Leaf Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. Her fur is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She also is a firm believer in the womanly ideal.
History: Born to a poor family in the city she treasured whatever gifts she got. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To protect her home; and retire the richest woman in the east
Ideals: Entrepeneur. Flaws: Emotional, Impulsive. Bonds: Poor. Occupation: Sage
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: Just what you see.
Althaea Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She sports white long hair. Her eyes are likewise violet.
Personality: She is mildly Elf supremacist, though she does not identify as such. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She then took over the family business and is one of the better Blacksmith for hire.
Motivation: Sabotage a competitor; and her religion dominates her actions
Ideals: Fighting. Flaws: Racist. Bonds: Religious, Job. Occupation: Blacksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 70 gp. 1 Masterwork Common Melee.
Donaar Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. He has done his best to style his rusty crest to look like a famous performer. His gold eyes dart from person to person to random spaces in the air.
Personality: A deeply religious man he believes everything happens for a reason. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Crown-heir business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Crown-heir job and began his own company from there.
Motivation: His religion dominates his actions; and expand his business
Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Religious, Job. Occupation: Crown-heir
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Heian Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a large tan jacket. He is bald on top and has large chestnut tufts of hair around his ears. He wears a mask on his face.
Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.
History: Heian was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better kind of golem.
Motivation: He has a rivalry with the Church that dominates his actions; and he desires power and/or immortality
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Religious, Poor, Adventurer. Occupation: Cook
Voice: Voice breaks
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Aquan, Abyssal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 10000 cp.
Nyx Nackle, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is well dressed, constantly wearing a tan suit, black shirt, and white tie. Her red hair is heavily combed to the left. Her eyes are a pleasant green.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born in the north, but her parents moved at a very young age to the south. Her first spouse was a Dilettante, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She moves from town to town, unable to find a place to settle.
Motivation: She has comitted a past crime that haunts her to this day; and several ex partners dislike her way of doing things and want revenge
Ideals: Logical. Bonds: Enemies, Immigrant, Family, Criminal record. Occupation: Bookbinder
Voice: Spanish accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Minor magic item.
Ar-Karo Kendal, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears a black collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. He wears crescent spectacles with a black brim.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Ar-Karo was raised in a hard working conservative environment. His childhood dream was to be a Jeweler, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.
Motivation: Find a way to reverse the transformation of his sister; and wants to have a good time and be beloved
Ideals: Philantrophist, Optimist. Flaws: Insane. Bonds: Family, Job. Occupation: Gardener
Voice: Italian accent
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 13 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 600 gp.
Fulbar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'11" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right leg appears badly burned and disfigured. He has a small bristly mustache and wavy blonde hair. His violet eyes dart from person to person.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a very good compulsive liar and kleptomaniac.
History: Fulbar was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fulbar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fulbar. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Selfish. Bonds: Adventurer, Criminal record, Job. Occupation: Spy
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Frug Daergel, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He typically wears tan cloth garments or leather armor. He is bald on top and has large auburn tufts of hair around his ears. He has amber eyes and a tan hat with a green feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a criminal king-pin and mafia family His family was turned out during the war. He and his family wandered west to less war torn lands. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Someone believes him a fraud.
Ideals: Fighting. Flaws: Ugly, PTSD. Bonds: Enemies, Criminal record. Occupation: Apothecary
Voice: Stutters
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 400 gp. 1 Minor magic item.
Raer Hanes, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He dresses in yellow turtlenecks beneath a pastel coat with black slacks. His hair is short and auburn. He has green eyes and a yellow hat with a pastel feather.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He got into the Navigator business at a young age. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Navigator.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Gifted. Flaws: Mundane. Bonds: Family, Job, Nature. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!