Kilvar Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His brown hair is slicked back into a classic pompadour. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Kilvar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Kilvar's mother didn't care for him much, and the feeling was mutual. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To be a Carpenter again; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic. Bonds: Job, Criminal record, Rich. Occupation: Herbalist
Voice: Loud with bravado
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Hupe Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy white beard and wild white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born several months after his mother was called into army service. He has had some formal dancing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Crown-heir
Voice: Soft and mumbly
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 11)
Armor Class 14
Hit Points 76 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Orc
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: Golden pearl (90 gp). Onyx (40 gp). Jet (90 gp). Lapis lazuli (16 gp). Coral (90 gp). Red garnet (90 gp). Deep green spinel (90 gp). White opal (1400 gp). Red-brown spinel (90 gp). 1 Minor magic item. 1 Minor magic item.
Prosperine Rapture, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman dresses in collared shirts and wears a proper scarf over her head. Her purple hair is knotted and matted. She has a dull look in her red eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her family was turned out during the war. She and her family wandered north to less war torn lands. She used her abilities to travel the world and help people.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it.
Ideals: Philantrophist. Flaws: Antagonistic, Disease, PTSD. Bonds: Poor. Occupation: Courier
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 70 gp.
Gaaki Clinton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a faded coat and loose pants complete with deerstalker hat. Her chestnut hair is drawn into a tight pony tail with a dagger scrunchie. Her eyes, though not visible through her cowl, are violet.
Personality: Gaaki speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She uses divination through singing.
History: Gaaki was born in the south. At a young age she loved to build and create. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She was granted psionic powers by her dying sister.
Motivation: She doesn't get along with people that don't share her tastes; and wants to work out more often
Ideals: Athletic, Impeccable, Gifted, Persistence. Bonds: Debt. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 190 gp.
Gilthur Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. His long black hair reaches down to his waist. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He works hard and plays hard.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Addict, Hedonist. Bonds: Rich, Job, Immigrant, Attractive. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Ignan, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Varis Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tan shirt with thin blue vertical stripes and tan pants. His hair is long and white with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. His eyes are a pleasant amber.
Personality: He dislikes all the random violence that takes place in the south. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a pair of adventurers, Varis grew up listening to his mother's many stories. In his 17th year, his parents were killed by a orcs raid, leaving Varis alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better kind of golem.
Motivation: To reunite with his absent mother; and a need for knowledge about a nearby landmark
Ideals: Pacifist, Opinionated. Bonds: Adventurer, Enemies, Family. Occupation: Mayor
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1 Silk rope. 1 Good lock. 1 Simple lock.
Roland Branson, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a robe, a symbol of the four houses of cards around his neck, and a hand crossbow on his belt. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is slicked back into a classic pompadour. His blue eyes are passionate and lively.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in a small plains village. Roland liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Bonds: Slave, Military, Nature. Occupation: Mason
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30 gp. Amethyst (90 gp).
Shivering Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a tight fitting brown shirt and pants. Her attire stands in sharp contrast to her quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. Her fur is greying and her face has many wrinkles. She wears a mask on her face.
Personality: Her tongue was cut out and she uses sign language. She plays an instrument quite well.
History: When she was but 3 years old her parents immigrated from the west. She has had some formal singing training, and achieved minor success. She has set out to sabotage the competition.
Motivation: She feels the way she acts is they only way to get by in the world; and to be a carter again
Ideals: Artistic, Impeccable. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Miller
Voice: French accent
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 57 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +5
Possessions: 1600 gp.
Curran Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear red clothing when he does not wear armor. His hair, while still mostly blonde, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and wants to work out more often
Ideals: Joker, Gifted, Athletic. Bonds: Rich, Guardian. Occupation: Marshal
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 41 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 12 (+1) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!