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NPC Generator

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Advanced [show]


Eridred Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears grey painted combat armor at almost all times. With wild blonde hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: She was born the only child of a wealthy merchant. A gypsy cursed her at a young age, leading to her ugly appearance. She has achieved small success as a Fortune-teller.

Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult; and several ex partners dislike her way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Fortune-teller

Voice: Farmer accent

Attributes [hide]

Eridred Bigtoe, Female Dwarf Expert 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)17 (+3) 8 (-1)4 (-3)
Skills Persuasion -1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Draconic, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Azzakh Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. His long white crest is drawn into a two foot long braid. His eyes are red.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. The war was a terrible time for him, and Azzakh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Sold as a small child to a necromancer, Azzakh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is searching for what he claims is his rightful reward.

Motivation: A strong sense of loyalty to Tiefling people; and tiefling compassion

Flaws: Racist, Depressed. Bonds: Attractive, Military, Mentor. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Azzakh Fharngnarthnost, Male Dragonborn Monk 16
Medium (6'6") Dragonborn, Chaotic Neutral (CR 16)
Armor Class 14
Hit Points 155 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 18 (+4)14 (+2) 15 (+2)17 (+3)
Skills Athletics +7, Stealth +9
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +9

Possessions: 5000 gp. Finely wrought small gold bracelet (40 gp). Fire opal pendant on a fine gold chain (600 gp). Cloth of gold vestments (170 gp). Gold and topaz bottle stopper cork (1600 gp).


Social Check DCs


Oolah Merton, Female Half-Orc [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She dresses well, typically a more casual-formal manner. Her whole body is exceptionally muscular. Her black hair is drawn into a tight pony tail with a rose scrunchie. She wears large thick round spectacles.

Personality: She is mildly Half-Orc supremacist, though she does not identify as such. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure.

Flaws: Racist. Bonds: Attractive, Immigrant, Religious, Rich. Occupation: Crown-heir

Voice: Sounds elderly

Attributes [hide]

Oolah Merton, Female Half-Orc Aristocrat 2
Medium (5'4") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)4 (-3) 12 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 240 gp.


Social Check DCs


Alvyn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, marred by chocolates. His auburn hair is lengthy and is close to two feet long. He has several tiny emerald earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. He is lazy and tries to find solutions quickly.

History: He was raised in a desert tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and sabotage a competitor

Flaws: Ugly, Lazy. Bonds: Rich, Job, Nature. Occupation: Bounty Hunter

Voice: Farmer accent

Attributes [hide]

Alvyn Folkor, Male Gnome Expert 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 12000 sp.


Social Check DCs


Arannis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His hair is blonde and curly. His eyes, though not visible through his cowl, are hazel.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wishes to resurrect an old love; and to prove his worth to the world

Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Roofer

Voice: Speaks like tongue is numb

Attributes [hide]

Arannis Qualanthri, Male Elf Paladin 1
Medium (4'9") Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)9 (-1) 15 (+2)13 (+1)
Skills Insight +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10 pp. Red-brown spinel (120 gp).


Social Check DCs


Hupe Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red vest and prefers violet and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly spears and kukris. His blonde hair is still thick. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. He moved out west to avoid the crime he committed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Hunter

Voice: Soft and melodious

Attributes [hide]

Hupe Tosscobble, Male Halfling Druid 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)14 (+2) 16 (+3)10 (+0)
Skills Persuasion +3, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 6000 sp. Silver pearl (80 gp). Moss agate (12 gp). Alexandrite (500 gp). White opal (1400 gp). 1 Healer’s kit. 1 Healer’s kit. 1 Masterwork manacles. 1 Small steel mirror.


Social Check DCs


Shamil Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a simple burlap shirt and baggy pants. She conceals her ceremonial dagger with her veritable burlap sack of a shirt. Her auburn hair is cut short with large spiked bangs in the front. She is baby faced.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born to a pair of adventurers, Shamil grew up listening to her mother's many stories. Cursed with unlife at a very young age, Shamil has worked very hard to control her curse. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A deep hatred of orcs.

Flaws: Fearful, Disease. Bonds: Attractive, Enemies, Adventurer. Occupation: Stylist

Voice: Russian accent

Attributes [hide]

Shamil Tarkelby, Female Gnome Barbarian 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 40 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)10 (+0) 13 (+1)9 (-1)
Skills Athletics +2, Nature +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Trey Churchill, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He never wears the same outfit twice, unless he absolutely has to.

History: He was born the only child of a wealthy merchant. He has had some formal singing training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he is wracked by social anxiety

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Mercenary

Voice: Creaky witch voice

Attributes [hide]

Trey Churchill, Male Human Bard 7
Medium (5'11") Human, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)15 (+2) 15 (+2)18 (+4)
Skills Medicine +5, Nature +5
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 500 gp. Pink pearl (120 gp). Hematite (12 gp). 1 Minor magic item.


Social Check DCs


Two Llamas In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Fletcher. His fur is red, silky, and of moderate length. His blue unseeing eyes seem to look past you.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Two Llamas was born with his father's beautiful face. Like his father and his brother before him, after school he went straight into learning to become a Fletcher. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.

Ideals: Artistic. Flaws: Disease. Bonds: Job, Attractive. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Two Llamas In the Storm, Male Tabaxi Fighter 16
Medium (5'4") Tabaxi, True Neutral (CR 16)
Armor Class 12
Hit Points 43 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)10 (+0) 13 (+1)11 (+0)
Skills History +5, Insight +6
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3

Possessions: 3000 gp. Tiger eye turquoise (12 gp). White opal (1200 gp). Hematite (12 gp). Moonstone (50 gp). Onyx (50 gp). Banded agate (12 gp). Violet garnet (600 gp). Deep green spinel (120 gp). Golden yellow topaz (600 gp). Moonstone (50 gp). Star rose quartz (50 gp). Zircon (50 gp). Obsidian (12 gp). Black star sapphire (1200 gp). Moss agate (12 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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