Gynk Brandon, Female Half-Orc [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She carries with her a set of maces on her belt, each one with a amber on the hilt. Her top hat is riddled with cuts and holes. She wears an eyepatch.
Personality: She is fixated on the number 21. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She also has developed a complete distrust of the Server profession.
History: She was born the only child of a wealthy merchant. Like her father and her sister before her, after school she went straight into learning to become a Tailor. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Insane. Bonds: Job. Occupation: Tailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 4 (-3) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 3000 cp. Obsidian (4 gp). 1 Alchemist’s fire.
Left-Handed In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she has a large pastel mantle and cape that has been intricately interwoven into her grey robe. Her lavender fur is smooth and relatively long. She is very pretty but has cold, dead eyes.
Personality: Her tongue was cut out and she uses sign language. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she doesn't get along with people that don't share her tastes
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Immigrant, Mentor. Occupation: Mason
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 900 gp. 1 Minor magic item.
Ielenia Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears light armors faded through time and improper care. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are brown.
Personality: She loves telling others what to do and how they should feel about things. She is lazy and tries to find solutions quickly.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Armorer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has decided she is irredeemable; and she wants nothing more than to rejoin the army
Ideals: Opinionated. Flaws: Lazy. Bonds: Military, Criminal record. Occupation: Armorer
Voice: Slurs words
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 800 sp. Golden yellow topaz (600 gp). Banded agate (10 gp).
Peter Tattersall, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He is muscular with a powerful set of arms. He keeps his silver hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A powerful slaver made him what he is. After coming to the age of reason, Peter took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He loathes his own lifestyle; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted, Entrepeneur. Flaws: Cynical, Depressed. Bonds: Mentor. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 7)
Armor Class 12
Hit Points 67 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Názkûga Blyth, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Názkûga hails from a village terrorized by brigands. Cursed with lycanthropy at a very young age, Názkûga has worked very hard to control his curse. He was granted druidic powers by his dying brother.
Motivation: He wants revenge against brigands.
Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Enemies. Occupation: Dilettante
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 52 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 300 gp. Sapphire pendant on gold chain (2100 gp). Silver comb with moonstones (800 gp).
Tim Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in violet turtlenecks beneath a brown coat with violet slacks. He carries with him a set of warhammers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His Stetson hat is riddled with cuts and holes. His fierce blue eyes like to dwell on things.
Personality: A skeptical and narcissistic man, Tim's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Extrovert. Flaws: Ugly, Disease. Occupation: Dilettante
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 64 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 26000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jacoba Axton, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She typically wears brown cloth garments or leather armor. She is an epitome of beauty. Her black hair, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father was a soldier and died while she was still young. Jacoba was left her father's suit of armor and trained in its use and care. She is untrained/undisciplined, which makes her dangerous.
Motivation: She wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Attractive, Military. Occupation: Brewer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Aquan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Chain shirt.
Hadwisa Runghold, Female Half-Elf [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red hair is smooth and relatively long. She wears an eyepatch.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now mingles about in high society.
Motivation: She'd like to take her coworkers down a peg; and she is greedy
Flaws: Ugly, Cynical, Fearful. Bonds: Rich, Job. Occupation: Glassblower
Voice: Breathy voice
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 6000 sp. White opal (1100 gp). Aquamarine (800 gp). Red spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jacoba Charlton, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'2" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her right leg appears badly burned and disfigured. Her white hair is styled in orderly dreadlocks. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jacoba took refuge in the large cave and found the beat up shield and armor she uses now. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud
Ideals: Persistence. Bonds: Attractive, Enemies, Nature. Occupation: Engraver
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 sp. Azurite (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!
