Kilvar Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. He has shaved his head bald. His eyes are violet and he is always smoking a pipe.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to make almost anything out of random pieces of junk.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He desires power and/or immortality; and he has money and likes to spend it
Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Stableman
Voice: pre-pubescent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 160 gp.
Quarion Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a brown scarf. He is portly but not overly obese. His long black hair reaches down to his waist. He wears large thick round spectacles.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments
History: Quarion was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He left for the west, certain he would find work there.
Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted, Athletic. Bonds: Poor, Immigrant. Occupation: Painter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 1 Minor magic item.
Igden Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He is calm most of the time but flees social interaction. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born blind and as such lacked many opportunities for work. His first spouse was a Mason, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Poor, Family. Occupation: Armorer
Voice: Sore throat, cough
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 90 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +8 / 4d6+3, Ranged +4 / 4d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 5000 gp. Gold dragon comb with red garnet eye (1500 gp). Jeweled electrum ring (2000 gp). Black velvet mask with numerous citrines (90 gp). Gold and topaz bottle stopper cork (1500 gp). Gold and topaz bottle stopper cork (1500 gp). Jeweled electrum ring (2000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Large well-done wool tapestry (400 gp). 1 Medium magic item.
Maagog Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His crest is greying and his face has many wrinkles. His gold eyes peer out from beneath his top green hat.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is an amazing painter.
History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Maagog managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has decided he is irredeemable
Ideals: Optimist, Gifted, Fighting. Bonds: Rich, Criminal record. Occupation: Miller
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 3)
Armor Class 8
Hit Points 2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 5 (-3) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp. Carved bone or ivory statuette (20 gp). Solid gold idol (800 gp). Silver comb with moonstones (100 gp). 1 Masterwork Musical instrument. 1 Backpack.
Drenna Melancon, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a tight fitting black shirt and pants. She carries with her a set of halberds, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her black hair is lengthy and is close to two feet long. Her gray eyes dart from person to person.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She works hard and plays hard.
History: Drenna was born in the west. At a young age she loved to build and create. She took every job she could get her hands on, but the opportunities for Half-Orcs in the west were limited. She now spends her time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she loathes her own lifestyle
Ideals: Fighting, Philantrophist, Persistence. Flaws: Hedonist. Bonds: Immigrant. Occupation: Barkeep
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 250 gp.
Paymon Silence, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying silver hair a little too much giving a sharp silver color. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Athletic. Flaws: Addict, Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Body Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 67 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1400 gp.
Galinndan Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears many layers of old clothing at all times. He sports a flattop hair cut. His eyes are likewise gray.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Galinndan is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Elf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been saving his money to try and buy his sister's freedom.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Flaws: Ugly, Shy. Bonds: Poor, Family, Military, Adventurer. Occupation: Sellsword
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 2000 sp. Red-brown spinel (70 gp). Hematite (4 gp).
Bertram Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his chestnut hair down. He wears a mask on his face.
Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: He feels kind of lost in life.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Military, Slave. Occupation: Fletcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 10
Hit Points 25 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 200 gp.
Lucan Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a broad hat to cover his moderate length brown hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His job bores him to no end. He has decided to make it more interesting.
History: Sold as a small child to a brothel owner, Lucan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Flaws: Cynical. Bonds: Adventurer, Criminal record, Mentor, Religious. Occupation: Sellsword
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 16 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Aquan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Carnelian (60 gp). Black pearl (300 gp). 2 Alchemist’s fire.
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