Cloud Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, pastel, dusty cloak. His fur is brown and very short. He has gleaming, smiling amber eyes.
Personality: Confrontational and typically high on some drug or another. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Cloud was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Cook; and to pay off his debts
Ideals: Justice. Flaws: Addict. Bonds: Attractive, Has a crush, Debt. Occupation: Barber
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 92 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
Possessions: 400 pp. Carnelian (40 gp). Deep blue spinel (800 gp). Moonstone (40 gp). Blue quartz (14 gp). White pearl (60 gp). Hematite (14 gp).
Modean Wary, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and yellow handkerchief worn on his right side. His blue hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Tailor but believes his peers are too gung-ho.
History: He was raised by priests from a young age. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has a rivalry with the Church that dominates his actions; and to protect his home
Ideals: Optimist, Pacifist. Flaws: Ugly. Bonds: Poor, Religious, Mentor. Occupation: Tailor
Voice: High pitched and raspy
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp. Chalcedony (50 gp). 1 Masterwork Artisan’s tools.
Cressel Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a broad hat to hide his balding. His ears are large.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.
Motivation: His religion dominates his actions; and to protect his home
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Guardian, Religious. Occupation: Detective
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork Heavy steel shield.
Verin Guilt, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a green cloak and cross-gartered blue stockings, and sports empty pouches on her belt. Her hair is cut close to her head. Her silver eyes lackadaisically let the world flow into them.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She served in the navy to pay for her family's outstanding loans. In her 15th year, her parents were killed by a brigands raid, leaving Verin alone in the world. After a stint in an orphanage, she was adopted. She ran away from her former home and has been making her living as a Bather for the past few years.
Motivation: She'd like to take her coworkers down a peg; and find a way to reverse the transformation of her brother
Flaws: Antagonistic. Bonds: Job, Military, Enemies, Family. Occupation: Bather
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 800 sp. Citrine (70 gp).
Bathin Idea, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man wears green trousers with blue and grey striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. He wears his red hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the recently deceased. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to loving parents in a slum to the north. Bathin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bathin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted druidic powers by his dying brother.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Sellsword
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Auran, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 500 gp.
Susannah Dryden, Female Human [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She is wearing a perfectly clean shirt and pair of pants. Her whole body is exceptionally muscular. Her hair is short and silver. She has hazel eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She is frequently practicing swordplay.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She moves from town to town, unable to find a place to settle.
Motivation: She has comitted a past crime that haunts her to this day; and nothing but the best is good enough for her
Ideals: Impeccable. Bonds: Attractive, Immigrant, Religious, Military, Criminal record. Occupation: Jeweler
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 7 (-2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp.
Panana Folkor, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses well, typically a more casual-formal manner. Her golden hair is slicked back into a classic pompadour. She wears round tiny glasses practically rammed into her face.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born on a small isolated farm. Panana liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently she has begun working with bootleggers and crooks.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Justice. Flaws: Terse. Bonds: Attractive, Criminal record, Nature. Occupation: Priest
Voice: Spits words with contempt
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 6)
Armor Class 12
Hit Points 42 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 18 (+4) | 18 (+4) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Orc, Draconic, Giant
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 sp.
Mozikth Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His copper crest is lengthy and is close to two feet long. He has a tattooed face.
Personality: He is extraordinarily eccentric. He has a minor phobia of water and hates getting wet.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the south, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and he is wracked by social anxiety
Flaws: Insane, Fearful. Bonds: Poor, Immigrant, Nature. Occupation: Priest
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 6)
Armor Class 10
Hit Points 43 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Aquan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 800 gp. A roughly beaten golden orb (120 gp). Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). An abacus with copper, silver and gold markers (120 gp). 1 Minor magic item.
Chaedi Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She very much looks the part of a Shoemaker. Her long white hair is drawn into a two foot long braid. Her violet eyes dart from person to person to random spaces in the air.
Personality: Chaedi speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born at the edge of vast mountains. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She became a Shoemaker soon after.
Motivation: Nothing but the best is good enough for her; and she is terrified, and will act out of fear
Ideals: Impeccable, Logical. Flaws: Fearful. Bonds: Job, Nature. Occupation: Shoemaker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 8 (-1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 sp. 4 Thunderstones.
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