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NPC Generator

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Advanced [show]


Spring In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in a clean pastel cloak covering his clean studded leather. His black fur is singed and shortened. His eyes, though not visible through his cowl, are blue.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Spring never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, In love. Occupation: Animal Trainer

Voice: Spanish accent

Attributes [hide]

Spring In the Morning, Male Tabaxi Fighter 5
Medium (5'1") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +5, Nature +5
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Moonstone (70 gp).


Social Check DCs


Cask In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her gray fur is heavily combed to the left. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, she prefers to meditate than take action. She believes the world needs to unite to get rid of dire rats once and for all.

History: She was born blind and as such lacked many opportunities for work. She has chosen to use the inheritance that was left to her frivolously. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and many dire rats want her driven away

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Enemies, Rich. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Cask In the Morning, Female Tabaxi Expert 5
Medium (6'5") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 16 (+3)12 (+1) 7 (-2)16 (+3)
Skills Arcana +4, Stealth +7
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gennal Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With bright golden hair and a scraggly beard. His gray eyes are passionate and lively.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Athletic, Justice. Flaws: Forgetful. Bonds: Rich, Mentor. Occupation: Cartwright

Voice: Pronounces O like U

Attributes [hide]

Gennal Aloro, Male Elf Sorcerer 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Infernal, Draconic
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Dworic Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. His hair, while still mostly white, has prominent grey streaks. His brown eyes peer out from beneath his broad brown hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. His father was a mechanic, and taught him how to fix just about anything. He hasn't been sleeping well lately.

Motivation: He is greedy.

Ideals: Joker, Persistence. Flaws: Forgetful, Insomniac. Bonds: Rich. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

Dworic Steelfist, Male Dwarf Paladin 5
Medium (3'11") Dwarf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Medicine +5, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Iolite (30 gp). 1 Minor magic item.


Social Check DCs


Oskar Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a feathered hat to hide his balding. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Oskar was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion

Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Oskar Foamtankard, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)15 (+2) 14 (+2)9 (-1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: Just what you see.


Social Check DCs


Sheggen Lindsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is generally well dressed albeit a few years behind the times. His white hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His mother raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Nature, Criminal record. Occupation: Healer

Voice: Mumbles to self between sentences

Attributes [hide]

Sheggen Lindsey, Male Half-Orc Adept 5
Medium (5'5") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 700 gp.


Social Check DCs


Trey Mitchell, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is well dressed, but even with his fine clothing he looks run-down. Beneath his clothing is a huge mess of scar tissue. His auburn hair is kept up in a ponytail inside a small hat. His thin eyebrows rest above his beady hazel eyes.

Personality: Trey wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... His job bores him to no end. He has decided to make it more interesting.

History: He is a Deep Scion in disguise. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Ugly. Bonds: Slave, Adventurer, Criminal record. Occupation: Weaver

Voice: Scratchy, weak

Attributes [hide]

Trey Mitchell, Male Half-Elf Warrior 1
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)11 (+0) 7 (-2)13 (+1)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2

Possessions: Aquamarine (200 gp). 1 Good lock.


Social Check DCs


Veit Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is always cut to a buzz. His fierce blue eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Veit was born the youngest of three triplets. Like his mother and his sister before him, after school he went straight into learning to become a Mercenary. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels threatened by others; and he has money and likes to spend it

Flaws: Fearful. Bonds: Rich, Job, Family, Adventurer. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

Veit Bigtoe, Male Dwarf Wizard 11
Medium (4'2") Dwarf, Lawful Good (CR 11)
Armor Class 13
Hit Points 33 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)9 (-1) 8 (-1)11 (+0)
Skills Religion +3, Stealth +7
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 110 pp. Rock crystal (80 gp). Rhodochrosite (7 gp). Jade (80 gp). Rhodochrosite (7 gp).


Social Check DCs


Clerebold Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. His hair is chestnut and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Bellfounder first and foremost. He believes firmly that knowledge should be universal. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the east his family was never financially stable. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To get a good night's sleep.

Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Family, Poor. Occupation: Bellfounder

Voice: Boston accent

Attributes [hide]

Clerebold Xiloscient, Male Half-Elf Commoner 13
Medium (5'10") Half-Elf, Lawful Good (CR 13)
Armor Class 13
Hit Points 44 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills History +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Elven, Infernal, Draconic
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3

Possessions: Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Silver comb with moonstones (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Fire opal pendant on a fine gold chain (1600 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Solid gold idol (500 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp).


Social Check DCs

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