Five Running, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He typically wears pastel cloth garments or leather armor. He has wavy yellow fur. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Five would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He is the product a well kept family trust fund and as such has never really known need. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.
Motivation: He is wracked by social anxiety; and he's repulsed by the pc
Flaws: Addict, Antagonistic, Fearful. Bonds: Military, Rich. Occupation: Bounty Hunter
Voice: Breathy voice
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Infernal, Halfling, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +6
Possessions: 500 gp. Silver pearl (70 gp).
Gimble Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with yellow socks and a vest with buckled shoes, and carries sais. His deerstalker hat is riddled with cuts and holes. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He believes the world needs to unite to get rid of orcs once and for all.
History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Gimble and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Ugly, Addict, Antagonistic. Bonds: Enemies. Occupation: Courier
Voice: Australian accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Light steel shield.
Tim O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. His hair is blonde and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tim took refuge in the ruined castle and found the beat up bow and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A deep hatred of gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Philantrophist, Logical. Bonds: Nature, Enemies. Occupation: Apothecary
Voice: German accent
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp. 2 Smokesticks.
Cumpen Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: She wears bulky tan painted plate armor. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She wears a broad hat to cover her moderate length black hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an athlete and attended two major summer competitions. She never won. Days after completing her studies, news broke out that her hometown was attacked by goblins. Cumpen was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: To get a good night's sleep; and to find somewhere to settle down
Ideals: Optimist, Athletic. Flaws: Insomniac, Mundane. Bonds: Enemies. Occupation: Seamstress
Voice: Soft and mumbly
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3
Possessions: 40000 sp. Malachite (10 gp). 1 Breastplate.
Joan Enfield, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and very much looks the part of a Adventurer. Her white hair is heavily combed to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She takes great joy in being the best Adventurer in town.
History: Joan was raised in a hard working conservative environment. In her youth she was a Bellfounder, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She then took over the family business and is one of the better Adventurer for hire.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new adventurer responsibilities is difficult
Ideals: Disciplined, Fighting. Flaws: Insane, PTSD. Bonds: Job. Occupation: Adventurer
Voice: Spits and sputters
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 5 (-3) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp. Golden pearl (90 gp).
Gurdis Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear grey tank tops with blue skirt. She carries with her a set of monstrous two handed axes, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her head has been shaved. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is harsh and unforgiving.
History: She comes from a rich northern family. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many goblins want her driven away
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 9000 cp.
Zook Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears bulky tan painted plate armor. He is an epitome of beauty. He has a very tight haircut. His amber unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.
History: Zook was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Gnome Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural elven artifacts is his passion
Flaws: Disease, Addict. Bonds: Attractive, Adventurer, Poor. Occupation: Mayor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Chay Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of the sun god around his neck, and a bastard sword on his belt. His tied-back hair is blonde. His fierce hazel eyes like to dwell on things.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born at the edge of vast island. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Courier responsibilities is difficult; and to be a armorer again
Ideals: Fighting, Athletic. Bonds: Job, Religious, Nature. Occupation: Courier
Voice: High pitched and raspy
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 14 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: Just what you see.
Veit Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'4" and has a large brown mantle and cape that has been intricately interwoven into his black robe. His left hand appears badly burned and disfigured. He has a small bristly mustache and wavy white hair. His skin is flawless and his violet eyes scan people very quickly.
Personality: Calm and collected, he is a well trained Bounty Hunter. He uses divination through singing.
History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Bounty Hunter for hire.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Bounty Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 58 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: Black pearl (1600 gp). Malachite (14 gp). Sard (30 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
