Elegant Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears brown trousers with grey and blue striped suspenders. He wears various colorful collared shirts and is in decent physical shape. His cinnamon fur is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.
Personality: He can speak with the recently deceased. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Elegant has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs; and he is greedy
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Religious, Rich. Occupation: Sailor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 7)
Armor Class 10
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3
Possessions: 1000 sp. White opal (1200 gp). Smoky quartz (30 gp). Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Therlin Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a brown vest and prefers white and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair, while still mostly auburn, has prominent grey streaks. She has a dull look in her blue eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She also is a firm believer in the womanly ideal.
History: She was born on a small isolated farm. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Engraver. She became a Engraver soon after.
Motivation: To be a Assassin again; and further expansion of business
Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Nature, Job. Occupation: Engraver
Voice: Voice breaks
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 42 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1200 gp. Alexandrite (800 gp). Chalcedony (60 gp). Sardonyx (60 gp).
Kilia Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a brown vest and prefers black and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a long brown ponytail with little hanging trinkets. Her hazel eyes dart from person to person.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. The war was a terrible time for her, and Kilia does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Kilia was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Kilia's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Kilia and her spouse have recently divorced.
Motivation: To get a good night's sleep; and she wants nothing more than to rejoin the army
Flaws: Ugly, Insomniac, Depressed, Antagonistic. Bonds: Military. Occupation: Server
Voice: Breathy voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 230 gp. White pearl (40 gp). Amber (40 gp). Rich purple corundum (400 gp).
Orryn Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft pastel waves gently in the breeze. He has a white handlebar mustache and slicked back white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Someone believes him a fraud; and a deep hatred of goblins
Ideals: Joker. Flaws: Insane. Bonds: Rich, Enemies, Mentor. Occupation: Farmer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 38 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Auran, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 80 pp.
Thorin Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. His white hair is lengthy and is close to two feet long. His eyes are amber.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He now owns his own business.
Motivation: He feels that his past leaves him morally obligated to help; and balancing his hectic life and new weaver responsibilities is difficult
Ideals: Joker, Gifted. Flaws: Insane. Bonds: Poor, Criminal record, Job. Occupation: Weaver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 47 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
Possessions: 170 pp. Star rose quartz (40 gp). Fiery yellow corundum (400 gp).
Sybil Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents, and carries warhammers. Her black hair is slicked back into a classic pompadour. Her amber unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Sybil isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born blind and as such lacked many opportunities for work. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sybil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for her; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Navigator
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 400 gp.
Hrathy Leighton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a black top hat and black clothes. Her brown hair is drawn into a tight pony tail with a skull scrunchie. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Hrathy is combative with any and all who dare try her patience in the slightest.
History: Hrathy was born with her mother's beautiful face. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. By chance she met her sister recently and the two have been together since.
Motivation: Further expansion of business; and an old rival family wants her found
Ideals: Artistic, Justice. Bonds: Attractive, Adventurer, Family, Job. Occupation: Stableman
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
Possessions: 500 gp.
Kilvar Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. He wears his red hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is harsh and unforgiving.
History: The child of a Priest, who enjoyed hunting, Kilvar was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kilvar took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Flaws: Cynical, Antagonistic. Bonds: Immigrant, Nature. Occupation: Gardener
Voice: Eastern European accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 7)
Armor Class 12
Hit Points 63 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Solid gold idol (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp).
Marigold Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears red trousers with yellow and tan striped suspenders. She wears various colorful collared shirts. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Prone to second guessing herself, she comes off as nervous. She is skeptical of what others tell her and is slow to trust.
History: She got into the Tanner business at a young age. Marigold was born on a far western plains where she grew up under the tutelage of her mother, an expert Tanner. She has drifted from career to career and currently works as a Tanner.
Motivation: To be a Barkeep again; and marry her brother to traveling adventurers
Flaws: Shy. Bonds: Job, Immigrant, Family. Occupation: Tanner
Voice: Dutch accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 48 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: Violet garnet (1000 gp). Obsidian (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!
