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NPC Generator

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Advanced [show]


Nimble In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. He has moderate length orange fur. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Nimble's homeland. Nimble decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Attractive, Immigrant. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Nimble In the Wind, Male Tabaxi Fighter 1
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 70 gp. Red garnet (100 gp).


Social Check DCs


Justin Tenley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He has silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has all his life been fascinated with music.

History: Born in the south his family was never financially stable. He has had some formal music training, and achieved minor success. He left for the south, certain he would find work there.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Artistic, Logical. Flaws: Insane, Selfish. Bonds: Poor, Immigrant. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Justin Tenley, Male Human Sorcerer 2
Medium (6'1") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 6 (-2)11 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Sard (50 gp).


Social Check DCs


Bertram Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears silk and lounges about seductively. He sports a flattop hair cut. His eyes, though not visible through his cowl, are green.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Bertram was born in the east. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Further expansion of business.

Ideals: Passionate, Gifted, Persistence. Bonds: Attractive. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Elderberry, Male Halfling Bard 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 11 (+0)9 (-1) 12 (+1)11 (+0)
Skills History +2, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Amber (150 gp). Blue sapphire (1500 gp). Iolite (20 gp). Peridot (20 gp). 3 Thunderstones. 3 Thunderstones. 3 Holy water. 2 Smokesticks.


Social Check DCs


Ulblyn Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Carpenter does. His silver hair is knotted and matted. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a Actor, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Opinionated, Fighting. Bonds: Job, Adventurer, Poor. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ulblyn Honeypot, Male Halfling Warrior 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 45 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)6 (-2) 13 (+1)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Odo Clinton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His brown hair is styled in orderly dreadlocks. His blue eyes peer out from beneath his top brown hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Antagonistic, Selfish. Bonds: Slave, Family. Occupation: Farmer

Voice: Mousy voice

Attributes [hide]

Odo Clinton, Male Human Wizard 8
Medium (6'0") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 12 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)13 (+1) 10 (+0)17 (+3)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 80000 cp. Hematite (12 gp). Moss agate (12 gp). Pink pearl (60 gp). Red garnet (60 gp). Bloodstone (80 gp). 1 Minor magic item.


Social Check DCs


Nora Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a simple brown robe with grey stripes complete with hood, and a wedding ring on her left hand. Her tied-back hair is auburn. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She acts crazy and hedonistic. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her divine abilities were realized during a raid on her village. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wishes to resurrect an old love; and her religion dominates her actions

Ideals: Gifted. Flaws: Hedonist, Disease. Bonds: In love, Attractive. Occupation: Tanner

Voice: Ums and uhs a lot

Attributes [hide]

Nora Bigtoe, Female Dwarf Ranger 10
Medium (4'1") Dwarf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 93 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 19 (+4)8 (-1) 15 (+2)9 (-1)
Skills Animal Handling +6, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 240 pp. Pink pearl (140 gp). Star rose quartz (60 gp).


Social Check DCs


Emerald On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy lavender fur. He is dressed in earthy colors with a brown and red handkerchief worn on his right side. He has a hunchback. His lavender fur is knotted and matted. His yellow eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He got into the Unemployed business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Unemployed for the past few years.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Job, Religious. Occupation: Unemployed

Voice: Breathy voice

Attributes [hide]

Emerald On the Water, Male Tabaxi Bard 2
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 15 (+2)13 (+1) 6 (-2)10 (+0)
Skills Investigation +3
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 800 sp.


Social Check DCs


Kipper Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears a simple tan robe with brown stripes complete with hood. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. After coming to the age of reason, Kipper took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Professionalism, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Kipper Folkor, Male Gnome Adept 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)10 (+0) 15 (+2)17 (+3)
Skills History +2, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. Iolite (50 gp). Deep blue spinel (800 gp). Star ruby (1100 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Fonkin Dunben, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses well, typically a more casual-formal manner. He is an epitome of beauty. His silver hair is knotted and matted. His eyes are green.

Personality: Calm and collected, he is a well trained Laborer. His job bores him to no end. He has decided to make it more interesting.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Fonkin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fonkin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He'd like to take his coworkers down a peg; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Laborer

Voice: Strong lisp

Attributes [hide]

Fonkin Dunben, Male Gnome Fighter 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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