Erias Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He would like to get married and retire; and many dire rats want him driven away
Bonds: Enemies, Adventurer, Mentor, Has a crush. Occupation: Mayor
Voice: Jamaican accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 67 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 17 (+3) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 16
Languages Common, Dwarven, Elven
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: Banded agate (12 gp). 1 Minor magic item.
Zedaar Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blue crest is lengthy. His half smiles and gold eyes are beguiling and draw you in.
Personality: He is almost excessively polite to everyone, even when angry. Around other people he will do his best to conceal his emotions and appear jolly.
History: Zedaar lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Layabout, and he later adopted a second son.
Motivation: Regain custody of his son; and to unite with his brother
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Family. Occupation: Layabout
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 17)
Armor Class 10
Hit Points 76 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 19 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Gnoll, Gnome
Attacks Melee +5 / 5d4-1, Ranged +6 / 5d4+0, Grapple +0
Possessions: 10000 gp. Moss agate (6 gp). Peridot (50 gp). Tourmaline (40 gp). Deep blue spinel (700 gp). Lapis lazuli (6 gp). Carnelian (50 gp). Citrine (50 gp). Violet garnet (700 gp). 1 Medium magic item. 1 Medium magic item.
Dayereth Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his flail ready. His black hair is kept up in a ponytail inside a small hat. His ears are large.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Tailor, who enjoyed hunting, Dayereth was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Crown-heir
Voice: Uses sign language
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp.
Oriff Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She prefers to wear brown clothing when she does not wear armor. Her hair is silver and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Her mother raised her in a mountain cabin. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She was granted druidic powers by her dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Nature, Debt. Occupation: Sailor
Voice: Eastern European accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 11 (+0) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
Oriax Rumor, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. He has wavy black hair. He has several tiny amethyst earrings on each ear.
Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the west, but his parents moved at a very young age to the east. His father had invested heavily in several trade routes and wanted him to inherit them. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Insane, Secretive. Bonds: Immigrant, Rich. Occupation: Cartwright
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Elven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 3000 cp. Blue quartz (7 gp).
Arara Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue costume with the symbols of death on her torso. She is physically well-built. Her black hair is cut short with large spiked bangs in the front. She wears a mask on her face.
Personality: Arara is depressed about a lot of things. She tends to be a nihilist. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: The child of western immigrants she idolized her father. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Since then, she has sought to make the best of life.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Optimist. Flaws: Depressed, PTSD. Bonds: In love, Immigrant. Occupation: Fisher
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 36 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Sard (30 gp). Eye agate (13 gp). Star ruby (1000 gp). Azurite (13 gp). Deep blue spinel (300 gp). Smoky quartz (30 gp). Smoky quartz (30 gp). Golden yellow topaz (300 gp). Fiery yellow corundum (1000 gp). Malachite (13 gp). Hematite (13 gp). Zircon (30 gp).
Armara Rage, Female Tiefling [Permalink]
Personal [hide]
Description: This woman prefers to wear green clothing when she does not wear armor. She is muscular with a powerful set of arms. Her long black hair is drawn into a two foot long braid. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is calm most of the time but flees social interaction. The war was a terrible time for her, and Armara does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She now spends her time doing works of charity.
Motivation: She loathes her own lifestyle; and she has a rivalry with the church that dominates her actions
Flaws: Shy, Depressed. Bonds: Attractive, Military, Religious, Mentor. Occupation: Stableman
Voice: Italian accent
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 15
Languages Common, Goblin, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Half-Plate.
Pogranix Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a black vest and prefers tan and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her long brass crest is drawn into a two foot long braid. She has a tattooed face.
Personality: Stoic and calm, she prefers to meditate than take action. She is a ruthless business woman, a trait she acquired from her mother.
History: Her father raised her in a mountain cabin. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Barber
Voice: Raspy
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 3000 sp. Freshwater pearl (8 gp). Deep green spinel (70 gp). 1 Half-Plate. 1 Half-Plate.
Matilda Churchill, Female Human [Permalink]
Personal [hide]
Description: This light-skinned female wears bulky brown painted plate armor. She is tall, broad shouldered and powerfully built. She has wavy golden hair. Her violet eyes are slightly larger than normal.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Gifted from a young age, Matilda studied abroad. She went to a religious school and was inspired by the priests there in charitable deeds. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She desires power and/or immortality; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Bonds: Religious, Rich, Adventurer. Occupation: Shepherd
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 11)
Armor Class 8
Hit Points 83 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +5 / 3d8+1, Ranged +2 / 3d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1500 gp. Silver comb with moonstones (1000 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). A delicate brass dragon egg (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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