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NPC Generator

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Advanced [show]


Bucklal Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a nunchaku. He keeps his brown hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Bucklal grew up listening to his father's many stories. He found a children's book about a Halfling Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Shepherd

Voice: American accent

Attributes [hide]

Bucklal Hogcollar, Male Halfling Barbarian 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)5 (-3) 13 (+1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Margery Huxley, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. Her golden hair, when down, is lengthy. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has all her life been fascinated with poetry.

History: She was born in the south, but her parents moved at a very young age to the east. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Margery took refuge in the old dungeon and found the beat up scimitar and armor she uses now. She has been saving her money to try and buy her sister's freedom.

Motivation: Wants to raise her children well.

Ideals: Fighting, Artistic. Flaws: Addict. Bonds: Family, Immigrant, Nature. Occupation: Fisher

Voice: Russian accent

Attributes [hide]

Margery Huxley, Female Human Ranger 2
Medium (5'3") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)8 (-1) 13 (+1)14 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 340 gp. 1 Half-Plate.


Social Check DCs


Eran Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: She typically wears red cloth garments or leather armor. She has a moderate pudge and is not very fit. She has styled her black hair well, parting it to the left. Her eyes are blue and catlike.

Personality: She can speak with the recently deceased. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born to loving parents in a slum to the west. Brilliant and gifted she never wanted to apply herself. Being a Stylist kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To share knowledge with the world; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Gifted, Philantrophist, Logical. Bonds: Poor, Criminal record. Occupation: Stylist

Voice: Australian accent

Attributes [hide]

Eran Tallfellow, Female Halfling Barbarian 6
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 37 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)16 (+3) 9 (-1)15 (+2)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Gnome, Goblin
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 5000 sp.


Social Check DCs


Jelenneth Firahel, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright black hair. Her blue eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Jelenneth was born with her father's beautiful face. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Jelenneth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jelenneth. Being a Baker kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has comitted a past crime that haunts her to this day; and she would like to get married and retire

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Criminal record, Has a crush. Occupation: Baker

Voice: Soft and melodious

Attributes [hide]

Jelenneth Firahel, Female Half-Elf Rogue 8
Medium (4'9") Half-Elf, Neutral Evil (CR 8)
Armor Class 14
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 17 (+3)12 (+1) 8 (-1)10 (+0)
Skills Animal Handling +2, History +4
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4

Possessions: 40 pp. Violet garnet (500 gp). Tiger eye turquoise (16 gp). Iolite (30 gp). Hematite (16 gp). Alexandrite (500 gp). 1 Minor magic item.


Social Check DCs


Arara Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She has moderate length brown hair. Her ears are large.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Arara lived on a farm with her father, near the main road leading to a nearby town. Arara was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She doesn't get along with people that don't share her tastes; and to unite with her sister

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Family, Religious. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Arara Iranapha, Female Elf Aristocrat 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 5 (-3)12 (+1) 11 (+0)11 (+0)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 pp.


Social Check DCs


Hobart Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a red armored body suit, with a simple black line shooting up and back down. His blonde hair is cut short. He is baby faced.

Personality: He never swears and excessively uses polite adverbs when speaking. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a criminal king-pin and mafia family He struck it rich when he found rare goods in large quantities. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He loathes his own lifestyle; and seeks redemption

Ideals: Optimist. Flaws: Depressed. Bonds: Criminal record, Rich. Occupation: Ruler

Voice: Boston accent

Attributes [hide]

Hobart Tealeaf, Male Halfling Paladin 4
Small (3'4") Halfling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 11 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 8 (-1)13 (+1) 8 (-1)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Jasper (20 gp). Deep blue spinel (500 gp). Freshwater pearl (10 gp). 1 Minor magic item.


Social Check DCs


Rael Raethran, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear blue tank tops with white pants. He has a white handlebar mustache and slicked back white hair. He has several tiny jet earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was always a brilliant, if unscrupulous mind. His first spouse was a Miller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Fearful, Insane. Bonds: Rich, Family. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

Rael Raethran, Male Elf Sorcerer 4
Medium (5'3") Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)11 (+0) 9 (-1)4 (-3)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 300 gp. Sard (60 gp). Tiger eye turquoise (13 gp). Zircon (60 gp).


Social Check DCs


Mantus Joy, Male Tiefling [Permalink]

Personal [hide]

Description: 6'9" and muscular, this northern man is dressed in earthy colors with a green and pastel handkerchief worn on his left side. He keeps his blue hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Ideals: Athletic, Fighting. Flaws: Mundane. Bonds: Attractive, Family, Immigrant. Occupation: Seamstress

Voice: Hollow voice

Attributes [hide]

Mantus Joy, Male Tiefling Warlock 17
Medium (6'9") Tiefling, Lawful Good (CR 17)
Armor Class 12
Hit Points 96 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills History +7, Investigation +7
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 5d4-1, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444

Possessions: 5000 gp. Star rose quartz (70 gp). Chrysoprase (70 gp). Rich purple corundum (1500 gp). Zircon (70 gp). Blue quartz (8 gp). Aquamarine (200 gp). Violet garnet (200 gp). White pearl (40 gp). Violet garnet (200 gp). Jade (40 gp). Lapis lazuli (8 gp). Zircon (70 gp). Azurite (8 gp). Violet garnet (200 gp). Rhodochrosite (8 gp). Lapis lazuli (8 gp). Brown-green garnet (40 gp). Fire opal (1500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Anne High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She has a moderate pudge and is not very fit. She has wavy white hair. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: Confrontational and typically high on some drug or another. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: A powerful brothel owner made her what she is. She was an apprentice working in her mother's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Mentor, Job. Occupation: Miller

Voice: Speaks with squeezed throat

Attributes [hide]

Anne High-hill, Female Halfling Bard 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Deception +5, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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