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NPC Generator

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Advanced [show]


Nurkara Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'9". She likes to wear grey tank tops with green skirt, and her gloved hand is found clutching a kukri. Her hair, while still mostly auburn, has prominent grey streaks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Nurkara was born the youngest of three triplets. After coming to the age of reason, Nurkara took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Since then, she has sought to make the best of life.

Motivation: Wants to raise her children well.

Ideals: Passionate, Optimist, Gifted. Bonds: Attractive, Family. Occupation: Stableman

Voice: Hollow voice

Attributes [hide]

Nurkara Morigak, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)10 (+0) 14 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 150 gp. Red garnet (150 gp). Jet (150 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rosamund Myerscough, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a grey tunic with black highlights, and long blue pants that bunch up around her shoes. Beneath her clothing is a huge mess of scar tissue. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Rosamund hails from a village terrorized by giants. After coming to the age of reason, Rosamund took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted arcane powers by her dying sister.

Motivation: Revenge; and she is wracked by social anxiety

Ideals: Philantrophist, Logical, Gifted. Flaws: Fearful. Bonds: Slave, Enemies. Occupation: Sailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rosamund Myerscough, Female Human Warrior 1
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +0, Intimidation +4
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +4

Possessions: 600 sp.


Social Check DCs


Kerkad Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green tunic with grey highlights, and long yellow pants that bunch up around his shoes. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a card on it. His crest is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is afraid of women and trembles around them

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Kerkad took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better world.

Motivation: He has a crush on the local Beggar; and wants his loneliness to end

Ideals: Gifted. Flaws: Ugly, Selfish, Shy. Bonds: Adventurer, Has a crush. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Kerkad Delmirev, Male Dragonborn Expert 8
Medium (6'8") Dragonborn, True Neutral (CR 8)
Armor Class 13
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 8 (-1)12 (+1)
Skills Animal Handling +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 8000 sp. Sapphire pendant on gold chain (2500 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). 1 Minor magic item.


Social Check DCs


Gerard Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His blonde hair is long and unkept. His eyes are green and catlike.

Personality: He can speak with the recently deceased. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of western immigrants he idolized his father. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Since then, he has sought to make the best of life.

Motivation: To share knowledge with the world.

Ideals: Gifted, Optimist, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Darlington, Male Human Aristocrat 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)15 (+2) 10 (+0)14 (+2)
Skills Athletics +5, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5

Possessions: Just what you see.


Social Check DCs


Paggen Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He wears tan trousers with blue and green striped suspenders. He wears various colorful collared shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is brown, silky, and of moderate length. He has several tiny emerald earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. Paggen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the west to a Barkeep, Paggen learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Rich, Job. Occupation: Barkeep

Voice: Stutters

Attributes [hide]

Paggen Scheppen, Male Gnome Barbarian 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)16 (+3) 10 (+0)8 (-1)
Skills Animal Handling +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Ignan, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Claira Wilborn, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her golden hair is greasy and uncared for. Her eyes, though not visible through her cowl, are brown.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Mercenary

Voice: Deep voice with rolling R's

Attributes [hide]

Claira Wilborn, Female Half-Elf Barbarian 2
Medium (5'7") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)13 (+1) 16 (+3)18 (+4)
Skills Deception +6, Performance +6
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1400 sp. Moonstone (40 gp). Deep green spinel (120 gp). Jet (120 gp).


Social Check DCs


Myria Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her half smiles and blue eyes are beguiling and draw you in.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She cannot resist a sob story and will often dote over anyone who has one.

History: Born in a small village she learned the ways of the warrior from her father. Her father had invested heavily in several trade routes and wanted her to inherit them. She now spends her time doing works of charity.

Motivation: She has money and likes to spend it; and wants to work out more often

Ideals: Fighting, Athletic, Philantrophist. Bonds: Rich, Attractive. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Myria Strongbones, Female Halfling Adept 2
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 14 (+2)16 (+3)
Skills Athletics +3, History +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Gardain Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears baggy brown pantaloons and a yellow scarf. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes and a brown hat with a yellow feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gardain was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gardain grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gardain. He tends to his Scribe job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Joker, Philantrophist. Bonds: Job, Criminal record. Occupation: Scribe

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gardain Daraln, Male Dwarf Bard 12
Medium (4'4") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 78 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)13 (+1) 14 (+2)3 (-4)
Skills Animal Handling +6, Deception +0
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gardain Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: This man loves singing and to teach people singing more than just about anything. He plays an instrument quite well.

History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Bounty Hunter

Voice: Timid voice

Attributes [hide]

Gardain Steelfist, Male Dwarf Commoner 12
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 57 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 3d10-3, Ranged +5 / 3d10+1, Grapple +1

Possessions: Violet garnet (400 gp). Malachite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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