by a cruel and relentless mentor. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is wracked by social anxiety; and elven compassion
Ideals: Athletic. Flaws: Ugly, Racist, Fearful. Bonds: Mentor, Nature. Occupation: Ruler
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 1300 sp.
Murook Churchill, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who wears skinny pants and wears a black and grey robe with the hood down. She wears her white hair up in a very large beehive style do. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She's repulsed by the PC; and to get a good night's sleep
Ideals: Joker, Justice. Flaws: Secretive, Antagonistic. Bonds: Nature. Occupation: Armorer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp. 4 Alchemist’s fire.
Oren Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white costume with the symbols of luck on his torso. His long chestnut hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A true patriot, Oren would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and he is content
Flaws: Emotional, Mundane. Bonds: Immigrant, Attractive, Military. Occupation: Navigator
Voice: Booming voice
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 85 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Ignan, Goblin
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 1000 gp.
Gimgen Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'3". He wears light armors faded through time and improper care. His blonde hair and beard is wavy and long. He has several tiny opal earrings on each ear.
Personality: Overbrimming with self-confidence, Gimgen isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He enjoys reading and quiet.
History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has built up a small fortune and can afford his own way.
Motivation: He doesn't get along with people that don't share his tastes; and to share knowledge with the world
Ideals: Impeccable, Logical, Gifted. Bonds: Rich. Occupation: Animal Trainer
Voice: Sensual and smooth
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
Delebean Beren, Male Gnome [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His black hair, when down, is lengthy. His brown eyes are slightly larger than normal.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with his god.
History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He inherited the family business which he has now maintained for 13 years.
Motivation: To be a Weaver again; and sabotage a competitor
Bonds: Attractive, Guardian, Religious, Mentor, Job. Occupation: Body Guard
Voice: Mousy voice
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 13)
Armor Class 14
Hit Points 77 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 15 (+2) | 19 (+4) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Giant, Aquan, Abyssal
Attacks Melee +2 / 4d4-2, Ranged +7 / 4d4+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 1000 gp. Fire opal pendant on a fine gold chain (1200 gp). A small bag of saffron. (40 gp). Solid gold idol (700 gp). Gold and topaz bottle stopper cork (300 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!