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NPC Generator

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Advanced [show]


Amnon Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is typically in his Apothecary uniform. He keeps his dark red hair in a pixie cut. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in a small plains village. He moved from fad to fad and when he turned 15 he discovered music. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: Expand his business; and further expansion of business

Ideals: Joker, Artistic. Bonds: Job, In love, Nature. Occupation: Apothecary

Voice: Prounounces S like Z

Attributes [hide]

Amnon Conviction, Male Tiefling Wizard 11
Medium (5'2") Tiefling, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 54 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)13 (+1) 16 (+3)9 (-1)
Skills Deception +3, Perception +7
Senses Passive Perception 17
Languages Common, Druidic
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 2100 gp. Azurite (10 gp). Malachite (10 gp). Blue star sapphire (1300 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Karash Haley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears many layers of old clothing at all times. His long brown hair reaches down to his waist. His fierce blue eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also hits on women, regardless of circumstances.

History: The child of a Doctor, who enjoyed hunting, Karash was taken on many hunting expeditions. A freak accident while working with his Doctor father left him crippled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Doctor. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love.

Flaws: Ugly, Shy, Disease. Bonds: Poor, Has a crush, Nature. Occupation: Barber

Voice: Cold and demanding tone

Attributes [hide]

Karash Haley, Male Half-Orc Bard 11
Medium (5'2") Half-Orc, Chaotic Good (CR 11)
Armor Class 9
Hit Points 87 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)11 (+0) 17 (+3)10 (+0)
Skills Persuasion +4, Survival +7
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 2900 gp. Malachite (7 gp). Star ruby (500 gp). Carnelian (30 gp). Deep blue spinel (1600 gp). Rich purple corundum (500 gp). Rose (30 gp). Black pearl (1600 gp). Moss agate (7 gp). Chrysoprase (30 gp). Sardonyx (30 gp).


Social Check DCs


River Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown collared shirt and tan skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her cinnamon fur is kept up in a ponytail inside a deerstalker hat. Her face is scarred and worn.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Slave Trader mother left her crippled. She has built up a small fortune and can afford her own way.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

River Running, Female Tabaxi Barbarian 8
Medium (6'2") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 51 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 10 (+0)16 (+3)
Skills Athletics +3, Insight +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Hethress Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears dark leathers with embroidery. Her rusty crest is greasy and uncared for. Her eyes are gold and beady.

Personality: She is happy with her job as a Healer. She turns her eye from what people do, preferring to live and let live. When she's not drinking or sleeping the drinks off, she's doing painting.

History: She comes from a rich western family. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She's looking for her big break; and she wants to meet her childhood hero

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Hethress Grrrmmballhyst, Female Dragonborn Monk 9
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)7 (-2) 15 (+2)13 (+1)
Skills Insight +5, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Adrik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Architect business at a young age. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Nature, Job, Family. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Adrik Goblinbane, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)13 (+1) 9 (-1)13 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Burgell Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His hair is cut close to his head. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: This man loves music and to teach people music more than just about anything. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.

Motivation: An old rival family wants him found.

Ideals: Artistic. Flaws: Addict, Mundane. Bonds: Rich, Family. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Burgell Nackle, Male Gnome Aristocrat 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Bernard Wordsworth, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his blonde hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a small toy that he constantly fidgets with.

History: Born in the east to a Barrister, Bernard learned a great deal about his father's area of expertise. After coming to the age of reason, Bernard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Gifted. Flaws: Shy, Addict. Bonds: Attractive, Job. Occupation: Barrister

Voice: Gruff and masculine

Attributes [hide]

Bernard Wordsworth, Male Human Fighter 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)9 (-1) 16 (+3)15 (+2)
Skills Animal Handling +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 30 pp.


Social Check DCs


Shautha Brady, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a weathered and beat up set of banded mail beneath an oversized white coat. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. She wears a colorful flower in her auburn hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Around other people she will do her best to conceal her emotions and appear jolly.

History: Shautha was born with her father's beautiful face. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.

Motivation: To get a good night's sleep; and she is greedy

Flaws: Insomniac, Shy. Bonds: Rich, Attractive. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Shautha Brady, Female Half-Orc Adept 3
Medium (6'1") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 10 (+0)8 (-1)
Skills Performance +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 pp. 1 Darkwood Shield. 1 Breastplate.


Social Check DCs


Alice Langston, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'5". She is dressed in earthy colors with a grey and red handkerchief worn on her left side, and her gloved hand is found clutching a crossbow. Her black hair is smooth and relatively long. Her amber eyes lackadaisically let the world flow into them.

Personality: Alice wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. Being a Server kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels the way she acts is they only way to get by in the world

Ideals: Disciplined, Impeccable. Flaws: Racist. Bonds: Religious, Criminal record. Occupation: Server

Voice: Middle-eastern accent

Attributes [hide]

Alice Langston, Female Human Rogue 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Athletics +5, Nature +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: 100 sp.


Social Check DCs

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