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NPC Generator

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Advanced [show]


Pyntle Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: 3'3" and muscular, this northern woman wears a robe, a symbol of the four houses of cards around her neck, and a club on her belt. Her black hair is greying along the sides and has receded to reveal a widow's peak. She has brown eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Gifted from a young age, Pyntle studied abroad. She was an athlete and attended two major summer competitions. She never won. She has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Athletic, Optimist, Gifted, Entrepeneur. Occupation: Stylist

Voice: Speaks with back of mouth

Attributes [hide]

Pyntle Nucklestamp, Female Gnome Cleric 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)12 (+1) 11 (+0)16 (+3)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp.


Social Check DCs


Hamil Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing colorful clothing, dressed as a Mayor. His whole body is exceptionally muscular. His hair is long and golden with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, In love, Military, Slave. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Hamil Copperkettle, Male Halfling Wizard 7
Small (2'10") Halfling, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 35 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 18 (+4)13 (+1)
Skills Athletics +5, Performance +4
Senses Passive Perception 14
Languages Common, Halfling, Aquan, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Greeba Wheatley, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a tight fitting black shirt and pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'2" when asserting herself. Her black hair is cut short. Her skin is flawless and her brown eyes scan people very quickly.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Greeba took refuge in the ruined castle and found the beat up axe and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Jeweler

Voice: Speaks like tongue is numb

Attributes [hide]

Greeba Wheatley, Female Half-Orc Rogue 1
Medium (6'2") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp. 1 Breastplate.


Social Check DCs


Spear Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is greying and his face has many wrinkles. His amber eyes peer out from beneath his small brown hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Fighting, Athletic. Flaws: Disease, Impulsive. Bonds: Job. Occupation: Miller

Voice: Ums and uhs a lot

Attributes [hide]

Spear Buttons, Male Tabaxi Fighter 10
Medium (6'6") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 83 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +4

Possessions: 1900 gp. Red spinel (130 gp). Amethyst (130 gp).


Social Check DCs


Kriv Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His green crest is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to fit into much smaller and tighter spaces than normal.

History: He was born into a rich family. Through the years after Kriv was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Kriv's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Rich, Adventurer. Occupation: Sellsword

Voice: Speaks with squeezed throat

Attributes [hide]

Kriv Qyxpahrgh, Male Dragonborn Rogue 2
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Large well-done wool tapestry (600 gp). 3 Thunderstones.


Social Check DCs


Nim Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his mace ready. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise violet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Nim Floshem, Male Elf Commoner 6
Medium (5'4") Elf, Lawful Good (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 700 gp. Silver pearl (100 gp). Coral (100 gp).


Social Check DCs


Himo Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His blonde hair is styled in orderly dreadlocks. His hazel eyes lackadaisically let the world flow into them.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was raised in a white middle class family as the only child. He worked as a nervous Performer and found it very stressful. He then took over the family business and is one of the better Performer for hire.

Motivation: He is content; and wants to open a new tavern

Ideals: Artistic. Flaws: Racist, Mundane. Bonds: Job. Occupation: Performer

Voice: Sore throat, cough

Attributes [hide]

Himo Iranapha, Male Half-Elf Barbarian 3
Medium (5'10") Half-Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)7 (-2) 12 (+1)9 (-1)
Skills Investigation +0, Nature +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Dagger In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman usually wears her brown robe and has her lance always slung over her shoulder and is in decent physical shape. Her gray fur is long and unkept. She wears an eyepatch.

Personality: While she acts the brute, she is far gentler than she would appear. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the north to a Stylist, Dagger learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Stylist. She became a Stylist soon after.

Motivation: A deep hatred of illithids; and many illithids want her driven away

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Job, Enemies. Occupation: Stylist

Voice: Speaks through clenched teeth

Attributes [hide]

Dagger In the Wind, Female Tabaxi Commoner 7
Medium (5'6") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 10 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 500 gp.


Social Check DCs


Dabbledob Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear blue tank tops with brown pants. He keeps his red hair in a flapper bob. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a minor phobia of water and hates getting wet.

History: He was born in the west. When Dabbledob reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Philantrophist. Flaws: Fearful. Bonds: Immigrant, Military. Occupation: Bather

Voice: Scratchy, weak

Attributes [hide]

Dabbledob Sympony, Male Gnome Monk 13
Small (3'8") Gnome, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 54 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills History +4, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 4d4-2, Ranged +5 / 4d4+1, Grapple +1

Possessions: 4000 gp. Chrysoberyl (130 gp). Golden pearl (130 gp). Black pearl (1000 gp). Aquamarine (1000 gp). Onyx (40 gp). Rock crystal (40 gp). Golden yellow topaz (1000 gp). Tourmaline (130 gp). Azurite (13 gp). Aquamarine (1000 gp). Freshwater pearl (13 gp). Jasper (40 gp). 1 Medium magic item.


Social Check DCs

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