Mardnab Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'4". She is perpetually draped in fineries, but all of this concealed by her earthly robes., and her gloved hand is found clutching a greatsword. Her moppish white hair is in a traditional bowl cut. She has a dull look in her violet eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born the only child of a wealthy merchant. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Knight work with an outfit from a few towns over. Knight work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mardnab fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business.
Ideals: Entrepeneur, Fighting. Flaws: Sensitive. Bonds: Attractive, Job. Occupation: Knight
Voice: French accent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Ignan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 500 gp. Chrysoberyl (130 gp). Tiger eye turquoise (6 gp). 1 Minor magic item.
Dynamic Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a colorful flower in his white fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gifted student he started as a Barkeep, but he got bored and became a Locksmith. He inherited the family business which he has now maintained for 15 years.
Motivation: Wants to raise his children well.
Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Family, Job. Occupation: Locksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1 Masterwork Thieves’ tools. 1 Silver holy symbol.
Bertram Atherton, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He wears a colorful flower in his golden hair. This blue eyed westerner is not easily forgotten.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Bertram's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Mason and was forced into it by his family; and he's repulsed by the pc
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Mason
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 100 gp.
Suhnae Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a large yellow jacket. He has a moderate pudge and is not very fit. His auburn hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He now spends his time doing works of charity.
Motivation: Nothing but the best is good enough for him; and to unite with his sister
Ideals: Impeccable, Philantrophist. Bonds: Nature, Family. Occupation: Bellfounder
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Yurgunn Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing a perfectly clean shirt and pair of pants. Her blonde hair is lengthy and is close to two feet long. Her amber eyes are passionate and lively.
Personality: She will rave to anyone who will listen. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Gifted from a young age, Yurgunn studied abroad. Her necromantic abilities were realized during a raid on her village. She struck the Blacksmith job and began her own company from there.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern
Ideals: Philantrophist, Gifted. Flaws: Insane, Greedy. Bonds: Attractive, Job. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Siffress Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She carries with her a set of sais on her belt, each one with a amethyst on the hilt. Her hair is auburn and curly. Her eyes are brown and she is always smoking a pipe.
Personality: Always inclined to offer people food she seems plenty friendly. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Siffress was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion.
Ideals: Fighting, Philantrophist. Bonds: Attractive, Adventurer, Poor. Occupation: Detective
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Vonana Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman wears skinny pants and wears a grey and tan robe with the hood down. She is bald on top and has large auburn tufts of hair around her ears. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Butcher arts, while her father instructed her in etiquette, music and courtly manner. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She was granted necromantic powers by her dying sister.
Motivation: She has money and likes to spend it; and wishes to resurrect an old love
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: In love, Rich. Occupation: Butcher
Voice: Spanish accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 17 (+3) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Draconic, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 260 gp.
Tomi Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear red pants and tee shirts. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a son. Since then, he has sought to make the best of life.
Motivation: He seems to be bored by most things.
Ideals: Joker, Optimist. Flaws: Mundane. Bonds: Attractive, In love. Occupation: Shepherd
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 19 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Abyssal, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. Lapis lazuli (11 gp). Carnelian (80 gp). Moss agate (11 gp).
Miles Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears very tight pants and wife beaters, though occasionally he sports a violet coat. His hair, while still mostly golden, has prominent grey streaks. His face is scarred and worn.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born into a rich family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Ugly, Shy. Bonds: Religious, Rich, Family. Occupation: Healer
Voice: Raspy
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
