Tree In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She usually wears her brown robe and has her club always slung over her shoulder. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red fur is kept up in a ponytail inside a small hat. Her otherwise smooth face is marked with small tiny scars.
Personality: She is calm most of the time but flees social interaction. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: A powerful slaver made her what she is. She was taken as a slave by a traveling circus and forced to perform She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is currently in port desperately looking for someone to get her out.
Flaws: Shy. Bonds: Attractive, Slave, Mentor. Occupation: Sellsword
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 20 gp.
Koeth Ryoma, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His gray unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.
History: He is the product a well kept family trust fund and as such has never really known need. Koeth was born on a far eastern island where he grew up under the tutelage of his father, an expert Layabout. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He is greedy; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Immigrant, Rich, Enemies. Occupation: Layabout
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Althaea Hill, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is wearing a long, yellow, dusty cloak. She has a penchant for wearing a ring with an oversized opal on her left hand. She keeps her golden hair in a flapper bob. Her green eyes peer out from beneath her wide-brimmed yellow hat.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She is the product a well kept family trust fund and as such has never really known need. She was an athlete and attended two major summer competitions. She never won. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Wants a kiss; and she has money and likes to spend it
Ideals: Joker, Athletic. Flaws: Depressed. Bonds: Rich, Adventurer, Has a crush. Occupation: Layabout
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Beast In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. She has wavy beige fur. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Beast hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Sold as a small child to a wizard, Beast was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She moved from fad to fad and when she turned 15 she discovered music. She now mingles about in high society.
Motivation: She has money and likes to spend it; and a strong sense of loyalty to dwarven people
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Rich, Mentor. Occupation: Fisher
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 330 gp.
Naivara Galanodel, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. Her hair is greying and her face has many wrinkles. She is very pretty but has cold, dead eyes.
Personality: She dislikes all the random violence that takes place in the west. Animals are drawn to her, and she is able to talk to them.
History: She is a Metallic Dragon in disguise. After coming to the age of reason, Naivara took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend.
Ideals: Pacifist, Gifted. Bonds: Poor, Attractive, Adventurer. Occupation: Bellfounder
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 pp.
Margery Blythe, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a brown coat over a black low-cut shirt, and a broad hat upon her head. She is bald on top and has large brown tufts of hair around her ears. Her eyes are gray and catlike.
Personality: She is witty, but her monotone delivery comes off as unnerving Animals are drawn to her, and she is able to talk to them.
History: Born to a Ploughman, her mother struggled to pay the bills. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Doctor.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Doctor
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 10)
Armor Class 11
Hit Points 49 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 110 pp.
Gruk Tindall, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. He wears a wide-brimmed hat to hide his balding. He has gleaming, smiling hazel eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Wants to have a good time and be beloved; and he wants revenge against orcs
Ideals: Optimist. Bonds: Attractive, Immigrant, Rich, Enemies. Occupation: Mayor
Voice: Scottish accent
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Evil (CR 12)
Armor Class 13
Hit Points 81 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3000 gp. A necklace of small pink pearls (5000 gp). Jeweled electrum ring (4000 gp). Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp).
Trail On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she is wearing a long, brown, dusty cloak, and is pretty ugly. Her yellow fur is lengthy. Her blue eyes are slightly larger than normal.
Personality: She is happy with her job as a Healer. She turns her eye from what people do, preferring to live and let live. She has all her life been fascinated with poetry.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She moved from fad to fad and when she turned 15 she discovered poetry. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Nothing but the best is good enough for her; and she has passion for adventuring and risk
Ideals: Artistic, Gifted, Impeccable. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Healer
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 22 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1200 gp. Embroidered silk and velvet mantle with numerous moonstones (1900 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). An abacus with copper, silver and gold markers (100 gp).
Valanthe Fasharash, Female Elf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a tan and grey handkerchief worn on her left side. She has a slight overbite and is overall scrawny. She has styled her chestnut hair well, parting it to the left. Her blue eyes are slightly larger than normal.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She can't help but pocket interesting objects she comes across
History: Valanthe hails from a village terrorized by illithids. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Valanthe took refuge in the large cave and found the beat up club and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by illithids. Valanthe was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Many illithids want her driven away.
Ideals: Disciplined. Bonds: Criminal record, Enemies, Nature. Occupation: Stylist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 5 (-3) | 11 (+0) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp.
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