Cecily Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears very tight pants and wife beaters, though occasionally she sports a yellow coat. Her golden hair is still thick. Her otherwise smooth face is marked with small tiny scars.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She always tries to repair and not replace. It was this mentality that drove her into the Shipwright business.
History: Cecily was born in the south. At a young age she loved to build and create. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants her loneliness to end; and she has a crush on the local knight
Ideals: Persistence. Flaws: Antagonistic, Racist. Bonds: Nature, Has a crush. Occupation: Shipwright
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
Possessions: 6000 sp. Amber (90 gp). Blue sapphire (400 gp).
Alberich Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'1", this man wears light armors faded through time and improper care. He has shaved his head bald. His blue eyes lackadaisically let the world flow into them.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to loving parents in a slum to the west. Through the years after Alberich was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Alberich's mother didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he is unsatisfied with his job
Flaws: Antagonistic. Bonds: Adventurer, Job, Poor. Occupation: Actor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 40 gp.
Ahlyssa Whitby, Female Human [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a grey and yellow handkerchief worn on her right side. She carries with her a set of maces on her belt, each one with a emerald on the hilt. Her silver hair is kept up in a ponytail inside a broad hat. Her violet eyes are slightly larger than normal.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. Ahlyssa enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born in a small village she learned the ways of the warrior from her father. She moved from fad to fad and when she turned 15 she discovered poetry. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic, Justice. Flaws: Hedonist, Fearful. Bonds: Enemies. Occupation: Knight
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 110 gp.
Hupe High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the north, but his parents moved at a very young age to the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants him found; and a need for knowledge about a nearby landmark
Ideals: Opinionated, Joker. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Knight
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 16)
Armor Class 15
Hit Points 92 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 19 (+4) | 13 (+1) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 4d10-2, Ranged +9 / 4d10+4, Grapple +4
Possessions: 9000 gp. Sardonyx (70 gp). Alexandrite (200 gp). Blue star sapphire (1300 gp). Onyx (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Roland Royal, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears grey painted combat armor at almost all times. His black hair is kept up in a ponytail inside a small hat. He wears large thick round spectacles.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born blind and as such lacked many opportunities for work. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Artistic, Gifted. Flaws: Disease. Occupation: Jeweler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. White pearl (90 gp).
Pyxrin Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has wavy scarlet crest. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is lazy, self-centered, vain, and jealous.
History: She was born into a rich family. From her teen years she was always beautiful and desirable, so people have always doted on her. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Joker. Flaws: Insane, Selfish. Bonds: Attractive, Rich, Nature. Occupation: Roofer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 36000 sp.
Altho High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in red turtlenecks beneath a yellow coat with red slacks. He wears a Stetson hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As long as the job gets done he does not care how it got done.
History: He was born in the east. After coming to the age of reason, Altho took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him.
Ideals: Professionalism, Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Mercenary
Voice: Spits and sputters
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Terran, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 600 gp. Malachite (9 gp). Moonstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Edge Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears tight fighting clothing, which leaves very little to the imagination. His cinnamon fur is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born in the south to a Carter, Edge learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Carter.
Motivation: To be a Dyer again.
Ideals: Fighting. Bonds: Poor, Attractive, Job, Immigrant. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 15)
Armor Class 10
Hit Points 58 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 8 (-1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 18
Languages Common, Dwarven
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. Hematite (12 gp). Deep blue spinel (1100 gp). Azurite (12 gp). Banded agate (12 gp). Moss agate (12 gp). Onyx (40 gp). Azurite (12 gp). Freshwater pearl (12 gp). Zircon (40 gp). Tiger eye turquoise (12 gp). 1 Medium magic item.
Duvamil Nackle, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear blue pants and tee shirts. She wears a wide-brimmed hat to hide her balding. Her eyes are a pleasant amber.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a logical person and will generally grow upset if things defy logic and science.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Like her mother and her sister before her, after school she went straight into learning to become a Sailor. She became a Sailor soon after.
Motivation: Doesn't want to be a Sailor and was forced into it by her family; and an old rival family wants her found
Ideals: Joker, Logical. Flaws: Mundane. Bonds: Job, Family. Occupation: Sailor
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 320 gp. Freshwater pearl (11 gp). Blue quartz (11 gp). Chrysoprase (80 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
