Oriff Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is well dressed, constantly wearing a grey suit, blue shirt, and brown tie. Her silver hair is kept up in a ponytail inside a feathered hat. Her amber eyes dart from person to person.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: From birth she was tutored by a cruel and relentless mentor. She moved from fad to fad and when she turned 15 she discovered music. She has never given up on her music dream.
Motivation: To unite with her brother; and marry her brother to traveling adventurers
Ideals: Athletic, Joker, Artistic. Bonds: Family, Mentor. Occupation: Merchant
Voice: Slow speaker
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp. 1 Banded mail.
Thervan Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is singed and shortened. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Thervan hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a great chef.
History: Thervan was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Banker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1
Possessions: 5000 cp. 1 Masterwork Heavy wooden shield. 1 Banded mail. 1 Darkwood Buckler.
Quick Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light brown in addition to tight pants. She keeps her yellow fur in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She works hard and plays hard.
History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. She has achieved small success as a Weaver.
Motivation: A strong sense of loyalty to Tiefling people; and she'd like to take her coworkers down a peg
Flaws: Insane, Antagonistic, Hedonist, Racist. Bonds: Nature, Job. Occupation: Weaver
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 11 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1300 gp. Golden yellow topaz (300 gp). Golden yellow topaz (300 gp). Alexandrite (300 gp).
Arjhan Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. He wears a wide-brimmed hat to cover his moderate length bronze crest. He tend to wears goggles to shield his eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: The child of a Sage, who enjoyed hunting, Arjhan was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Arjhan took refuge in the large cave and found the beat up dagger and armor he uses now. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Dyer and was forced into it by his family; and wants to raise his children well
Ideals: Fighting. Bonds: Nature, Family. Occupation: Dyer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 73 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 800 gp. Silver comb with moonstones (700 gp).
Curran Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He very much looks the part of a Fortune-teller. His hair is chestnut and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born in a small plains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his brother recently and the two have been together since.
Motivation: To be a Bellfounder again; and doesn't want to be a fortune-teller and was forced into it by his family
Ideals: Persistence. Bonds: Job, Attractive, Family, Nature. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 24 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 10 (+0) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 pp. Coral (110 gp). Tiger eye turquoise (14 gp). Rich purple corundum (900 gp).
Ida Holland, Female Half-Elf [Permalink]
Personal [hide]
Description: She prefers to wear yellow clothing when she does not wear armor. She is physically well-built. Her blonde hair is wavy and long. Her violet eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Ida isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born in the south, but her parents moved at a very young age to the west. When Ida reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She tends to her Carter job now, and dutifully fulfills any obligations she has.
Motivation: Doesn't want to be a Carter and was forced into it by her family; and she'd like to take her coworkers down a peg
Ideals: Impeccable. Bonds: Immigrant, Military, Job, Family. Occupation: Carter
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 7 (-2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp. Violet garnet (1000 gp). White pearl (80 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item.
Williamina Hartford, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She likes to wear grey tank tops with violet skirt. Her auburn hair is wavy and long. Her green eyes dart from person to person to random spaces in the air.
Personality: She is extraordinarily eccentric. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: From birth she was tutored by a cruel and relentless mentor. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's looking for her big break; and she is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Immigrant, Has a crush, Adventurer, Mentor. Occupation: Miner
Voice: Hissing voice
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 500 sp.
Kite Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears pastel trousers with brown and violet striped suspenders. He wears various colorful collared shirts. He carries with him a set of shortbows on his belt, each one with a opal on the hilt. He has done his best to style his gray fur to look like a famous performer. He has hazel eyes and a pastel hat with a brown feather.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture.
Ideals: Fighting, Gifted. Flaws: Antagonistic, Insane. Bonds: Criminal record. Occupation: Mercenary
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 11)
Armor Class 12
Hit Points 60 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +6
Possessions: 220 pp. Azurite (16 gp). Tiger eye turquoise (16 gp). Chalcedony (30 gp). Golden pearl (90 gp). Pink diamond (6000 gp).
Oriax Mute, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and is constantly adorned with expensive silk clothing, often dyed in bright green and violet, and wears rings and necklaces with large, colorful gems. His chestnut hair is slicked back into a classic pompadour. This white eyed westerner is not easily forgotten.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the west. Oriax was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Oriax decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Rich, Immigrant, Criminal record. Occupation: Layabout
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!