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NPC Generator

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Advanced [show]


Flask Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears brown cloth garments or leather armor. He has done his best to style his brown fur to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, he has a hard time making friends. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the south his family was never financially stable. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. After a long history of fighting, Flask and his spouse have recently divorced.

Motivation: His relatives are trying to arrange a marriage; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic, Racist. Bonds: Religious, Poor, Family. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Flask Of Wine, Male Tabaxi Paladin 10
Medium (5'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 67 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)14 (+2) 16 (+3)14 (+2)
Skills Arcana +6, History +6
Senses Passive Perception 13
Languages Common, Aquan, Goblin
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1400 gp. Carnelian (20 gp). Carnelian (20 gp). Malachite (6 gp). Zircon (20 gp). Obsidian (6 gp). Smoky quartz (20 gp). Black star sapphire (500 gp). Amber (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nimble Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She keeps her gray fur in a flapper bob. She has a tattooed face.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a minor phobia of water and hates getting wet.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Days after completing her studies, news broke out that her hometown was attacked by goblins. Nimble was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Someone believes her a fraud; and many goblins want her driven away

Flaws: Mundane, Fearful. Bonds: Religious, Enemies. Occupation: Healer

Voice: Stutters

Attributes [hide]

Nimble Of Shadows, Female Tabaxi Monk 1
Medium (6'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)15 (+2) 9 (-1)5 (-3)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 9
Languages Common, Ignan, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4

Possessions: Azurite (6 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dondon Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His silver hair is greying along the sides and has receded to reveal a widow's peak. This violet eyed easterner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and to find somewhere to settle down

Ideals: Optimist. Flaws: Mundane, Disease. Bonds: Attractive, Immigrant. Occupation: Servant

Voice: Sensual and smooth

Attributes [hide]

Dondon Copperkettle, Male Halfling Paladin 7
Small (3'3") Halfling, Lawful Evil (CR 7)
Armor Class 10
Hit Points 47 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)11 (+0) 9 (-1)11 (+0)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. Rhodochrosite (11 gp). Golden yellow topaz (700 gp). Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Burana Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a worn and beaten armor. She has no crest. Her gold unseeing eyes seem to look past you.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She misses her home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city she treasured whatever gifts she got. A gypsy cursed her at a young age, leading to her ugly appearance. She ran away from her former home and has been making her living as a Performer for the past few years.

Motivation: She is unsatisfied with her job; and to be a fletcher again

Flaws: Ugly, Disease. Bonds: Job, Immigrant, Poor. Occupation: Performer

Voice: pre-pubescent

Attributes [hide]

Burana Orexijandilin, Female Dragonborn Warrior 3
Medium (6'5") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 11 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Amber (110 gp). White pearl (110 gp). Golden pearl (110 gp).


Social Check DCs


Pelt In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: 4'9" and muscular, this eastern woman wears a well pressed and immaculate suit (or dress). Her fur is short and white. She is very pretty but has cold, dead eyes.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: The child of a Carpenter, who enjoyed hunting, Pelt was taken on many hunting expeditions. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Mercenary for hire.

Motivation: Further expansion of business.

Ideals: Athletic. Bonds: Attractive, Job, Religious, Nature. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Pelt In Woods, Female Tabaxi Monk 16
Medium (4'9") Tabaxi, Chaotic Good (CR 16)
Armor Class 10
Hit Points 37 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 7 (-2)12 (+1) 14 (+2)17 (+3)
Skills Athletics +8, Nature +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +6

Possessions: 7000 gp. Alexandrite (1400 gp). Eye agate (4 gp). Star ruby (600 gp). Deep green spinel (130 gp). Black opal (600 gp). Deep blue spinel (1400 gp). Deep blue spinel (1400 gp). Obsidian (4 gp). Malachite (4 gp). Fire opal (600 gp). Iolite (20 gp). Jasper (20 gp). Fiery yellow corundum (600 gp). Freshwater pearl (4 gp). Hematite (4 gp). Amber (130 gp). Deep blue spinel (1400 gp). Blue quartz (4 gp). Bloodstone (20 gp). Rock crystal (20 gp).


Social Check DCs


Mreksh Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his black boots flare out at the collars. His blue crest is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to fit into much smaller and tighter spaces than normal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Adept school at a young age so that he could practice his divine talents. He hasn't been sleeping well lately.

Motivation: He is a bit of a kleptomaniac; and to get a good night's sleep

Ideals: Professionalism, Gifted. Flaws: Insomniac, Disease. Occupation: Herbalist

Voice: Eastern European accent

Attributes [hide]

Mreksh Daardendrian, Male Dragonborn Adept 3
Medium (6'5") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)12 (+1) 15 (+2)13 (+1)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 10 pp. 1 Masterwork Heavy wooden shield. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Tawna Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a large white jacket. She carries with her a set of greataxes, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her hair is white and curly. Her eyes are amber and catlike.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village she learned the ways of the warrior from her mother. She dropped out of school before completing her studies. She has worked as a Fortune-teller like her mother before her.

Motivation: Further expansion of business.

Ideals: Fighting, Joker, Logical. Flaws: Cynical. Bonds: Job. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Tawna Fastfoot, Female Halfling Ranger 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Athletics +1, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 220 gp.


Social Check DCs


Jezean Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears green trousers with blue and white striped suspenders. She wears various colorful collared shirts. She is physically well-built. Her red crest is knotted and matted. She has several tiny sapphire earrings on each ear.

Personality: She is business-like. She takes instructions and follows them to the letter. She is frequently practicing swordplay.

History: The child of a Bowyer, who enjoyed hunting, Jezean was taken on many hunting expeditions. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Jezean grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jezean. She has recently gotten a pet goose that steals things from people.

Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable

Ideals: Professionalism. Bonds: Rich, Military, Nature, Criminal record. Occupation: Dilettante

Voice: Breathy voice

Attributes [hide]

Jezean Mohradyllion, Female Dragonborn Druid 13
Medium (6'6") Dragonborn, Lawful Evil (CR 13)
Armor Class 10
Hit Points 83 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)11 (+0) 9 (-1)17 (+3)
Skills Medicine +3, Religion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 200 pp. Deep blue spinel (800 gp). Rock crystal (80 gp). Black pearl (800 gp). Moss agate (11 gp). Rhodochrosite (11 gp). Hematite (11 gp). Peridot (80 gp). Carnelian (80 gp). Deep blue spinel (800 gp). Azurite (11 gp). 1 Minor magic item.


Social Check DCs


Euphemia Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'8" when asserting herself. She has slicked back chestnut hair. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She feeds upon the attention of others.

History: The child of western immigrants she idolized her father. Euphemia was born on a far western desert where she grew up under the tutelage of her father, an expert Mortician. She tends to her Mortician job now, and dutifully fulfills any obligations she has.

Motivation: Her spouse's relatives view her with great suspicion; and further expansion of business

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Immigrant, Job, Family. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Euphemia Elderberry, Female Halfling Bard 3
Small (2'8") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 7 (-2)6 (-2) 8 (-1)4 (-3)
Skills Acrobatics +2, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs

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