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NPC Generator

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Advanced [show]


Raam Mute, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in collared shirts and wears a proper scarf over his head. His hair is short and purple. He wears an eyepatch.

Personality: Eccentric and domineering, Raam will drive conversation. He works hard and plays hard.

History: He got into the Slave Trader business at a young age. He helped his father out around the business and became quite the natural. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult.

Ideals: Extrovert, Fighting. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Slave Trader

Voice: Creaky witch voice

Attributes [hide]

Raam Mute, Male Tiefling Rogue 6
Medium (5'7") Tiefling, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Athletics +7, Insight +5
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +5

Possessions: 300 gp. Rich purple corundum (1100 gp). Blue sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azdûsh Thorpe, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears white painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized amethyst on his right hand. With bright auburn hair and a scraggly beard. His green eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.

History: Azdûsh was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.

Motivation: To be a Miller again; and further expansion of business

Flaws: Impulsive. Bonds: Rich, Job, Family. Occupation: Assassin

Voice: High pitched and raspy

Attributes [hide]

Azdûsh Thorpe, Male Half-Orc Fighter 17
Medium (6'3") Half-Orc, Lawful Evil (CR 17)
Armor Class 12
Hit Points 126 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills Insight +7, Nature +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3

Possessions: 400 pp. Silver chalice with lapis lazuli gems (30 gp). Jeweled gold crown (6000 gp). Cloth of gold vestments (30 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Large well-done wool tapestry (600 gp). An abacus with copper, silver and gold markers (30 gp). Gold dragon comb with red garnet eye (400 gp). Silver comb with moonstones (400 gp). Solid gold idol (500 gp). Gold and topaz bottle stopper cork (400 gp). Old masterpiece painting (1100 gp). Silver ewer (90 gp). Silver comb with moonstones (400 gp). A roughly beaten golden orb (30 gp). Gold and topaz bottle stopper cork (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Embroidered and bejeweled glove (3000 gp). Solid gold idol (500 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Nuraval Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He likes to wear brown tank tops with white pants, and his gloved hand is found clutching a sai. He has shaved his head bald. He has a dull look in his blue eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with a lost civilization.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their daughter. He worked as a Blacksmith, and he later adopted a second daughter.

Motivation: To be a Roofer again; and he wants to meet his childhood hero

Flaws: Insomniac. Bonds: Adventurer, Nature, Family, Job. Occupation: Blacksmith

Voice: Shortens vowels

Attributes [hide]

Nuraval Ironfist, Male Dwarf Cleric 12
Medium (4'1") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 96 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)15 (+2) 8 (-1)11 (+0)
Skills Athletics +6, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Giant
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Amethyst (160 gp). Lapis lazuli (9 gp). Freshwater pearl (9 gp). Aquamarine (300 gp). Violet garnet (300 gp). Smoky quartz (80 gp). Violet garnet (300 gp). Hematite (9 gp). Deep green spinel (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Sibilans, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears suspenders and violet workpants. His shirt is black, and he wears a heavy violet leather apron most of the time. His hair is white, silky, and of moderate length. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Disciplined, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Cartwright

Voice: Relaxed voice

Attributes [hide]

Drogo Sibilans, Male Half-Elf Warlock 4
Medium (5'10") Half-Elf, True Neutral (CR 4)
Armor Class 7
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Religion +4, Stealth -1
Senses Passive Perception 11
Languages Common, Elven, Terran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Kerkad Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a green cloak and cross-gartered tan stockings, and a wedding ring on his left hand. His crest is bronze and curly. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his mother.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kerkad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: In love, Family. Occupation: Carter

Voice: Hollow voice

Attributes [hide]

Kerkad Caavylteradyn, Male Dragonborn Warlock 17
Medium (6'8") Dragonborn, Neutral Good (CR 17)
Armor Class 12
Hit Points 87 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Arcana +8, Investigation +8
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444444

Possessions: 800 pp. Golden circlet with four aquamarines (4000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). An abacus with copper, silver and gold markers (80 gp). Brass mug with jade inlays (100 gp). Silver chalice with lapis lazuli gems (80 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Nicholas Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a moderate pudge and is not very fit. He wears his brown hair up. His ears are large.

Personality: He acts crazy and hedonistic. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the south. Brilliant and gifted he never wanted to apply himself. He left for the south, certain he would find work there.

Motivation: His religion dominates his actions; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Slave, Immigrant. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Nicholas Myerscough, Male Human Expert 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 5 (-3)12 (+1) 13 (+1)17 (+3)
Skills History +3, Performance +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 300 sp.


Social Check DCs


Rurik Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses divination through singing.

History: His father raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Rurik and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Ugly, Depressed, Antagonistic. Bonds: Nature. Occupation: Armorer

Voice: Booming voice

Attributes [hide]

Rurik Torunn, Male Dwarf Bard 12
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 41 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +6, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 300 pp. Peridot (80 gp). Deep blue spinel (800 gp). Emerald (500 gp). Amber (50 gp). Violet garnet (800 gp). Tiger eye turquoise (5 gp). Aquamarine (800 gp). Violet garnet (800 gp). Chrysoberyl (50 gp).


Social Check DCs


Aramil Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has shaved his head bald. His gray eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a soldier and died while he was still young. Aramil was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army

Ideals: Fighting. Bonds: Adventurer, Rich, Military. Occupation: Slave Trader

Voice: Posh accent

Attributes [hide]

Aramil Quinten, Male Half-Elf Adept 9
Medium (4'9") Half-Elf, Chaotic Good (CR 9)
Armor Class 12
Hit Points 52 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 2000 gp.


Social Check DCs


Gardain Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, typically a more casual-formal manner, and a wedding ring on his right hand. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.

History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Weaver, but he was a colossal failure. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gardain fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Attractive, In love, Job, Adventurer. Occupation: Crown-heir

Voice: Speaks in third person

Attributes [hide]

Gardain Fallack, Male Dwarf Adept 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)18 (+4) 11 (+0)11 (+0)
Skills Intimidation +2, Nature +6
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Sylvan, Celestial, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp. Eye agate (10 gp).


Social Check DCs

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