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NPC Generator

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Advanced [show]


Five Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His lavender fur has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Bellfounder in town.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Five grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Five. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: To be a Miner again; and further expansion of business

Flaws: Insane, Depressed. Bonds: Job, Poor, Criminal record. Occupation: Bellfounder

Voice: pre-pubescent

Attributes [hide]

Five Of Storm, Male Tabaxi Bard 3
Medium (6'7") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)8 (-1) 6 (-2)16 (+3)
Skills History +1, Intimidation +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs


Silvo Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his hammer. He carries a battered rapier and tarnished hammer as well. His black hair and beard is wavy and long. He has a tattooed face.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Detective, his father struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Halfling conditions. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Bellfounder and was forced into it by his family; and a strong sense of loyalty to half-elven people

Ideals: Fighting. Flaws: Racist. Bonds: Family, Poor. Occupation: Bellfounder

Voice: pre-pubescent

Attributes [hide]

Silvo Stoutbridge, Male Halfling Sorcerer 5
Small (2'11") Halfling, Chaotic Neutral (CR 5)
Armor Class 15
Hit Points 17 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Arcana +3, Stealth +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vilberg Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and has a large black mantle and cape that has been intricately interwoven into his green robe. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. This gray eyed southerner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Vilberg took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent mother; and balancing his hectic life and new scribe responsibilities is difficult

Ideals: Gifted. Flaws: Mundane. Bonds: Job, Immigrant, Family. Occupation: Scribe

Voice: Eastern European accent

Attributes [hide]

Vilberg Dumph, Male Half-Orc Ranger 1
Medium (6'8") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)9 (-1) 14 (+2)11 (+0)
Skills Nature +1, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10 pp.


Social Check DCs


Everard Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and green handkerchief worn on his right side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His chestnut hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He is mildly Human supremacist, though he does not identify as such. Everard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Barkeep and was forced into it by his family; and to reunite with his absent father

Flaws: Ugly, Racist, Depressed. Bonds: Family, Rich. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Everard Wedgwood, Male Human Commoner 11
Medium (5'11") Human, Chaotic Good (CR 11)
Armor Class 6
Hit Points 56 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)3 (-4) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills History +6, Performance +5
Senses Passive Perception 11
Languages Common, Giant, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +0 / 3d8-4, Grapple +2

Possessions: 2600 gp. Red spinel (140 gp). Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Radomir Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He keeps his auburn hair in a pixie cut. His violet eyes peer out from beneath his wide-brimmed white hat.

Personality: He is extraordinarily eccentric. He never wears the same outfit twice, unless he absolutely has to.

History: Radomir was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Artistic, Impeccable. Flaws: Insane. Bonds: Attractive, Job. Occupation: Spice Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Radomir Deephollow, Male Halfling Cleric 9
Small (2'10") Halfling, Neutral Good (CR 9)
Armor Class 12
Hit Points 44 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 9 (-1)12 (+1)
Skills Stealth +4, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Freshwater pearl (12 gp).


Social Check DCs


Miles Walcott, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.

History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur, Athletic, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Brewer

Voice: Uses lots of figures of speech

Attributes [hide]

Miles Walcott, Male Human Cleric 11
Medium (5'11") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 56 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 1000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Large well-done wool tapestry (400 gp). Sapphire pendant on gold chain (1400 gp). Brass mug with jade inlays (400 gp). Embroidered and bejeweled glove (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Koth Ashley, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears light armors faded through time and improper care. His skin is also unnaturally pale. His silver hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Optimist. Flaws: Ugly, Insane, Addict. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Koth Ashley, Male Half-Orc Bard 11
Medium (5'2") Half-Orc, Chaotic Good (CR 11)
Armor Class 10
Hit Points 55 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)5 (-3) 10 (+0)5 (-3)
Skills Deception +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ella Barney, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many tan ritualistic tattoos. She wears a grey cloak and cross-gartered tan stockings. Her long brown hair is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: From birth she was tutored by a cruel and relentless mentor. She was an apprentice working in her mother's forge. Some 8 years later her spouse died after the birth of her son. Heartbroken, Ella never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: To reunite with her absent mother; and further expansion of business

Ideals: Passionate. Bonds: In love, Mentor, Job, Family. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Ella Barney, Female Human Adept 1
Medium (4'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills History +4, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 gp. Sard (80 gp).


Social Check DCs


Drogo Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears violet cloth garments or leather armor. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes peer out from beneath his top violet hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Athletic, Persistence, Optimist. Bonds: Religious, Enemies. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Drogo Sherman, Male Half-Elf Cleric 1
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)14 (+2) 11 (+0)9 (-1)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Elven, Terran, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 5000 cp.


Social Check DCs

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