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NPC Generator

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Advanced [show]


Nuraval Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. His brown hair is matted, messy, and big. His violet eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the north. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Nuraval was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Athletic, Pacifist. Flaws: Ugly, Impulsive. Bonds: Poor, Family. Occupation: Fletcher

Voice: American accent

Attributes [hide]

Nuraval Goblinbane, Male Dwarf Warrior 12
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 105 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)14 (+2) 12 (+1)6 (-2)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Terran
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3

Possessions: 300 pp. Golden circlet with four aquamarines (6000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Golden circlet with four aquamarines (6000 gp). Brass mug with jade inlays (200 gp). A roughly beaten golden orb (110 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sapply Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He has a very tight haircut. His eyes are violet and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised by priests from a young age. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Ideals: Joker. Bonds: Rich, Religious, Mentor. Occupation: Bowyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Sapply Tarkelby, Male Gnome Bard 10
Small (3'3") Gnome, Chaotic Good (CR 10)
Armor Class 12
Hit Points 55 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 140 pp. Deep blue spinel (300 gp). Chalcedony (40 gp). Blue quartz (13 gp). Obsidian (13 gp). Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His long blonde hair reaches down to his waist. His eyes are green and catlike.

Personality: He has always had a great fascination with Dwarven culture. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Uraim was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Adventurer. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Uraim Eversharp, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 17 (+3)11 (+0) 8 (-1)13 (+1)
Skills Insight +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Star rose quartz (50 gp).


Social Check DCs


Sun In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'10" and lanky with angular features, he is an attractive figure. He wears a tight fitting brown shirt and pants. His fur is black, silky, and of moderate length. His eyes are hazel and he is always smoking a pipe.

Personality: He is irascible and easily irritated. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.

History: Sun was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Mason

Voice: Soft and mumbly

Attributes [hide]

Sun In Woods, Male Tabaxi Warrior 4
Medium (6'10") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)10 (+0) 11 (+0)14 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Rieta Pride, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears just a black suit. She keeps her black hair in a flapper bob. She wears a mask on her face.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has a small toy that she constantly fidgets with.

History: She was raised in a white middle class family as the only child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She ran away from her former home and has been making her living as a Dilettante for the past few years.

Motivation: Regain custody of her daughter; and doesn't want to be a dilettante and was forced into it by her family

Ideals: Fighting. Flaws: Addict, Mundane. Bonds: Job, Family. Occupation: Dilettante

Voice: Russian accent

Attributes [hide]

Rieta Pride, Female Tiefling Sorcerer 6
Medium (5'0") Tiefling, Chaotic Good (CR 6)
Armor Class 8
Hit Points -7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 4 (-3)14 (+2) 13 (+1)14 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 40000 cp. Black opal (900 gp). Carnelian (40 gp). Silver pearl (100 gp).


Social Check DCs


Flame Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and tends to wear a brown poncho over her likewise colored trousers and shirt. She has moderate length black fur. She wears crescent spectacles with a black brim.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She misses her home and complains about the freezing weather, even in summer.

History: She was born in a small plains village. A gypsy cursed her at a young age, leading to her ugly appearance. She moves from town to town, unable to find a place to settle.

Motivation: She is wracked by social anxiety.

Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Immigrant, Nature. Occupation: Baker

Voice: Squeaky

Attributes [hide]

Flame Of Ale, Female Tabaxi Warlock 4
Medium (6'4") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)7 (-2) 14 (+2)14 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. Carnelian (60 gp). Violet garnet (1200 gp). Tiger eye turquoise (7 gp). Chrysoprase (60 gp).


Social Check DCs


Fargrim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin green vertical stripes and grey pants. His skin is fair and his fingers are delicate and long. He wears his blonde hair up in a very large beehive style do. His eyes are likewise blue. His teeth are white and perfect.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is afraid of women and trembles around them

History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fargrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fargrim. Being a Cook kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Cynical, Shy. Bonds: Attractive, Criminal record. Occupation: Cook

Voice: Low rumbling, strings words together

Attributes [hide]

Fargrim Lutgehr, Male Dwarf Expert 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 18 (+4)14 (+2) 15 (+2)7 (-2)
Skills Intimidation +0, Stealth +1
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Druidic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sweet Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His fur is cut close to his head. His amber eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a ruthless business man, a trait he acquired from his mother.

History: He was born in a small forest village. Over the years he perfected his riding and shooting skills. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and money/treasure

Ideals: Athletic, Entrepeneur. Flaws: Depressed. Bonds: Rich, Nature. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Sweet Timber, Male Tabaxi Sorcerer 6
Medium (6'4") Tabaxi, Lawful Good (CR 6)
Armor Class 10
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 600 gp. White pearl (50 gp). Violet garnet (1400 gp).


Social Check DCs


Tordrid Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. Her silver hair is heavily combed to the left. She has gleaming, smiling brown eyes.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She served in the navy to pay for her family's outstanding loans. She dropped out of school before completing her studies. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has passion for adventuring and risk; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable, Logical. Bonds: Rich, Adventurer, Military, Criminal record. Occupation: Healer

Voice: Thin and wheezing

Attributes [hide]

Tordrid Battlehammer, Female Dwarf Sorcerer 3
Medium (3'10") Dwarf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)15 (+2) 8 (-1)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 2000 sp. Tiger eye turquoise (16 gp). Moss agate (16 gp).


Social Check DCs

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