Elaim Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a lot of dark rich colors, with gold accents. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy black hair. His eyes, though not visible through his cowl, are hazel.
Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a great chef.
History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Slave, Nature. Occupation: Knight
Voice: Sleepy voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 250 gp.
Elaim Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He wears grey trousers with tan and brown striped suspenders. He wears various colorful collared shirts. His skin is fair and his fingers are delicate and long. His hair is black and very short. He has a dull look in his hazel eyes.
Personality: Aggressive, abrasive, and angry, Elaim embodies much of what other species detest in the Dwarves. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Bounty Hunter.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Bounty Hunter
Voice: Speaks in third person
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 28 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 19 (+4) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +4
Possessions: Just what you see.
Vondal Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears just a grey suit. His red hair has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vondal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vondal. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To prove his worth to the world; and he is a bit of a kleptomaniac
Flaws: Insane, Impulsive. Bonds: Attractive, Criminal record, Adventurer. Occupation: Fletcher
Voice: Speaks with a cold
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 18 (+4) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1000 cp.
Burana Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears rags and sports a simple walking cane. She wears her blue crest up. She wears large thick round spectacles.
Personality: She exudes charisma. She is a tour de force of persuasion. She always tries to repair and not replace. It was this mentality that drove her into the Performer business.
History: Born in the west her family was never financially stable. She was an apprentice working in her mother's forge. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Tabaxi compassion; and balancing her hectic life and new performer responsibilities is difficult
Ideals: Persistence. Flaws: Shy, Racist. Bonds: Poor, Attractive, Job. Occupation: Performer
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 62 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +6
Possessions: 8000 sp. Rhodochrosite (14 gp). White opal (500 gp). Star ruby (500 gp). Canary diamond (3000 gp). Pink pearl (40 gp). Red garnet (40 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tûhorn Anderton, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a perfectly clean shirt and pair of pants. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful necromancer made him what he is. When Tûhorn reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Flaws: Greedy. Bonds: Attractive, Mentor, Military. Occupation: Ruler
Voice: Australian accent
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 63 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +3
Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp).
Gale Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a pastel cloak and cross-gartered yellow stockings. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her cinnamon fur is knotted and matted. Her eyes are amber and beady.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Energy wise she seems alert and responsive.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and to find somewhere to settle down
Ideals: Impeccable, Professionalism. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Baker
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 17)
Armor Class 11
Hit Points 129 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 19
Languages Common, Auran, Elven, Dwarven
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
Possessions: 3000 gp. Azurite (14 gp). Banded agate (14 gp). Black opal (400 gp). Rock crystal (80 gp). Lapis lazuli (14 gp). Black pearl (800 gp). Iolite (80 gp). Iolite (80 gp). Tourmaline (110 gp). Chalcedony (80 gp). Violet garnet (800 gp). Freshwater pearl (14 gp). 1 Medium magic item.
Brogg Blythe, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is heavily combed to the right. He has a tattooed face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Brogg was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Map Maker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 6)
Armor Class 8
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 8 (-1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Silver pearl (70 gp). Zircon (40 gp). Jet (70 gp). Hematite (16 gp).
Orsik Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is slicked back into a classic pompadour. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Sold as a small child to a slaver, Orsik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Ideals: Justice. Bonds: Poor, Attractive, Criminal record, Mentor. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 19 (+4) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Dazzazn Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. His scarlet crest is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of a Guard, who enjoyed hunting, Dazzazn was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found.
Ideals: Professionalism. Flaws: Insane, Impulsive. Bonds: Attractive, Nature, Family. Occupation: Weaver
Voice: Soft and melodious
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 14)
Armor Class 11
Hit Points 80 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 5 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 gp. Violet garnet (200 gp). Zircon (60 gp). Aquamarine (200 gp). Onyx (60 gp). Golden yellow topaz (200 gp). Blue sapphire (1500 gp). Violet garnet (200 gp). Black pearl (200 gp). Bloodstone (60 gp). Silver pearl (110 gp). Moonstone (60 gp). Freshwater pearl (14 gp). Brown-green garnet (110 gp). 1 Medium magic item.
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