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NPC Generator

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Advanced [show]


Cora Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'0" and is well dressed, constantly wearing a red suit, blue shirt, and tan tie. Her blonde hair is singed and shortened. Her green eyes dart from person to person.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Energy wise she seems alert and responsive.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Jeweler work with an outfit from a few towns over. Jeweler work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Jeweler soon after.

Motivation: She is greedy; and she is unsatisfied with her job

Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Job, Rich. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Cora Glenfellow, Female Halfling Warrior 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 52 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 14 (+2)8 (-1)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. Brass mug with jade inlays (300 gp). Solid gold idol (1200 gp). Cloth of gold vestments (30 gp). A delicate silver chain set with a tourmaline (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Werydd Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in a clean grey cloak covering her clean studded leather. She wears a deerstalker hat to cover her moderate length white hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She will rave to anyone who will listen. She uses divination through singing.

History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She's also a talented Mortician, but doesn't like to broadcast it.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Job, Enemies. Occupation: Scribe

Voice: Scandinavian accent

Attributes [hide]

Werydd Fallack, Female Dwarf Wizard 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)17 (+3) 12 (+1)14 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Ignan, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 3000 cp. 1 Masterwork manacles.


Social Check DCs


Ralf Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tight fitting grey shirt and pants. His hair is black, silky, and of moderate length. He has several tiny amber earrings on each ear.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He also hits on women, regardless of circumstances.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He then took over the family business and is one of the better Dyer for hire.

Motivation: He wants nothing more than to rejoin the army.

Bonds: Attractive, Rich, Job, Has a crush, Military. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Ralf Hallewell, Male Human Paladin 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)13 (+1) 7 (-2)8 (-1)
Skills Animal Handling +0, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp.


Social Check DCs


Abad Dread, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear green clothing when he does not wear armor. He wears his blue hair down. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now travels the world, in search of power and loot.

Motivation: To reunite with his absent father; and he has money and likes to spend it

Flaws: Greedy. Bonds: Family, Religious, Adventurer, Rich. Occupation: Bellfounder

Voice: Sounds elderly

Attributes [hide]

Abad Dread, Male Tiefling Barbarian 18
Medium (5'9") Tiefling, Lawful Neutral (CR 18)
Armor Class 12
Hit Points 148 (18d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 11 (+0)19 (+4)
Skills Sleight of Hand +8, Survival +6
Senses Passive Perception 10
Languages Common, Giant, Aquan
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2

Possessions: 11000 gp. Star ruby (800 gp). Black pearl (400 gp). Brown-green garnet (40 gp). Moss agate (7 gp). Golden pearl (40 gp). White opal (800 gp). Rhodochrosite (7 gp). Black star sapphire (800 gp). Black star sapphire (800 gp). Moonstone (60 gp). Freshwater pearl (7 gp). Brown-green garnet (40 gp). Sardonyx (60 gp). Aquamarine (400 gp). Star rose quartz (60 gp). Violet garnet (400 gp). Onyx (60 gp). Fiery yellow corundum (800 gp). Sard (60 gp). Red-brown spinel (40 gp). Obsidian (7 gp). Citrine (60 gp). Red-brown spinel (40 gp). Jet (40 gp). Star rose quartz (60 gp). Azurite (7 gp). Carnelian (60 gp). Citrine (60 gp). Jasper (60 gp). Azurite (7 gp). Rock crystal (60 gp). Malachite (7 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Anne Dayton, Female Human [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and has a large brown mantle and cape that has been intricately interwoven into her blue robe. Her skin is also unnaturally pale. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: While she acts the brute, she is far gentler than she would appear. She misses her home and complains about the freezing weather, even in summer.

History: The child of a Detective, who enjoyed hunting, Anne was taken on many hunting expeditions. Anne was born on a far western island where she grew up under the tutelage of her mother, an expert Butcher. She was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants her found.

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Immigrant, Nature. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

Anne Dayton, Female Human Warrior 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)13 (+1) 14 (+2)16 (+3)
Skills Performance +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Tourmaline (130 gp).


Social Check DCs


Marastyr Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is portly but not overly obese. She has dyed her greying white hair a little too much giving a sharp white color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born a particularly ugly child, much to the horror of her parents. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She now spends her time doing works of charity.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Antagonistic, Ugly, Racist. Bonds: Rich. Occupation: Guard

Voice: Raspy

Attributes [hide]

Marastyr Holderhek, Female Dwarf Cleric 9
Medium (4'2") Dwarf, Chaotic Good (CR 9)
Armor Class 9
Hit Points 25 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)15 (+2) 14 (+2)12 (+1)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 600 gp. Blue quartz (12 gp). Jet (120 gp). Tourmaline (120 gp). Violet garnet (1500 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Dimble Gummen, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tan shirt with thin green vertical stripes and tan pants. His white hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered music. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Persistence, Artistic. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Cartwright

Voice: Breathy voice

Attributes [hide]

Dimble Gummen, Male Gnome Monk 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)13 (+1) 14 (+2)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. White pearl (140 gp). Citrine (60 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Banded mail. 1 Darkwood Shield.


Social Check DCs


Nissa Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She carries a battered longsword and tarnished lance as well. Her feathered hat is riddled with cuts and holes. Her blue unseeing eyes seem to look past you.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She enjoys reading and quiet.

History: Born in the west to a Barkeep, Nissa learned a great deal about her mother's area of expertise. Her childhood dream was to be a Herbalist, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to open a new tavern; and she loathes her own lifestyle

Ideals: Fighting, Logical. Flaws: Ugly, Disease, Depressed. Bonds: Job. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Nissa Horcusporcus, Female Gnome Paladin 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 8 (-1)10 (+0) 10 (+0)8 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 8000 sp. Silver pearl (90 gp). Golden pearl (90 gp). Peridot (20 gp).


Social Check DCs


Ulfgar Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his monstrous two handed axe always slung over his shoulder. He carries with him a set of monstrous two handed axes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has styled his brown hair well, parting it to the left. He has a dull look in his green eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is harsh and unforgiving.

History: He was raised in a forest tribe. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, In love, Slave. Occupation: Bricklayer

Voice: Soft and mumbly

Attributes [hide]

Ulfgar Bigtoe, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Athletics +4, Stealth +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 290 gp. Rhodochrosite (15 gp). Lapis lazuli (15 gp). Golden yellow topaz (600 gp).


Social Check DCs

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