Torbera Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, she is not a threatening figure. Her red hair is wavy and long. She wears crescent spectacles with a black brim.
Personality: She is business-like. She takes instructions and follows them to the letter. She does not believe in violence as a means to an end. She is a dedicated Bellfounder but believes her peers are too gung-ho.
History: She comes from a rich eastern family. She struck it rich when she found rare goods in large quantities. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is greedy.
Ideals: Professionalism, Pacifist. Flaws: Shy. Bonds: Rich. Occupation: Bellfounder
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 38000 sp. Pink pearl (140 gp). 1 Smokesticks. 1 Thunderstones.
Zagga Royston, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a white vest and prefers brown and pastel shirts. Her boots appear to have been at one point steel toed but are quite worn down. She keeps her chestnut hair in a pixie cut. She has gleaming, smiling amber eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She enjoys reading and quiet.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was an apprentice working in her mother's forge. She tends to her Carpenter job now, and dutifully fulfills any obligations she has.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Logical. Flaws: Ugly. Bonds: Immigrant, Job, Religious. Occupation: Carpenter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1900 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Ishte Severity, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She is well dressed, but even with her fine clothing she looks run-down. Beneath her clothing is a huge mess of scar tissue. She has no hair. She has black eyes.
Personality: Stoic and calm, she prefers to meditate than take action. Around other people she will do her best to conceal her emotions and appear jolly.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Cursed with vampirism at a very young age, Ishte has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is currently in port desperately looking for someone to get her out; and she is currently in port desperately looking for someone to get her out
Ideals: Disciplined. Flaws: Ugly, Shy, Disease. Bonds: Slave. Occupation: Junk Dealer
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Berrian Almeida, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is singed and shortened. He has brown eyes and a yellow hat with a tan feather.
Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Berrian is combative with any and all who dare try his patience in the slightest.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his old friends.
Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Job, Rich. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 19 (+4) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Abyssal, Dwarven, Ignan, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp.
Rangrim Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of tridents, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His black hair is singed and shortened. He wears a mask on his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.
History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rangrim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with his brother.
Ideals: Fighting, Joker, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Bellfounder
Voice: Slurs words
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1000 sp. Silver pearl (100 gp). Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mreksh Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his white crest in a pixie cut. He has several tiny amber earrings on each ear.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He used his abilities to trick people and travel the world for free.
Motivation: He's attracted to the PC; and he desires power and/or immortality
Ideals: Joker, Gifted. Bonds: Rich, Adventurer, Criminal record, Has a crush. Occupation: Actor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 380 gp. Hematite (11 gp). Black pearl (300 gp). Aquamarine (300 gp). 3 Thunderstones.
Virra Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is generally well dressed albeit a few years behind the times. Her auburn hair is well kept. She has a tattooed face.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is obsessed with a lost civilization.
History: Born to a pair of adventurers, Virra grew up listening to her father's many stories. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Virra's homeland. Virra decided to take the middle way and become a bodyguard. She used her abilities to travel the world and help people.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Ideals: Philantrophist, Fighting. Bonds: Attractive, Adventurer, Immigrant. Occupation: Performer
Voice: Smooth and feminine
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 12)
Armor Class 10
Hit Points 65 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Sylvan, Draconic
Attacks Melee +2 / 3d10-2, Ranged +3 / 3d10-1, Grapple -1
Possessions: 300 pp. Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Gold dragon comb with red garnet eye (1500 gp). Embroidered and bejeweled glove (3000 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cory Palomarez, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Flaws: Addict, Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Glassblower
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 49 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2000 gp. Lapis lazuli (9 gp). Violet garnet (1500 gp). Moss agate (9 gp). Moonstone (70 gp). Rhodochrosite (9 gp). Aquamarine (1500 gp).
Thervan Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in an above average manner. His red hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a xeno-phobe, disliking non-Elves.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Optimist. Flaws: Insane, Racist. Bonds: Attractive, Rich. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 5 (-3) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!