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NPC Generator

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Advanced [show]


Bolhild Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears silk and lounges about seductively. Her hair is chestnut and curly. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Bolhild enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: Money/treasure; and she uses money and sex appeal to get what she needs

Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Rich, Immigrant. Occupation: Courier

Voice: Soft and mumbly

Attributes [hide]

Bolhild Eversharp, Female Dwarf Barbarian 4
Medium (3'9") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Kasdeya Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a simple black robe with grey stripes complete with hood. She wears her chestnut hair up. Her red eyes dart from person to person to random spaces in the air.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She also hits on women, regardless of circumstances.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She desires power and/or immortality; and wants a kiss

Ideals: Artistic. Bonds: Has a crush, Family, Rich, Adventurer. Occupation: Healer

Voice: Scottish accent

Attributes [hide]

Kasdeya Bedlam, Female Tiefling Fighter 8
Medium (5'3") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 67 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)15 (+2) 17 (+3)18 (+4)
Skills Persuasion +7, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 1100 gp.


Social Check DCs


Pallabar Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of the sun god around his neck, and a flail on his belt. He has a long chestnut beard with little hanging trinkets. He has several tiny topaz earrings on each ear.

Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. He is afraid of women and trembles around them

History: Born in the south to a Interpreter, Pallabar learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He struck the Interpreter job and began his own company from there.

Motivation: Further expansion of business; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Rich, Job. Occupation: Interpreter

Voice: Low range voice

Attributes [hide]

Pallabar Fabblestabble, Male Gnome Wizard 5
Small (3'3") Gnome, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 400 gp.


Social Check DCs


Mozikth Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears tight fighting clothing, which leaves very little to the imagination. His rusty crest is still thick. His face is scarred and worn.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Mozikth took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.

Motivation: Retire the richest man in the west; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Entrepeneur, Gifted. Flaws: Ugly. Occupation: Soapmaker

Voice: Smoker's lung

Attributes [hide]

Mozikth Daardendrian, Male Dragonborn Paladin 18
Medium (6'2") Dragonborn, True Neutral (CR 18)
Armor Class 13
Hit Points 175 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 18 (+4)10 (+0) 12 (+1)16 (+3)
Skills Deception +9, Insight +7
Senses Passive Perception 11
Languages Common
Attacks Melee +10 / 5d6+4, Ranged +9 / 5d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15032

Possessions: 10000 gp. Azurite (10 gp). Obsidian (10 gp). Rhodochrosite (10 gp). Deep blue spinel (1100 gp). Malachite (10 gp). Carnelian (80 gp). White pearl (80 gp). Hematite (10 gp). Violet garnet (1100 gp). Chalcedony (80 gp). Sard (80 gp). Violet garnet (1100 gp). Smoky quartz (80 gp). Malachite (10 gp). Banded agate (10 gp). Moss agate (10 gp). Alexandrite (1100 gp). Onyx (80 gp). Azurite (10 gp). Aquamarine (1100 gp). Brown-green garnet (80 gp). Golden pearl (80 gp). Smoky quartz (80 gp). Obsidian (10 gp). Amber (80 gp). White pearl (80 gp). Chrysoprase (80 gp). Rose (80 gp). Red garnet (80 gp). Banded agate (10 gp). Violet garnet (1100 gp). Tourmaline (80 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Donaar Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. His crest is brass and curly. His eyes are red and beady.

Personality: Donaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gifted from a young age, Donaar studied abroad. He was an athlete and attended two major summer competitions. He never won. He was granted psionic powers by his dying brother.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Extrovert, Gifted, Athletic. Flaws: Ugly, Impulsive. Occupation: Banker

Voice: Sounds elderly

Attributes [hide]

Donaar Jerynomonis, Male Dragonborn Warlock 4
Medium (6'3") Dragonborn, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)17 (+3) 14 (+2)8 (-1)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Auran, Dwarven, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Ekemon Art, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black armored body suit, with a simple white line shooting up and back down. His Stetson hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is overprotective of those who hire his services. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north, but his parents moved at a very young age to the west. Ekemon was born on a far northern plains where he grew up under the tutelage of his mother, an expert Baker. He hasn't been sleeping well lately.

Motivation: To protect his home; and to get a good night's sleep

Flaws: Ugly, Insomniac. Bonds: Immigrant, Guardian. Occupation: Baker

Voice: Thin and wheezing

Attributes [hide]

Ekemon Art, Male Tiefling Fighter 8
Medium (5'0") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 63 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Medicine +3, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Sun Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'8" and prefers to wear pastel clothing when he does not wear armor. His left hand appears badly burned and disfigured. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His yellow eyes are slightly larger than normal.

Personality: This man loves singing and to teach people singing more than just about anything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He has never given up on his singing dream.

Motivation: He has a rivalry with the Church that dominates his actions; and to end his boredom

Ideals: Artistic. Flaws: Fearful, Mundane. Bonds: Immigrant, Religious. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Sun Wind, Male Tabaxi Barbarian 7
Medium (6'8") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 71 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +4

Possessions: 7000 sp. Chalcedony (50 gp). Obsidian (4 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Kelsey, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He sports a long brown beard, and similarly colored long hair. His eyes are gray.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a Gardener, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Spy, and he later adopted a second son.

Motivation: Doesn't want to be a Spy and was forced into it by his family; and to reunite with his absent father

Ideals: Athletic. Bonds: Nature, Attractive, Poor, Family. Occupation: Spy

Voice: Switch between two voices

Attributes [hide]

Heward Kelsey, Male Human Ranger 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 100 pp.


Social Check DCs


Lorilla Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing a tight tan one piece outfit complete with pants, hood, and a cape. With bright red hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born blind and as such lacked many opportunities for work. Her mother was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it.

Ideals: Persistence. Flaws: Ugly, Depressed, Disease. Bonds: Rich. Occupation: Slave Trader

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lorilla Lingenhall, Female Gnome Aristocrat 4
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 15 (+2)16 (+3)
Skills Intimidation +5, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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